Award Eligibility 2016

written by David Steffen

The year is almost over, and here we are with the obligatory award eligibility post.  I know some people get annoyed by these, but to me they’re kind of like those Christmas letters from family members–I like reading other people’s posts to see what they’ve been up to for the year if nothing else.

I’ll start with my own stories, then on to Diabolical Plots stuff (I thought about making separate posts, but for those who don’t care for award eligibility posts I thought that might just be twice as annoying).

Please note that I’m not asking anyone to vote for these things.  There is a lot of amazing work out there and I hope you all read as much as you can and vote for what you think is the absolute best, no matter who publishes it.  But I do like to put these posts together partly to look back at what happened this year for myself, and also to put some links together for others who might be interested in checking some of this out.

If you would like to share your own award eligibility posts, please feel free to leave links in the comments to those.

My Stories

Not too bad of a year, with 5 original stories by me published at various places (especially since I’ve written almost nothing new!)

These are eligible in the Short Story category for most awards.

 

“A Touch of Scarlet” at Orson Scott Card’s Intergalactic Medicine Show

This is one of my favorite stories of anything I have ever written.  Described as briefly as possible, it is a YA coming-of-age science fiction story in a democratic dystopia.  Our nameless protagonist has reached the age where they are no longer sheltered in the childrearing creche, and is beginning their year of transition between childhood and adulthood.  Inside the creche, they were accustomed to constant contact with all of the other children.  In the world of adults, that kind of contact is forbidden.  For one year, they will have contact with their Mentor who is tasked with helping them acclimate, but apart from that temporary connection, no personal connection with other citizens is allowed, nor any expression of identity that would set them apart from anyone else.  Violation of these laws (which are determined by instant voting across all the citizenship) is punishable by death for adults, though adolescents are allowed some latitude.

You can read the beginning of the story and see the wonderful illustration here.  The rest of the story does require an IGMS subscription.  But, the subscription is quite a good deal.  $15 gives you access to not only the upcoming year’s stories, but also every issue in their back catalog.  So, if you’ve a mind to catch up on some of those stories, the price is very affordable for a whole lot of fiction.

“Mall-Crossed Love” at Andromeda Spaceways Inflight Magazine

A star-crossed lovers story that takes place in a ubiquitous shopping mall.  A boy from the tech shop and a girl from the stationery shop across the way falling for each other despite the hostilities between their families.  It’s absurd, action packed, romantic, and fun.

You can pick up the copy of ASIM, or I can send a copy of the story on request.

“Divine Intervention” at Digital Fiction Publishing

A science fiction story of a man going into the drug slum known as Heaven to save his brother.  His brother has joined a techno-drug cult that, among other things, installs metallic halos onto their members as part of their ritual, and no one has been broken away from the cult if more than 24 hours has passed since joining.

You can pick up a copy on Amazon for 99 cents.

“Morfi” at The Colored Lens

This is my attempt to write a story reminiscient of my childhood favorite author:  Roald Dahl.  The story begins as young Johnny arrives at class (late as usual) with a sample of the mythical and magical morfi fruit.  Hijinx ensue.

The story is free to read, and it’s rather short, so I won’t talk about this one further.

“Subsumation” at Perihelion

Science fiction/horror story from a non-human point of view, as an alien crash lands.  It’s very short, and free to read, so I’ll leave you to it.  It’s probably not safe for work.

Diabolical Plots Fiction

This was the first full year of fiction at Diabolical Plots.  Since the stories are all free to read, I’ll stick to very short teasers for each.

The first two stories I put on the top of the list because they have been ones that have gotten particularly strong traffic and feedback, so I think they might be of particular interest.

These are all eligible for Short Story categories.

“Further Arguments in Support of Yudah Cohen’s Proposal to Bluma Zilberman” by Rebecca Fraimow

“The Banshee Behind Beamon’s Bakery” by Khaalidah Muhammad-Ali

“The Osteomancer’s Husband” by Henry Szabranski

“May Dreams Shelter Us” by Kate O’Connor

“One’s Company” by Davian Aw

“The Blood Tree War” by Daniel Ausema

“The Weight of Kanzashi” by Joshua Gage

“Future Fragments, Six Seconds Long” by Alex Shvartsman

“Sustaining Memory” by Coral Moore

“Do Not Question the University” by PC Keeler

“October’s Wedding of the Month” by Emma McDonald

“The Schismatic Element Aboard Continental Drift” by Lee Budar-Danoff

Other Categories

Diabolical Plots itself is eligible for the Semiprozine category in the Hugos.

I (David Steffen) am eligible for Editor, Short Form in the Hugos, between my editing of Diabolical Plots and the Long List Anthology.

Laurie Tom and I are both eligible for Best Fan Writer category for our articles here, and individual articles could be for Best Related Work.

People ask me once in a while what the Submission Grinder is eligible for in the Hugos.  The answer is:  nothing.  The Hugo Awards are focused on things of interest to science fiction fans, who aren’t as a whole going to be interested in online tools for writers, so there is (fittingly) no category that it would really fit into.  Which is fine.  Probably the closest way to send a nomination for that would be to nominate Diabolical Plots as a semiprozine, since the Submission Grinder is one of the features of that, even if your average SF reader isn’t going to care about the Grinder.

People also ask me once in a while what Hugo categories the Long List Anthology editions are eligible for.  The answer again is: nothing.  The Hugo Awards don’t have an anthology or collection category.  For most anthologies, one could nominate the anthology indirectly by nominating your favorite stories in it, but because of the premise of these anthologies, all of the stories are from the previous year and so are ineligible for this year’s awards.  The closest way would be to nominate for Editor, Short Form.

 

DP Fiction #22: “The Schismatic Element Aboard Continental Drift” by Lee Budar-Danoff

“Captain, we have a situation. I’ve been investigating a potential religious sect.”

Captain Madeleine Salim of the generation ship Continental Drift set down her vitamin soup bottle. Instead of spending the start of her shift in contemplation of the new planet below, part of the anti-agoraphobia program mandated by the ship-to-shore landing process, she faced the lieutenant. Ronald Chin resembled the noble eagle from their histories, with short wavy hair, sharp nose and piercing eyes. Salim returned his salute.

“Why wasn’t this brought to my attention immediately?”

Chin stiffened. “I couldn’t report gossip. Rumors of religion crop up during every new generation. In the past, they turned out to be student groups prepping for exams, or thought experiments. I had to rule out those possibilities.” His proper military posture tired Salim, who waved him to a seat.

