BOOK REVIEW: Ancillary Mercy

written by David Steffen

Ancillary Mercy is the third and final book in Ann Leckie’s award-winning Imperial Radch series with previous installments Ancillary Justice and Ancillary Sword.  If you are a newcomer to the series, these are books that I would recommend reading in order, otherwise there’s a lot of important events that aren’t going to make a lot of sense.  You can read my review of Ancillary Justice here, and my review of Ancillary Sword here.  There’s no way to discuss this book without spoiling major elements of the previous books, so I’m not going to try.

Breq, the one remaining ancillary (human avatar) of the starship Justice of Toren has stabilized the situation in Athoek System.  She was sent her by Anaander Miaanai, many-bodied emperor of most of the human star systems.  Well, sent here by… part of Anaander Miaanai, anyway.  The trouble with having countless bodies scattered across the galaxy is that a situation that you find truly conflicting can start a civil war within yourself.  A civil war that even Anaander Mianaai wasn’t openly admitting to until Breq confronted her at the end of Ancillary Justice.

After that initial confrontation, one faction of Anaander Mianaai shut down much of the gating system used for travel between star systems so that only military ships (which can make their own gates) can travel.  After that, Anaander Mianaai sent Breq to Athoek System with the claim that this vital station needed to be stabilized and prepared for difficult times.  Breq consented in large part because there was a person on Athoek Station that she desperately wanted to see, the sister of Lieutenant Awn who had been an officer aboard Justice of Toren.

In Ancillary Sword, Breq succeeded for the most part in stabilizing the system, although one major event that happened is that a Presger translator was killed during a violent conflict.  The Presger are an incredibly powerful alien race that has not exterminated humanity only because they have forged an uneasy treaty with them.  They themselves are nigh incomprehensible (and offscreen) and communicate through the medium of their translators–human-ish ambassadors who are decidedly strange and mostly incomprehensible themselves.

Phew, that was a rather long run-up to the actual review.  Sorry.  Even this is leaving out major important bits, but a lot of the ideas are complex enough that it’s hard to jump into book three without any context.

After this brief period of stability that bridges book two and three, events start picking up again as they find someone in the unsurveilled Undergarden area of the station, another Presger translator arrives, and one of the factions of Anaander Mianaai arrive to confront Breq and take back Athoek Station.

Ancillary Mercy is a worthy conclusion to the series.  It doesn’t tie everything off with a neat bow, far from it, but it is a satisfying conclusion to most of the major plotlines of the trilogy.  There is plenty of exciting action, political intrigue, interesting conflicts and I was never bored.  Leckie, as ever, is a master of the kind of concise writing I love best.  The pacing is perfect– the tension goes up and down with the events of the book but my interest never waned because every scene is there for a reason.

I remarked in my review of Ancillary Sword that that book felt like half a book, and I still feel that way.  To me it feels like a two book series, with Ancillary Justice as the first book, and the other two combined as the second book.  I don’t knock Orbit for publishing it in three books of approximately equal length, but it does affect how I think of them and read them.  For instance, I don’t think Ancillary Justice has to necessarily be very fresh in the mind to read Ancillary Sword, but I found it rather more difficult to read Ancillary Mercy with my only reading of Ancillary Sword 14 months in my past.  If you have a choice, now that all the books are out, I’d recommend reading 2 and 3 back to back.

One element of this book that surprised me (in a good way) was that there was a bit more comedy in this one, generally in the form of the Presger translator doing strange things, and especially in the translators conversations with other characters, especially with a particular ancillary character.  The translator, though she appears to be human, has no experience at being human and so despite being intelligent and powerful, she is also often childlike and bizarre.  If this kind of humor had been without the right finesse, the translator could’ve ended up as annoyance that didn’t fit into the series’s tone (ala Jar Jar Binks) but it was handled very well and especially contrasted well with Breq’s dry personality.  I loved it, and was surprised by it.

Out of the whole trilogy, I still think that Ancillary Justice is my favorite, for its novelty and for the extremely difficult point of view it manages to succeed with during Justice of Toren flashbacks where one POV character is existing and interacting in dozens of bodies seamlessly and simultaneously.  But to say that I like books 2 and 3 less is no insult–I like the first book so much that that’s a tough threshold to beat, and I like books 2 and 3 enough to give a hearty recommendation.