“The leader of this new sect is Orrin Himmelfarb—”

“The physicist?” Salim knew every adult on the Continental Drift by name and profession. Of the almost three hundred people now living aboard, Orrin was the last she would’ve considered spiritual in nature.

“He preached in private to individuals at first. Now he’s speaking to small groups in public. Tracie Aliyeva assists him.”

Aliyeva, their nanotechnologist, displayed no abnormal tendencies. Salim rubbed her forehead.

“Which religion is he using?”

Chin frowned. “That’s what I can’t explain. He preaches all of them.”

Ridiculous. She recalled the chapters on religions. All of Earth’s history was taught up to the point of the generation ship departures. The population for each ship had been selected based on religion to avoid future clashes and violence. The atheists assigned to the Continental Drift learned about religions as part of their cultural past but didn’t practice any.

Plans were underway for the transfer of supplies from the sister ship. At the end of her shift, their entire population would vote on a new name for their planet. Why, at this critical moment, had Himmelfarb made religion an issue?

“Could the loss of gravity cause mental stress or deviations?” As they’d approached their target star  system, the ships decelerated and their rotation about their pivot point slowed. The centrifugal force that provided artificial gravity wound down. Once the ships de-tethered and settled into orbit, the future colonists had learned to function in low-g. Transition sickness continued to affect everyone. “Are people reacting adversely to the meds?”

Chin said, “No. The mild dose in our food will alleviate the effects of motion sickness–the disequilibrium and vertigo which started when we arrived. There are no biological or pharmacological sources causing people to seek a god.”

Was there a god? Salim never worried about such questions. Their ancestors and founders were Secular Humanists who relied on science, facts, and reasoning instead of myths, faith or superstition to understand questions of humanity and the universe. Now, as they embarked upon the final stage of their journey, a small group might disrupt the harmony designed thousands of years ago.

Chin saluted and left. Streamers from the arrival celebration party floated along her office walls but couldn’t relieve Salim of the weight of responsibility. Determined to learn the truth, Salim left to find Himmelfarb. Down one hall, she encountered Dr. Kendrickson vomiting near one of the viewports where the now motionless stars shone bright. Salim turned the sick dentist from the disturbing panorama, called for a medtech and cleaning crew, and continued on her search.

Cafeteria Three doubled as space for large group activities. Over the centuries, despite projects that maintained the ship’s interior, surfaces and furnishings displayed the ravages of age. Salim found the physicist at the head of a worn plastic table, Aliyeva beside him, drawing nods from the people seated nearby. She frowned. Charisma, a favorable trait among colonists, might be an obstacle to dissuading others from Himmelfarb’s words. After collecting a lunch tray, she headed for the table.

“We need to talk,” she said to Himmelfarb. “Let’s go to my office.”

Himmelfarb asked, “Why not here?”

He wanted everybody to hear. Salim didn’t intend to give him an audience. She leaned down and lowered her voice.

“I’d prefer privacy. I’m sure you’d prefer to come of your own accord.” Salim tilted her head toward the door where Lieutenant Chin stood.

Himmelfarb grabbed his tray and stood. “Always an honor to dine with the Captain,” he said. Tracie Aliyeva rose but Himmelfarb waved her off. “See you later,” he said.

Salim wasted no time once her door was closed and they were seated.

“You’re preaching religion, beyond a course of study you’re not authorized to teach. Why?”

“I’m glad you asked.” He took a bite, and waited until Salim followed suit before explaining. “You have concerns but I promise I’m not creating dissension among the members of our new colony.

“There’s a truth, a secret, passed on since my ancestors first boarded the Continental Drift.” He leaned forward. “My people aren’t atheistic. We believed that faith in any god, not just the god of the Jews or Muslims or any group, would support us through the two millennia our people faced aboard this ship. When someone struggles and can find no solace in a friend, no relief in the words of a psychologist or counselor, we,” he pointed to himself, “offer a solution bigger than the survival of mankind. Faith in something so huge, so unfathomable, yet so caring, is the answer for troubled souls.”

Salim shoved her spoon into the vegetable paste which adhered to her tray. “You’re saying your ancestors boarded the wrong ship?”

Himmelfarb shook his head, lips pressed. “You misunderstand, Captain. My family feared for the people of this ship.”

“They lied on their applications? That’s a serious breach of contract. Our founding documents clearly state that those who joined this ship would never establish a religion.” Severe penalties were outlined for any who broke this rule.

Himmelfarb nodded. “We didn’t set out to establish any particular religion. Only when someone was in need did we offer a solution others here wouldn’t consider. There hasn’t been one incident caused by religion on this ship.”

He was right. No generation passed without spats or serious disagreements, but nothing in the historical logs suggested religion was at the root of a single issue. That didn’t change the facts.

“But now we’ve arrived.” Salim tapped her desk. “In less than a year, we’ll descend to the planet and build our new civilization. The ship-to-shore program is working within expected parameters. Why preach to people who are adjusting? Especially when you know the consequences.”

“Despite the wall engravings, the constant lessons, the structure and multiple redundancies built so we’d remember we’re on a ship, surviving as a race by spreading across the galaxy, some are disturbed and need spiritual guidance. Yes,” Himmelfarb held up a hand, “many will be ready, but not all. They wish to hear me.”

“Practical knowledge and rational thought should provide a sense of safety and comfort,” said Salim. “Our founding documents planned for contingencies including the emotional and psychological needs of individuals regardless of their futures on the ship or a planet. No purpose beyond survival was mentioned or needed. Our humanity depends on our ability to think critically.”

Salim sipped from her soup bottle and grimaced. The soup was cold. “Our community was designed to be bound by common beliefs, without myths. Our ancestors began their journey free of superstitions, and refused to offer false security to their progeny. Logical reasoning should relieve any fears. If your forebears lied to board this ship, and if your words cause dissent, you threaten our entire colony. And I can’t allow it.”

Himmelfarb said, “You’d make us martyrs when we aren’t breaking the letter of the law?” He raised his voice. “I’m a physicist, and I believe science and religion can coexist. My forebears insisted it didn’t matter to which god or religion you subscribed. Each is as valid as the next. Instead, the insight that you’re part of a grand design, that your existence in the vast depths of space and time mattered, was the key to thriving on a generation ship. Especially when your particular generation was not destined to become a colony.”

Martyrs? Himmelfarb threatened their entire future. Salim chose her words carefully. “Then what, exactly, are you preaching?”