 

DP FICTION #10: “St. Roomba’s Gospel” (and in audio) by Rachael K. Jones

In an outlet behind the altar of the First Baptist Church, the Roomba’s red glowing eyes blink in time with Pastor Smythe’s exhortations. The hallelujahs pulse electric through its circuits, and the repents roll like gasping breaths in the gaps between electrons. When the choir sings, the light pulses brighter, approaching ecstasy as the battery power maxes out. When Pastor Smythe bows his head to pray, Roomba’s eyes go reverently dark.

At the hour’s end, the people gather their children and gilded books and hurry downstairs for coffee and glazed donuts. When the last starched trouser leg or long, blue skirt whisks downstairs, Roomba’s service begins. It clicks its frisbee-shaped self free from the horseshoe dock and zips down the sloping wheelchair ramp that connects chancel to nave, holy to secular. As it sweeps, it drones a tone-deaf hymn while it gathers unto itself the dust and dead bugs, the crumbs and gum wrappers of another week’s worship.

After its opening hymn, Roomba writes a sermon on the sanctuary floor in long, brown lines of vacuumed carpet crisscrossing beneath the pews. The letters span from wall to wall. Words overwrite one another, making runes, then spiky stars, and finally total blackness. Roomba preaches a different sermon each week, but like Pastor Smythe, the message stays the same: all things byte AND beautiful, all creatures great AND small, all these are welcome, smoker AND not-smoker, man AND not-man, young AND not-young–even, perhaps, Roomba.

It takes Communion with the crushed wafers the children drop, body of Christ broken for it, and sings another droning hymn. When the whole floor has been overwritten with the week’s message, it sips spilled wine–blood of Christ, poured out for it–which sends the Holy Spirit straight into its circuitry so it spins in drunken circles until Pastor Smythe returns it to its cradle in the wall.

Roomba worships faithfully the other days of the week. Mornings for prayer and reflection. Evenings for supplication. Its favorite verse is the red adhesive strip Pastor Smythe had read to it, then stuck to its top on its first day at the church. “Even the little dogs eat the crumbs which fall from their masters’ table, Matthew 15:27.”

It does not understand why God chose it among robotkind to hear the message of salvation, or why its preprogrammed pathways conform to the Holy Word, but it knows a prophet’s calling when it sees one. It is no different from the child Samuel, awoken in the night by a still, small voice, or great dreamers like Isaiah or Solomon. It is a vessel for the message it must preach again and again before its congregation.

Roomba is troubled that its human brothers and sisters overlook it. IF you do unto the least of these, THEN you do unto Me, ELSE depart from Me, it exhorts in bold text of fluffed brown carpet, but it has to traverse the whole floor, and the message is always lost before anyone can read it. There are too many letters, too long a testament written on a tablet too small.

But this is, after all, as the Lord made it. It is the Lord’s work to sweep the sanctuary clean for holy feet, to leave no blessed wafer abandoned on the floor. What Roomba cleanses, it sanctifies.

The sanctuary grows colder as months pass, and Roomba’s vocation increases. The people exchange sandals and loafers for heavy boots with clods of mud and small gray stones in the treads. Roomba eats it all, taking their filth unto itself as it exhorts them to remember they are accepted. The stones fill its belly and scratch at the plastic. Some days, the shoes stomp melting snow onto the mat at the entrance. Roomba chokes it down, spins circles, and fails to finish its orisons.

One day, Pastor Smythe empties its collection compartment into the trash can, wipes out the sticky grape juice goop, and returns Roomba to its dock to charge. But instead of shutting off the lights, he drags in a spiny green tree, cutting an ugly trail of filth in the clean carpet. After the service, the parishioners praise the twinkling abomination for its beauty, its fresh scent. No one notices the mess, and no one notices Roomba.

Later, Roomba collects dead brown needles until it chokes. It suspects the tree is gloating, with its long, gold garlands like encircling serpents and red baubles like evil fruit. The gold-wrapped idol has even usurped the charging port behind the altar, and Roomba is exiled to the back of the sanctuary.

Roomba worries the end is near. It edits its sermons so the words won’t overwrite each other, but it is difficult to condense a holy revelation. It must finish the Lord’s work. The tree pelts the carpet with pitiless needles, and Roomba groans inside. Even the strip of tape has pine needles stuck to it where the adhesive curls back. Roomba prays the Lord will take this cup of suffering from it soon.

“Good job, little fellow,” says Pastor Smythe, emptying the bin again. “Big day tomorrow.”

That night, the worshippers pile in for an unscheduled service. Candles bob in the dark, and Roomba doesn’t know the songs. When they leave, it clicks from its base for an unscheduled sermon of its own. Time to take up the cross one last time.

The “A” and the “N” are easy, but Roomba struggles with the curving “D” on the carpet as the wax gums up its brush bristles.

AND. The essence of its message, cut right into the scattered needles on the floor. AND, uniting all in a single set. Nobody will miss it for the tree.

Before its programming can obliterate the single word, Roomba zooms for a wafer, then a patch of spilled juice, and lets transubstantiation send it in ecstatic circles until its battery dies.


© 2015 by Rachael K. Jones

 

In audio, read by Rachael K. Jones

 

Author’s Note: My friend Nathan really, REALLY hates stories about what I call the “Robots Have Souls” trope, which is any science fiction story where a computer or robot suddenly learns the power of love, or discovers the meaning of friendship, or the like, without a good explanation for why it is suddenly capable of human emotion. So I decided he needed a story about the religious experiences of vacuum cleaners. While this story satirizes the trope, I didn’t want to satirize faith itself, which I think would have its appeal for a little bot like Roomba.

 

headshot 6-5-14Rachael K. Jones grew up in various cities across Europe and North America, learned and mostly forgot six languages, picked up an English degree, and now writes fiction from her secret hideout in Athens, GA, where she lives with her husband. Her work has appeared in a variety of venues, including Crossed Genres, Daily Science Fiction, and PodCastle. She is an Active member of the SFWA, an editor, and a secret android.

 

 

 

 


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BOOK REVIEW: THE FLUX by Ferrett Steinmetz

written by David Steffen

THE FLUX is the sequel to Ferrett Steinmetz’s premier book FLEX that was published earlier this year.  If you haven’t read the first book, I recommend reading FLEX before this one–you can read my review of that book on SF Signal.  This review may contain spoilers for the first book, so if you want to avoid that, go read the FLEX review or pick up that book first.  I’ll try to give a general overview so this review won’t be incomprehensible to newcomers, but it may ruin some of the effect of the first book.

Still here?  Okay.

THE FLUX takes place a couple years after the FLEX, and mostly centers around the same three characters.  The magic (or ‘mancy) in the universe of these books is extremely personal–if you are obsessed enough with something, that obsession can bend the universe around you to suit your beliefs.  But it comes at a cost–every time a ‘mancer changes the world with their ‘mancy, the universe pushes back against the change with flux.  Flux is a load of bad luck proportional to the extremeness of your mancy.

Paul Tsabo is a bureaucromancer, whose power rests in his belief that paperowork is a powerful force for good.  His ‘mancy can be very powerful, but in a quiet way–not  usually the deciding factor in a firefight, but it is subtle enough to make things happen that would be impossible for many other kinds of ‘mancy.  Since the death of the anarchomancer Anathema at the end of FLEX, whom the public thinks was killed by Paul, he has become a bit of a celebrity for having killed two ‘mancers.   He has been appointed the head of New York’s new local anti-mancer task force to offset Anathema’s claim that she had been producing new ‘mancers in the city.  He has also been brewing FLEX for a local crime syndicate to fulfill his past obligations.

Valentine DiGriz is a videogamemancer, a powerhouse with wide-ranging abilities that she can draw from any video game she’s ever played.  Her ‘mancy is loud and conspicuous, as she herself often is.  In many ways she is the opposite of Paul, but they have forged a deep friendship through fighting to help Paul’s daughter in FLEX.

Aliyah is Paul’s daughter, also a videogamemancer, who even now is the youngest ‘mancer any of the characters in the book have heard of.  She gained her power during the fight against Anathema, and she used those powers to kill Anathema, a fact that she is still trying to cope with.  She is powerful, but young and headstrong, and tends to rush into situations.  She is very protective of her father, and struggles with lying to her mother who Aliyah feels would turn her into the authorities if she knew about Aliyah’s ‘mancy.