“Choice,” said Himmelfarb. “I recommend that each person who comes to me review their religious studies. A particular incarnation of a god or gods will resonate with them. If you open your mind and heart, your personal truth will be revealed. No one can tell you what to believe in. We aren’t talking about science fact. Or even an explanation for the universe. I can’t prove ‘god’ any more than you could disprove ‘god’. For some, finding faith helps them have faith in themselves and in what they’re doing.”

“It sounds like you’re giving up responsibility for yourself. Have faith in some magic power and things will work out.”

Himmelfarb scooped up some food and took his time chewing and swallowing before offering his answer.

“For me, God is not an entity from whom I ask for answers. God helps me comprehend space and everything in it at an emotional level. When I first looked through a viewport, I felt small, insignificant. I sickened at the thought of leaving my only home.” He rubbed his temples. “But I see myself as part of the grander web of life, and my destiny lies below. I got over my transition sickness.”

“You can face the planet now?”

“Oh yes. I look often. Our new home is beautiful.”

Salim stood. “I can’t say I understand why people find comfort in something imaginary. I won’t deny anyone their personal choice. I cannot condone any organized religion, which is contrary to our founding documents.” She touched a button on the desk and Chin opened the door.

Himmelfarb got up but Salim raised her hand. “I want you to discuss your preaching with Dr. Ganz. I’m not convinced you aren’t offering a crutch that will cause weakness in our colonists. I suggest,” and Salim deepened her tone so Himmelfarb would take her words as a command, “that you refrain from preaching until the psychologist convinces me you’re doing no harm. If people insist belief in a god requires them to force others to believe the same way, we are dead before we set foot on that planet. In that case,” she pointed at Himmelfarb’s chest, “I will put you, your family, and any others with these beliefs in isolation, and the current generation will remain on board. A new generation, raised free of your preaching, will become colonists instead. Understand?”

Himmelfarb’s smile vanished. “I understand. But while knowledge of religion and God exists, you will never be able to eliminate a person’s choice to have faith. It’s not rational. It’s instinctual.” He followed Chin out.

Salim finished her medicated food and shoved the lunch tray aside to be recycled. Certain that Himmelfarb would share their conversation with his followers, she considered her options. Through her office viewport their new planet swam in space, a blue-green bauble clothed in swirling white clouds. There was no going back, not to their old world or the imperfect ways of their past. She reviewed the database devoted to Earth history, and stopped at the section on religions. Every aspect of their inherited culture, from art to music to stories was influenced by religion.

It wasn’t within her power to delete the material. File erasure required a unanimous vote. Even if she isolated Himmelfarb and his family, his followers would still have the right to vote. No other captain had ever suggested such a dire action. Once gone, that part of their past, their heritage, would be irretrievable. Was that wrong? Salim sighed. Even if she convinced her generation the material was unnecessary, religious ideas passed down orally might persist. Even if they were eradicated, new ones could arise.

Salim decided. The assembly to name the planet would have one additional agenda item.


© 2016 by Lee Budar-Danoff

 

LeeHeadshotLee Budar-Danoff sails, plays guitar, and writes when she isn’t reading. Lee volunteers as Municipal Liaison for National Novel Writing Month and is an alum of the Viable Paradise Writer’s Workshop. A former history teacher, Lee spends that energy raising three children with her husband in Maryland.www.leebudar-danoff.com]

 

 

 


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TV Review: True Blood Season 7

written by David Steffen

True Blood was an HBO horror/mystery/romance series based on the Sookie Stackhouse series of novels by Charlaine Harris.

The series as a whole follows Sookie Stackhouse starting shortly after the major world event of vampires “coming out of the coffin”.  Where, after a Japanese company perfects the production of synthetic blood branded Tru Blood, vampires reveal themselves to be real and begin to integrate with mainstream society.  Sookie has always had mind-reading abilities which has made it difficult to keep a human relationship, so she is immediately drawn to the vampires which she can’t mindread.

True Blood Season 6 ended with a world-changing event, the release of the bio-engineered Hepatitis V virus.  Based on a mutation of the Hep-D virus, which only weakens a vampire for a time, Hep V is a much more contagious and much more deadly strain.  Humans who contract the virus show no symptoms, but any vampire that drinks their blood will also catch the virus which causes extreme weakening and eventually the true death.  It was originally spread using tainted Tru Blood so not only are vampires in danger from the virus, they also have lost their synthetic food source.

The season starts 6 months after the end of the last season. Sam Merlotte has become mayor, and Hep-V infected vampires are roaming the countryside in packs.  The human and vampire residents of Bon Temps make a pact to try to get through this difficult time in the hopes of finding a Hep-V cure and untainted Tru Blood production begins again–healthy vampires will protect humans from the ever-hungry Hep-V infected vampires, and the humans will in turn provide their own blood as a food source for the vampires.  This situation, predictably, comes with a lot of tension built into it as many humans and vampires are not satisfied with the arrangement.  A band of H-vamps crashes a human-vampire gathering in Bon Temps as the season begins, and drags away some humans for food.

Meanwhile, Eric Northman has been run off and hasn’t been seen again since the events of last season, and his progeny Pam is looking for him.

This being the final season of True Blood, the show does not pull any punches.  Major characters die, and not always when you’re anticipating or in a way you might guess.  There’s no telling who might survive and who won’t.  The stakes are high as the rampaging H-Vamps are killing humans en masse just to survive, and any of the main vampires in the show could become infected and with no cure available that’s a death sentence.  So much happens in just 10 episodes, and generally I thought they did well giving satisfying conclusions to the characters that felt internally consistent with their history.  I’m not going to lie–I did cry in the final episode, and I’m not much of a crier.

BOOK REVIEW: FIX by Ferrett Steinmetz

written by David Steffen

FIX is the third book in the ‘Mancy series by Ferrett Steinmetz.  Before I go any further, if you haven’t read the previous two books, FLEX and THE FLUX, I would recommend stopping now and consider reading the earlier books (I reviewed them here and here respectively).  There’s been enough backstory and worldbuilding in the first two books that I think starting with the 3rd book might not be the best way to read the series, and it will spoil a bunch of the major plot moments in the first books as well.