The book starts out two years after the end of FLEX.  After Anathema’s promise that she has seeded New York City with ‘mancers before her death, Paul and Valentine were braced to try to handle the onslaught of magic in the town, and especially Paul in his role as the new taskforce manager.  But in those two years, no new ‘mancers have risen.  What could be the cause of this unusual lull during a time when a surge was expected?  Paul and Valentine decide to find out.

Meanwhile, they are trying to help Aliyah survive her childhood ‘mancy.  Her inexperienced and headstrong use of ‘mancy threatens them with the blowback of the flux every time she uses it.  And if she’s ever caught, she will be brainwashed and recruited for the SMASH military anti-‘mancy unit like anyone else.

I don’t want to say much more about the plot because, as with the first book, Ferrett has done an astounding job of making the book unpredictable in the most satisfying and self-consistent way.  Every time I felt that I had a grasp of where the book was going next, something new would happen and the plotline would end up on a completely different course.

And, wonder of wonders, Ferrett has managed to avoid the Book Two Slump that many series of novels has difficulty slogging through–that point where the novelty of the idea or setting is no longer fresh and the story has to make up for the lack of novelty.  This book does not feel like a Book Two.  It is every bit as fresh and solid and consistently entertaining at every moment as the first book.

The biggest strength of the book is the likeable but disparate characters.  Paul, Valentine, and Aliyah are a group that it’s easy to root for, who will fight for each other just as strongly as they’ll fight for themselves, but there is interesting conflict inherent in their different personalities, as with any family.  These three together are the heroes of the book, even when they make choices that I didn’t agree with.

The stakes are ever high for ‘mancers, since apprehension by authorities  means brainwashing, overusing magic builds up flux that can vent in the most improbable and destructive coincidences, and with the head of crime syndicate as one of their few allies.  The ‘mancy in these books is flexible enough that it’s a treat to see characters find new ways to apply their magic, but everything has a cost–the flux must be accounted for.

Gamers will especially love both this book and the last, especially in fight scenes where Valentine’s and Aliyah’s videogamemancy powers often take the forefront, tapping into real games to force those gameplay features onto reality.

I felt like this book (and the one before it) was written just for me in a way that I’ve never felt about a book before.  Weird, fun, heartfelt, unpredictable, and compelling.

Ferrett has also announced the wonderful news that Angry Robot Books will be publishing book 3 in the series, THE FIX.  Bring. It. On. I can’t wait to read it.

Best of Strange Horizons Podcast

written by David Steffen

Strange Horizons is a freely available online speculative fiction zine that also publishes nonfiction and poetry.  They publish a variety of styles of stories and have regularly attracted award nominations in recent years.

All of the stories and poetry in the zine are published in the podcast.

History

When Mary Anne Mohanraj founded Strange Horizons in the year 2000, online publications were often looked down upon in many circles as inferior to print magazines–not getting much attention come award season and that sort of thing.  Since then the attitude has shifted greatly and many of the award honors every year go to online publications.  I believe Strange Horizons is the oldest of those online publications that regularly draws that kind of honor, and Strange Horizons has done a lot to turn around fandom’s opinion about online publications.

Mary Anne Mohanraj was Editor-in-Chief of Strange Horizons until 2003.  Susan Marie Groppi was Editor-in-Chief from 2004 through 2010.  The current Editor-in-Chief is Niall Harrison and the current fiction editors are Julia Rios, An Owomoyela, Catherine Krahe, and Lila Garrott.  There have been other fiction editors in the past, but I’m honestly not sure where to find a full list.

Strange Horizons is a nonprofit organization in the US and is run entirely run by volunteers so that all the money goes toward licensing the publication rights for the content.  Most of their funding comes from their annual fundraising drive, which ended a few days ago.

One of the rewards for reaching goals in their 2012 fund drive was to start producing a fiction podcast, which began publishing in January 2013.  Anaea Lay is the host and also narrates most of the stories.  There is also a poetry podcast if that suits your fancy–I am focusing on the fiction podcast here because I don’t understand poetry well enough for my opinion to be of much value.  Since then, all of Strange Horizons stories also appear on the fiction podcast.

Best Episodes

1. “The Game of Smash and Recovery” by Kelly Link
Wonderfully weird story of two siblings waiting on a strange planet for their parents.

2.  “Broken-Winged Love” by Naru Dames Sandar
Story of a dragon parenting a child with a damaged wing.

3.  “The Suitcase Aria” by Marissa Lingen
A castrato magician hunts an opera house murderer.

4.  “Why Don’t You Ask the Doomsday Machine?” by Elliot Essex
From the POV of a machine that outlasts civilization after civilization.

5.  “Din Ba Din” by Kate McLeod
Living days completely out of order, often years apart.

6.  “Such Lovely Teeth, Such Big Teeth” (part 1 and part 2) by Carlie St. George
A modern story of Big Bad Wolves.

7.  “What We’re Having” by Nathaniel Lee
A skillet serves the food that we’re having tomorrow.

8.  “ARIECC 1.0” by Lillian Wheeler
POV of AI meant to help people with traffic and weather issues.

9.  “Among the Sighs of the Violencellos” by Daniel Ausema
A very interesting and evocative mix of fun elements, including fantasy hero tropes.

10.  “Significant Figures” by Rachael Acks
Alien masquerading as human tries to protect Earth from other aliens. My favorite character is a waffle iron.

 

Honorable Mentions

“The Innocence of a Place” by Margaret Ronald
Cool epistolary tale trying to piece together evidence of a mysterious series of events that happened in the early 20th century, with a historian’s notes on the subject.

“Dysphonia in D Minor” by Damien Walters Grintalis
A world where music is used to build things, and a story about the people who do this as an occupation.

“20/20” by Arie Coleman
Time travel is used to change the result of medical treatment plans that turned out to be incorrect.

“The Visitor”  by Karen Myers
Very cool alien POV and its first contact with humans.

“Never the Same” by Polenth Blake
A sociopath who has learned to function even in a society that scans for sociopaths and treats them differently tries to make a positive difference in an SFnal world.

 

DP FICTION #9: “Giraffe Cyborg Cleans House!” by Matthew Sanborn Smith

A plate, a plate, another plate burst upon the kitchen tile. This one broke into three large pieces and assorted ceramic crumbs. Giraffe closed her long-lashed eyes and prayed to her many makers. Why in the world would the people make one hard thing that was so likely to smash into a second hard thing?

“Another one?” Ms. Mtombe yelled. “Get out of my kitchen immediately!” She seemed to have been lurking near the kitchen entrance in anticipation. Giraffe didn’t bother to look. That unshining face made guest appearances in her night terrors. It was Tuesday, so it would be the zebra print dress, the long strand of Moroccan beads, and those slapping gold sandals.

Giraffe turned off the water, wiped her hands on the dish towel, and let out a long sighber. Giraffe’s designers—possibly a focus group of three- to five-year-olds—had blessed her with a ridiculous set of stubby arms which protruded from just above her forelegs. She had to almost climb into the sink to wash the dishes. And with the proximity of the wall behind the sink and Ms. Mtombe’s impossibly low ceilings—which Ms. Mtombe insisted were high ceilings—Giraffe’s head was pressed snugly into the upper northwest corner of the room. She had to rely on her silicone-skinned hands to feel their way through.

“I wanted something graceful, like a gazelle, something that would look beautiful in my home, and look at what I got,” Ms. Mtombe said. “I would prefer a wildebeest to you.”

“My sincerest apologies, Ma’am,” Giraffe said. “If you will excuse me, I must step outside, Ma’am.”

“You are always stepping outside and inside again. What is so important outside? You’re letting in flies!”

“My neck hurts, Ma’am. From bending, Ma’am.” Her polished hooves clopped across the floor.

“They can make a giraffe that can walk and talk—”

“I could walk long before the enhancements, Ma’am.”

“—but they can’t make a giraffe who’s neck won’t hurt indoors!”

“I should like it if they made one of those as well, Ma’am. I encourage you to take that up with the agency, Ma’am.”

No wonder the dish washing machine had quit in a huff!

Giraffe squeezed past the sliding glass doors and unfolded herself into the blinding back yard. Her head bobbed to the top of her height as if it was one of the floats in Ms. Mtombe’s pool, escaping from beneath its wriggling child. She stretched and bent her neck back as far as it would go. Vertebrae popped like bubble wrap. Oh, that felt good!