The world of the series involves private, individual magic systems based on obsessions.  If someone believes something strongly enough, the universe will change to accomodate those beliefs.  But there’s a catch–every change to the natural world comes with a rebound of equal magnitude that comes in the form of bad luck, the flux.  Small change, maybe your flux will make you stub your toe.  Big change, maybe someone you or someone you love will die in a freak accident.  Because of the unpredictable and dangerous nature of both the ‘mancy and the flux blowback, ‘mancy is illegal everywhere in the world, enforced by government controlled SMASH teams, using teams of brainwashed hivemind ‘mancers.

At the end of THE FLUX, the bureaucromancer Paul Tsabo and his family started an underground pro-mancy advocacy group.  Along with him are his friend who had trained him in ‘mancy, the videogamemancer Valentine DiGriz, his daughter Aliyah who is also a videogamemancer, his wife Imani a former corporate lawyer who handles much of the planning, and Robert Paulson (Valentine’s boyfriend and former Fight-Club-‘mancer).

Because ‘mancy is illegal, they are constantly on the run, holding secret rallies while dodging SMASH raids.  Eight years have passed since the last book, and Aliyah is 16 years old and would be in high school if she weren’t a known ‘mancer on the run.  As the book starts, Aliyah’s family is trying to carve out a bit of normalcy for her in the world, letting her join a soccer team in a small town in Kentucky.  But what starts out as a pleasant if nervous day quickly goes south and they find themselves on the run again.

This book does get quite a bit darker than the previous two.  The stakes are higher and the dark moments are darker.  It all makes sense as an escalation of the series, since the last book had ended with the group of characters secretly having ‘mancy powers to being actively hunted by SMASH.  But the stakes are raised in other ways that I don’t want to get too much into here because there are a lot of surprised in the plot.

As with the previous books, one of the big appeals for me is the videogamemancy–Valentine DiGriz is of an age where she grew up on many of the video games that I grew up on, and in these books she uses them very effectively for magic (most often offensive magic).  But Paul’s bureaucromancy has an appeal of its own–subtle and whisper-quiet where Valentine’s is loud and flashy and explosive.  And you never know what kind of ‘mancer you’re going to meet next, since each completely defines their own magic system with the only common element being the flux.

I love all three of these books.  I cannot recommend them enough.  This one is even more epic and heartbreaking and wonderful and amazing than the others.  Ferrett is one of the few authors that I’ll just buy anything they write sight unseen without any blurb or recommendation because he’s just that damned good, and this book is no exception.

 

 

GAME REVIEW: Shovel Knight

written by David Steffen

Shovel Knight is an 8-bit styled platformer action game published by Yacht Club Games in 2014.

The playable character of the game is the eponymous Shovel Knight who is as you might expect, a knight who uses a shovel as his weapon instead of a sword or other more typical period weapon.  Until very recently he has always worked as a team with the also-appropriately named Shield Knight.  Their partnership came to an end on an excursion into the Tower of Fate, wherein a cursed amulet wrought a terrible (but only vaguely mentioned) fate–when Shovel Knight awakes he finds that he has been expelled from the now-sealed tower, and Shield Knight is nowhere to be found.  His spirit broken by this loss, Shovel Knight retires and becomes a hermit, only returning to combat when the defenseless land is seized by the Evil Enchantress and her Order of No Quarter, a league of evil knights.  Shovel Knight returns to battle to combat these new villains.

2015-12-23_00004
The game has an 8-bit aesthetic that would’ve fit in perfectly well on an NES.  Some of the game design elements have definite nods toward games of that era. The overworld map has some similarities to Super Mario Bros 3, but the closest analog is that the individual levels and boss characters are in a style that seems to be directly inspired by the original Mega Man series–8 villains with themed powers that live in levels that fit that theme, and from those levels the hero can gain some theme-appropriate power.  The main difference in the style is that there is no equivalent of the arm cannon–Shovel Knight can learn some long-range special abilities that use MP as fuel, but his MP-less attack is only his short-range shovel attack.

2015-12-23_00003The levels are longish and progress is lost if you quite the game while you’re in the middle of one, so it’s best to have a little longer stretch if you want to sit down and play the game.  But the levels do have checkpoints that help make the levels easier to progress through if you need them.  Each level is very different in style and contains very different enemies, which nicely keeps the game fresh throughout the playtime.  Each boss requires you to learn his patterns to be able to avoid and find opportunities to attack.  The game is reasonably challenging and if you want to make it more challenging there are ways to ramp it up, such as avoiding collecting the magic weapon items, breaking checkpoints to make extra money instead of using them as checkpoints, avoiding health meter enhancing items, etc.

This game is a lot of fun if you enjoy this kind of action platformer game.  I highly recommend it.

Visuals
Fun graphics appropriate for the Mega Man era of games it is in a style of.

Audio
Some fun audio bits, but nothing necessary for gameplay (handy if you want to play quietly).

2015-12-23_00002Challenge
A good level of platformer challenge, not easy but not insurmountable.  If you want to escalate the difficulty significantly you can do so by avoiding purchasing health meter boosts and weapons (which will also get you achievement badges)

Story
Lightish on story, just enough to justify a straightforward action quest, but plenty for this kind of game.

Session Time
Longish, because you can’t save and quite mid-level without losing your progress within the level.  If you can’t leave your computer running you might want to aim for 30 minutes or so of playtime.

Playability
Easy to get the controls down, challenging to master the game.  The level of challenge escalates well as the game progresses.

Replayability
There is some potential for replaying in that you might want to go back and collect all the collectibles.  Or you might want to avoid collecting collectibles (which include all ranged weapons) to increase your challenge.

Originality
Felt  original.  It had a familiar format/style, and familiar elements, but something can feel new if it’s a mix of familiar but disparate things.

Playtime
About 8 hours to finish according to Steam, though I was spending extra time exploring and trying to unlock things, and since I couldn’t save mid-level I left the game running from time to time so I’m not sure how accurate it is.

Overall
Fun look, fun game, challenging gameplay.  Especially appealing for those who like the style and challenge of games like the original Mega Man series.  Each level’s design and enemies and boss were varied enough that the gameplay never felt repetitive and there are plenty of ways large and small to increase the difficulty level for those who want to challenge themselves. $15 on Steam.

TV REVIEW: Wayward Pines Season 2

written by David Steffen

Wayward Pines was a weird speculative mystery/thriller show that aired as ten episodes in the summer of 2015–see my review of that season here.  At the time that it aired it was unclear whether it was going to be a standalone miniseries or whether there would be a second season–the ending wrapped up a lot of things but left a route to continue the story if it were desired.  And, (obviously, given the title of the article) it did return for a second season in the summer of 2016.

Season 1 of the show was based fairly closely on the Wayward Pines trilogy by Blake Crouch (spoilers for the books and for season 1 here).  In that segment of the story, Secret Service agent Ethan Burke travels to Wayward Pines, Idaho to investigate the disappearance of two other agents.  But the town seems to have no escape–everyone there is living under obscure rules under penalty of death and the road leading into town doesn’t lead back out again, and there are monsters at the gate.  Throughout the course of the season (or the three books) he discovers that he did not just travel to Idaho–he was abducted and put into cryogenic sleep for almost two thousand years.  David Pilcher, scientist and genius, had discovered that the human genome was becoming corrupted by pollutants and human beings were mutating into something entirely different–he had started a secret project to put a thousand people into cryogenic storage to wait through the consequences and come out on the other side.  But in the future the creatures that had been humanity were still out there in the form of mutated violent monsters he named aberrations (aka abbies).  He rebuilt Wayward Pines from the ground up as a stronghold against the abbies, waking people up from their cryogenic sleep to populate the town under the pretense that it is still the 20th century.  Eventually Ethan learns of all of this and reveals the truth to the town–Pilcher lets the abbies into town as punishment for this betrayal and the first season ends shortly after Ethan sacrifices his life to save the town from the abbies.  But history repeats itself and the First Generation raised in the town seizes control of the town and starts a new regime.

Though Season 1 was mostly based pretty closely on the books, the ending of season 1 leaves no room to stick to the same story and so, unsurprisingly, it diverges wildly.  The protagonist of this season is a new character who has just been woken from cryo for the first time–a surgeon named Theo Yedlin who was abducted without his knowledge as most of the residents of the town has been.  Shortly after he reunites with his wife, who is behaving oddly for reasons he doesn’t understand.  The Wayward Pines that he wakes to is one controlled by the First Generation who have forced a much firmer and overt control than had been visible in season 1, even with uniforms reminiscient of Nazi Germany military uniforms.  Jason Higgins is leader of this group, a young man raised in Wayward Pines, trying to enforce control in the town as best he can.

Ethan Burke’s son Ben is alive and the leader of a pocket of resistance against the First Generation leadership.  He is offered some protection form the fact that he too is considered part of the First Generation and they are all forbidden to harm one another by the rules of the town.

Adam Hassler returns from the wilderness where he has been on a years’ long mission to explore deep into abby territory.

The abbies are shower greater signs of organization, assaulting the electric fence that protects the town systematically and strategically.  Most townspeople don’t believe the evidence, but others are very nervous about where this is going.

The ground inside the town limits has gone sour, and won’t take crops anymore.  They have started growing some crops outside the town limits, and must protect them from abby attacks.

And they find an abby in town, a female who seems to be some kind of leader.  What should they do with her?

As you might be able to tell from this quite scattered synopsis, a big issue I had with this season of the show is that it is kind of all over the place.  Season two has only 10 episodes, and there are so many big ideas being explored simultaneously that it just feels unfocused and scattered.

Season 1 was pretty solid, and was based largely around the mystery of the town, and we started that season as ignorant of the current events of the fictional world so much of the show was trying to figure it out along with them.  In season 2, we start with a new character awoken from cryo who has no idea what’s going on.  But.. why?  We follow a character in season 1 ignorant of the situation so that we can discover it along with him, understand the strangeness and the danger piece by piece.  But… here we already know what Wayward Pines is.  And, while it makes sense for the character to have go through this gaining of knowledge, that part of the story felt like it was just going through the motions telling us the same story over again as if we hadn’t been paying attention the first time.  Not only that, but Theo in a lot of ways has an easier setup for understanding and affecting change in the town than Ethan had, because of Theo’s important role as surgeon.  His skills are rare and valuable in a town where medical experts are both irreplacable and in short supply, so he kind of ends up doing a lot of things that no one else in town can get away with–he tries to use it to make some good change, but still, it felt like he started with similar problems as Ethan had in season 1 but with a lot more immediate advantages.  I didn’t understand why they’d make that narrative choice when it would be more natural to escalate the challenges rather than escalate the protagonist’s advantages.

There were a few recurring characters, and some new ones.  There is some excuse for new characters to show up, despite the relatively closed system of Wayward Pines, because we know there are a whole bunch of people still in cryo who haven’t been woken up yet–so if they want to add a new character they just need to have a new person wake from cryo.  But, they also introduced a new character, CJ, who had been responsible for waking up periodically throughout the centuries that everyone was under and checking on the progress of the world to decide when to wake everyone up.  He was, at every stage, the first person to wake up and to start waking other people up, and because he had such an important role, in season 2 he is important enough to have major input into decision-making.  So… where had he been in season 1?  The real answer is that no one had made up his character yet, but his character as established should have been visible in season 1.  That kind of thing felt lazy and cheap–they could have found characters who all fit with the story as told in season 1, but sometimes they didn’t bother.  It reminded me of season 2 of Under the Dome, which likewise operated with a very closed system and yet they kept adding new characters who couldn’t possibly have gone unnoticed in the first season, because of lazy writing.

Besides that familiar throughline of the plot about discovering what the town is about, there are quite a few plotlines that are very potentially interesting, but there are just so many and they’re so poorly threaded together that major plot focus for an episode or two suddenly trails off without ever really resolving anything, and as the end of the short 10-episode run approaches there are only more plots all tangled together.  When the end of the season comes, it’s like… wait, was that actually the end of the season?  Nothing wrapped up, there is no satisfaction at completion of story arcs.  Did the writers know when the season was ending or did the makers of the show tell them to write and then abruptly ended the season 4 episodes early?  Or did the writers just have no idea how to make a satisfying season arc?

Some of the ideas here were interesting, but it feels more like a rushed publication of a truncated rough draft than like a finished final work.

 

DP Fiction #21: “The Banshee Behind Beamon’s Bakery” by Khaalidah Muhammad-Ali

Most nights the alley behind Beamon’s Bakery is just an alley.

The street lamp bleeds piss yellow light, casting jagged shadows around the overflowing dumpster and discarded boxes. The walls are tagged with gang signs, claiming territory that was never theirs, yardage, bodies, souls, rights.

Some nights a transient clears away the broken glass, the random detritus, to squat for the night. Setting up camp here has its own rewards. The warmth that seeps through the bakery walls and through brick facing chases away the chill, but not the ghosts. This is the drawback, you see. The alley is never as vacant as it may seem at first, never as lonely as one may wish. The price of physical warmth is the chilling of your soul.

On the ninth night of November, the banshee chases away the transients, the curious, the ignorant, and claims the alley as her own. She returns in disbelief of the injustice, to recover her beloved.

If you pay attention you can see the faded outline of a body in front of the dumpster. As the hour draws closer, the details grow clearer, and the body all but materializes. A sharp sound cracks open the silence. The bud of blood on his white apron blossoms and spreads across his chest. He gasps for breath and you can even see the steam rise in a clotted cloud about his head. His lips are stained red by death’s kiss.

They say it was her son, Mikaheel, who worked at Beamon’s. Mistaken for a burglar, for reasons no one can comprehend, he was shot by an officer while emptying the trash.

She relives the day, that hour, when her entire world was remade, when she wished to no longer be a part of that world.

“He is just a baby,” she sobs into her hands as she kneels next to him. “My baby. Only seventeen. He hasn’t even lived yet.” She doesn’t feel the cold hard pavement against her knees, the hands on her shoulders, the arms that lift and carry her away.

There are many stories about her. Some say she died from grief. Others believe that she took her own life, that she might join her son in death. But the truth is something much different.

Her fury would not allow her to die, nor live. It consumed her flesh but not her horror. This is what you see on this night in the alley. This is who you feel when you come too close.

The banshee kneels before her dead son. Her flashing energy glows blood red. The air grows hotter than the ovens in Beamon’s. Then comes the palpable sound…the thunderous rending of her heart. It is the sound of the sky ripping and the Earth crumbling away. She keens like a broken dog, ropey braids whipping around her head like bird’s wings.

Her grief permeates the hood. All mothers within hearing distance share the same nightmare, her horror. Her voice, like daggers, cleaves the night. Those caught within her looping nightmare claw their way back into the waking world. Hungry for their next breath, hearts pounding, they cry out the name of her son, “Mikaheel!”

On this night, the alley is an archive of injustice and the banshee is the chronicler.


© 2016 by Khaalidah Muhammad-Ali

 

Author’s Note: The unjust violent death of Michael Brown at the hands of a police officer was the specific impetus for this story. I tried to imagine what his mother must’ve been feeling upon learning about her son’s death. This wasn’t difficult because I have a son as well. I tried to impart the feeling of rage and horror I, any mother, would feel upon learning that her son was taken away in such a violent horrific way.

 

My usual promotional headshotKhaalidah Muhammad-Ali lives in Houston, Texas with her husband and three children. By day she works as a breast oncology nurse. At all other times she juggles, none too successfully, writing, reading, gaming and gardening. She has been published at Escape Pod, An Alphabet of Embers, and People of Color Destroy Science Fiction. She’s also penned a novel entitled An Unproductive Woman which can be found on Amazon. Khaalidah is also a narrator and you may have heard her narrations at Strange Horizons, and all four of the Escape Artists podcasts. Khaalidah is guest editor for Artemis Rising 3 over at PodCastle and is also guest editing Truancy Magazine‘s fourth issue. Khaalidah is on a mission to encourage more women and POC to write and publish science fiction stories. Of her alter ego, “K” from the planet Vega, it is rumored that she owns a time machine and knows the secret to immorality. You can catch up to her posts at her website, www.khaalidah.com, and you can follow her on twitter, @khaalidah.

 

 


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MEDIA COMPARISON: Wayward Pines, Book Trilogy Vs. TV Season 1

written by David Steffen

In the summer of 2015 I watched the summer miniseries Wayward Pines on FOX which they ended up renewing for a second season in the summer of 2016.  The events of season 1 of the Wayward Pines TV show  (reviewed here) are based on the events of the Wayward Pines trilogy of books written by Blake Crouch:  Pines was published in 2012 (reviewed here), Wayward in 2013 (reviewed here), and The Last Town in 2014 (reviewed here).  After I finished watching season 1, I read the trilogy of books, and I thought it would be fun to list out some of the major changes between the two.

I’m not going to make any effort to avoid spoilers of the TV show or spoilers of the book, so get out of here if you don’t want that.  Many of the comparisons are going to have to do with major spoilery things.

This list is not an attempt to note every thing that was changed from the book to the TV adaptation, but just the most major ones that affect the story on a big level.  Not included in this are changes to character appearance and age because while there were many of those, they generally didn’t affect the plot, and if one has a casting call and finds someone of a different age that seems perfect for the character and the age difference doesn’t affect the story, there’s no good reason for the TV director to not go ahead with it.

I’m not going to give a full rundown of the plot which has a lot of major revelations and twists and turns and I’ve covered it all before, it would take up a lot of space.

OK, so here we go.  To the list!

1.  The Ending

The ending is the most major difference between the two.

In the books, once the immediate threat by the abby incursion has been cleaned up, Ethan organizes the town to make a vote about what their next move should be.  Supplies of food in the valley are running out, so trying to keep living there is going to end bleakly.  But the numbers of abbies outside the valley are simply overwhelming that trying to live outside of the protection of the valley isn’t likely to work either. In the end, the town votes to put themselves all back into cryogenic sleep, and in the one-sentence epiloge Ethan wakes up there.

In the TV show, Ethan Burke dies to save the townspeople from the abbies.  With everyone at the top of an elevator shaft and hundreds of abbies climbing up the sheer sides to kill them all, Ethan blows a C4 explosive to kill all the abbies in the shaft to let everyone else live.

And, just in case we might be left with the impression that this is a mostly happy ending, the last few minutes see a sharp reversal as Ben wakes up in the hospital and finds out that the First Generation of young people has taken over the town, and they’ve forced those adults who haven’t followed the rules back into cryo.

2.  Sheriff Pope’s Death

Sheriff Pope is one of Pilcher’s highest ranking henchman, responsible for policing the actions of the town.  In both stories he dies before Ethan assumes his role.

In the book, Sheriff Pope accompanies Pam and Pilcher to go find Ethan in the wilderness outside of town.  This is the point where Pilcher offers an olive branch to bring Ethan into the fold.  When it’s time to leave, Pilcher locks Pope out of the helicopter and they take off as abbies eat him alive.

In the TV show, Ethan kills Sheriff Pope in self-defense inside the wall, and is promoted to sheriff himself soon after.

3.  The People in the Mountain

Pilcher has a staff of people working in the mountain to keep the people in the town under constant surveillance.

In the books, although Ethan is always the main character, we get to get a pretty good sense of these people and their point of view and how it differs from the people in the town.  Especially in regards to wishing they could have a facade of a nice normal life like the townspeople do and how the townspeople don’t even appreciate it.

In the TV show, there is some interaction with the people in the mountain, but not nearly as in-depth or sympathetic.

4.  The “Rebels”

In both versions Kate Hewson (ex Secret Service agent and former lover of Ethan Burke, who has been in Wayward Pines for 12 years) is partially responsible for organizing a band of townspeople who resist the rules placed upon them.

In the books, the band of “rebels” is really just a social club.  Everyone in the group sneaks out from under the watchful eye of Pilcher and his staff, but all they do is hang out in a cave and talk about their past lives and drink smuggled liquor and enjoy some music.  They have sent people outside of the wall, and they don’t know what’s out there, but they’ve pretty much given up on leaving when no one ever comes back.  Pilcher implies to Ethan that he thinks that the rebels are a danger to the town, but Pilcher isn’t exactly a reliable witness.

In the TV show the rebels really are dangerous to the people in the town, even though they are being dangerous in the name of trying to free the townspeople.  They are building explosives and are not opposed to killing to serve their purposes.

5.   Pam’s Character Arc

Pam is Pilcher’s second-in-command.  She serves the important role of nurse at the Wayward Pines hospital where she is one of the first influences on abductees after they wake up, to help them get accustomed to the town.  She is also ruthless, and willing to torture to serve the town’s needs.

In the books, Pam is psychotic through and through, and never really changes.  It seems that she has not taken this role because she believes in Pilcher’s plan, but because the role lets her carry out her psychotic urges.

In the TV show, Pam starts out just as psychotic and ruthless as in the books, but by the end of the season it appears that she has only been doing bad things for the good cause of helping the town and when it becomes clear to her that Pilcher’s plan is deeply flawed, she becomes a much more sympathetic character to Ethan and the others, even becoming an ally.

6.  Theresa’s Time in Wayward Pines

Theresa Burke is Ethan’s wife.  In the present, Ethan is abducted by Pilcher and put in cryo sleep first and then Theresa is abducted some time later.  They are reunited after Ethan escapes from death at the hands of the town when Sheriff Pope orders his death.

In the books, Theresa continues on in the present for more than a year before Pilcher visits her and her son at their home.  Pilcher offers to reunite her with her husband and she gives in but then tries to back out, and Pilcher gases both Theresa and Ben and abducts them.  Theresa is woken up first and is a resident of Wayward Pines for five years before the beginning of Ethan’s involvement from the books, so she has a long time to acclimate.  She spends one year of that time married to Adam Hassler,  Ethan’s former boss at the Secret Service and his betrayer who had sold out all the Burkes in return for Pilcher’s promise that Adam would be able to marry Theresa after cry-sleep.

In the TV show, Theresa and Ben choose to travel to Wayward Pines on  suspicion of what Ethan had been doing, whether he was dead or hiding from them.  Only days or weeks pass until they go there and Sheriff Pope triggers a car accident to abduct them.  They are woken after Ethan in the future and so are only learning of any of the town’s strangeness after Ethan becomes sheriff.

7.  The First Generation

In the books there is no reference to the “First Generation”.  We know that one of the rules is that parents aren’t allowed to talk to their children about what they learned in school, and children are not allowed to tell their parents what they learned in school.  But we never really find out what they learn in school either.  We see the children of the town acting pretty wicked during Ethan’s fete, when a pack of them corner him while he’s trying to run, but this doesn’t make them particularly different than the adults.  We can guess about what they learned but it never became a big reveal.

The TV show coined the name “First Generation”, the town’s name for their first generation of young adults who are growing into adulthood in the town. Ben is one of those, and we get to follow his point of view as he goes to school.  The teachers at the school use a combination of hypnotic techniques and good old-fashioned propoganda to steer the First Generation’s thinking into the intended course, telling them about the abbies, encouraging them to start romances that will be used to produce children, and otherwise prepping them for the times ahead.

 

 

BOOK REVIEW: The Last Town by Blake Crouch

written by David Steffen

The Last Town is a… I guess I’d call it an SF/horror thriller… the final book in a trilogy written by Blake Crouch and published in 2014 by Thomas & Mercer.  There’s no way to discuss the events of this book without major spoilers for the first two books, so if you don’t want to know anything about book 1 and book 2, stop here.  I have reviewed book 1 and book 2 already.

It is nearly two thousand years in the future, and pollution of the environment has caused humanity to mutate into vicious animals with only a minor resemblance to the human species we know today.  In the late twentieth century rich the scientist David Pilcher predicted this and prepared to save as much of humanity as he could–he perfected the technology of cryogenic sleep, and took 1000 people into sleep with him.  This group of people included both a staff of volunteers who came willingly, and those who were abducted without their knowledge under the guise of car accidents and other incidents.  After waking up in almost two millennia later, Pilcher discovered that his prediction was correct, and the world was overrun with what he called aberrations or “abbies” for short, humanoid vicious predators who had replaced our species of humanity.  He rebuilt the town of Wayward Pines in the mountains of Idaho.  Those who had been abducted were woken to live in this town, the nature of the world kept a secret from them and living under the constant threat of capital punishment for breaking a long list of oppressive rules.  No one was allowed to leave, though none of the residents know that there is nowhere safe to leave to.  Pilcher’s volunteers kept surveillance over the town from a base in the mountains.

Secret Service agent Ethan Burke was one of those abducted, and he fought against the town rules until Pilcher decided to promote him to the position of sheriff to protect and oppress the people of the town.  Ethan played along for a time, knowing that there would be lethal consequences for anyone who oppossed Pilcher, but he arranged a plan to reveal the whole truth to the entire town all at once so that Pilcher couldn’t stop it, with the intention that with the whole truth in front of them the townspeople could plan a better future without the need for the oppressive rules and deadly consequences for breaking them.  He hadn’t counted on the depth of Pilcher’s mania, because in reaction to this sharing of information, Pilcher shut down the defenses that keep the abbies out of the valley and let a huge swarm of abbies loose into the town.

That’s where the book starts.  Phew, okay, all that out of the way.

This book, as the previous two, follows Ethan Burke as the main POV character.  As the book starts the stakes are already high as Ethan is just realizing the extent of the lethal problem that Pilcher has triggered.  He is a leader with military experience, and he has to do his best to organize hundreds of civilians with only limited access to weapons survive a brutal attack from the abbies.  And there’s still the question of what to do about Pilcher and Pilcher’s staff, still safe in the stronghold of the mountain.  Near the end of the last book Pilcher’s psychotic helper Pam was left outside the wall by Ethan to die at the hands of the abbies, but with the door open she can stroll right back in.  And meanwhile, Adam Hassler returns from a long trip away.  Adam Hassler is Ethan’s former boss at the Secret Service who offered up an unwilling Ethan for inclusion in Wayward Pines, and who was “married” to Ethan’s wife for a year in Wayward Pines unbeknownst to Ethan before being sent off on a long voyage to investigate abby country.

Although this one was probably the most action packed, given the premise, I found this the least enjoyable of the trilogy.  What I really enjoyed about the first book was the mystery of what the heck was going on in this town and what the point of the rules are, and all of that.  What I really enjoyed about the second book was the step up in understand that Ethan gets when he becomes sheriff, but there is still a lot of truth to uncover, and a lot of dramatic tension inherent in Ethan knowing that the townspeople are in the only area safe from the abbies and that their attempts to escape would only be suicide.  Book three wrapped up the threads from the trilogy, so it served its basic purpose.  I didn’t hate it, but I didn’t find it remarkable in the same way that I found the first two books to be remarkable because it was more of a straightforward action hero story. The townspeople all know what’s going, there’s no more attempt at the facade of a small town, the villains are very clear and obvious at every stage.

The ending of the book was, I thought, pretty weak as well. Felt like it wasn’t really planned, wasn’t really part of the story, but was just tacked onto the end because it had to do something.

The Last Town is not a bad action hero book, but it is a rather unremarkable one.  I would still recommend the series as a whole, and if you read the first two books you’ll probably want to find out what happens to the characters, but the finale is its weakest link.

 

 

BOOK REVIEW: Wayward by Blake Crouch

written by David Steffen

Wayward is a… I guess I’d call it a mystery SF thriller… the second of a trilogy written by Blake Crouch and published in 2013 by Thomas & Mercer.

If you follow reviews on this site regularly, and this one seems familiar, that’s because I’ve already posted a TV review of Wayward Pines Season 1 which is based on Blake Crouch’s trilogy of books and covers a similar set of events as the trilogy of books.  And I recently posted a review of Pines, the first book in the trilogy.  The first book relied a lot on big mysteries for a lot of its appeal and revealed many of those mysteries at the end. I can’t talk about book 2 without talking about those mysteries, so if you want to be surprised go read the first book.

To give a quick recap of the first book, Secret Service agent Ethan Burke and his partner travel to Wayward Pines, Idaho to investigate the disappearance of two Secret Service agents.  They get in a car accident in town and Ethan wakes up in the hospital, and something is very wrong about the little town.  There are all kinds of bizarre rules, such as no one is allowed to talk about their past, and everything about the town seems set on forcing its residents to stay–the only road that’s supposed to lead out of town just loops back into it.  Ethan fights hard against the town and becomes the target of a fete–where the sheriff of the town  leads the citizens of the town to find and kill someone who has broken the rules.  Ethan survives the fete and because of his resourcefulness he is let in on the secret of the town.  David Pilcher, the secret leader of the town, has had a decades-long project that started when he discovered that the human genome was becoming corrupted and the human species was quickly changing into something else entirely.  When no one believed his research, he set out on a project to preserve as much of humanity as possible, gathering people he could trust to act as his staff and collecting others against their will.  His research perfected the technology of cryogenic sleep and  he put all of these people (including Ethan) into cryosleep.  1800 years later he and his staff woke up to find that his prediction had come true–the world as far as they could explore had been overrun by the evolutionary descendents of humanity–which they dubbed aberrations (or abbies for short)–vicious human predators.  They set out to rebuild Wayward Pines, protected by sheer cliffs and a high voltage fence and then woke up people to populate the town.  During his first attempt to populate the town he tried telling people the truth, but suicide rates quickly rose, and he salvaged what he could by starting over again (putting people in cryosleep erased their memory since the last sleep).  David Pilcher names Ethan Burke as his new sheriff to help enforce the rules of the town and keep people safe both from the abbies outside the wall and to keep the growing discontent among the townspeople from exploding into revolution.

Phew, sorry, long back story, but most of that’s important to understanding the basic plot of this book.

Near the start of the story Ethan Burke discovers a corpse of a woman who has apparently been murdered, and Pilcher assigns him the task of investigating.  Although the violent fetes are a part of life in Wayward Pines, unsanctioned murders are rare, due in large part to the constant surveillance of the residents.  The murdered woman was one of Pilcher’s employees working in the mountain to oversee the surveillance and discipline of the town, and she had been venturing into town in the guise of a townsperson to root out the secrets of a group of residents who have found ways to dodge the surveillance.  Meanwhile, Ethan has been reunited with his wife and son–when he first came to Wayward Pines 2000 years before he came there before her, and she was taken by Pilcher more than a year later.  But, skip forward 2000 years, and she and their son was woken from cryo more than 5 years before him so she has already settled into living in the town by the time he arrivs.

Although the setting and protagonist the same, this book has a decidedly different feel from the first book, Pines.  The first book feels more like weird fiction because of the unexplained oddities of the little town and the constant attempts of the protagonist to pick at the edges of the strangeness.  By the start of this book Ethan has a much clearer idea of what’s going on and has been drawn into the conspiracy himself, so rather than being in the position of rebellious loner he is a family man in a position of precarious power whose job is both to protect and oppress the people of the town.  He hasn’t lost his rebellious nature, but he is in a very difficult position.

The mystery of the murder made a good centerpiece for the book, (and was a surprise to me even though I’d seen season one of the TV show because of changes in the adaptation), and Ethan’s interactions with Pilcher are a constant source of new information to understand the situation this little town is really in.

The most interesting new addition to me that differentiated this book from the first one is to see more deeply into the point of view of the staff that live in the mountain surveilling the town.  While the people in the town yearn only to get out of the town, the people in the mountain yearn to get into it–to live under the open sky and be able to live a comparatively carefree life and just forgetting all the strangeness around them.  That was an interesting dichotomy to read about, and one that was largely absent from the TV show.

The book is interesting throughout, and manages to avoid the Book Two Slump of many series.  Although it depends on knowledge from the first book and leads directly into the events of the third book, it has an arc that stands on its own that starts with the major change of Ethan being promoted to sheriff and ending with major events that lead into the third book’s story.