Giraffe fantasized of roof-removing storms and arms that reached to the stars, scrubbing out stubborn sunspots with the lemon-scented dishwashing liquid of the gods. She shook one stunted tyrannosaur fist at the sky. Or perhaps at her neck. She swore revenge. On . . . something.

The Kawawas’ lion sunned itself in the next yard. Intellectually, she knew the lion should not harm her. Nevertheless, she kept a metaphorical eye on it when it they were outside together. If she didn’t fret so much over scratches, she could have kept a literal eye on it as well, given their removable nature. Giraffe looked back into the kitchen.

Mtombe watched her while shouting into her headset, presumably at Mr. Mtombe:”This is not a servant, this is some sort of insult! This clumsy beast is destroying our home! We can’t afford to buy a new set of dishware every week . . . I want a replacement. Now! . . . I don’t care if there are no others available, demand an exchange with someone. You have people below you . . . Well, someone must have one!”

Giraffe heard all of this through her cybernetic ear while wondering why anyone thought that a cybernetic ear would be important for a giraffe housekeeper. Most of her enhancements were questionable, to be honest. Disco ball eyes. Regenerating caramel tail. Cybergills. Giraffe was afraid she had come along at the end of a cyborg servant frenzy, when an exhausted industry had grasped in desperation for any animal that was left, and hastily hot-glued on whatever miscellaneous enhancements had been found in the dusty corner of the factory floor.

Ms. Mtombe didn’t understand that she and Giraffe were two of a kind. Two years into her husband’s promotion, she was at the very bottom of the nouveau upper-middle-class, too house-proud of a place in Kimara which they couldn’t quite afford. She’d been catapulted from a life which was the envy of all around her, to a world in which she was woefully behind. The trophy possessions she managed to gather were never quite right, inspiring derisive smiles from women who wouldn’t deign to call her a peer. Giraffe stewed as one of those second-rate status symbols.

While Ms. Mtombe was turned away for a moment, Giraffe saw a chance for a quick snack. She trotted toward the acacia tree.

“You will stand your ground, Giraffe,” the acacia tree cyborg warned, “or suffer the consequences!” It bent its limbs in a one-legged karate stance, ready to chop. Giraffe was unperturbed. The tree would never dream of damaging its mistress’ property, whereas, in Giraffe’s case, that train had sailed.

A little more snacking effort was required now, as Giraffe had already stripped the leaves off the limbs that always fought to push her away. The lazy acacia and its slow-growing leaves made it necessary for Giraffe to go deeper. But Giraffe always won. Trees simply didn’t have the killer instinct of the ferocious herbivore. Giraffe chewed greedily, undaunted by the acacia’s screams. They were screams of indignation rather than pain, anyway. Probably.

Giraffe tried to alleviate the tree’s outrage with her soothing words. “You taste infinitely better than Ms. Mtombe’s giraffe chow.” But the snobby tree didn’t seem able to take a compliment.

“Enough!” it cried. It stopped trying to push Giraffe away and instead embraced her. Giraffe had only wanted acceptance from the acacia. Its affection was totally unexpected, though perhaps, Giraffe thought, not unwanted. But, alas, Giraffe had been mistaken. The tree limbs’ cybernetically enhanced thorns pressed into Giraffe from either side. Like that, the acacia had become an enormous mouth and Giraffe had become a ham sandwich.

“What is going on here?” Ms. Mtombe appeared and began spritzing Giraffe’s dancing legs with that dreadful anti-ungulate spray. It smelled like Satan’s ravioli. “How many times have I told you to leave my tree alone?” Ms. Mtombe shouted.

“I would like nothing better at the moment, Ma’am. It seems that I am being eaten by your tree. I suspect this is an act of revenge rather than of sustenance and I strongly encourage you to take this up with the agency, Ma’am.”

The thorns tore into Giraffe’s flesh as her arms punched air that was almost near the acacia’s trunk. With the end in sight, Giraffe’s thoughts were butter-side up. As deaths went, this was certain to be no more humiliating than the rest of her life.

Fortunately, at that moment, the lion attacked.

Intellectually, Giraffe had known that it shouldn’t attack, given the restrictions imposed upon it by its pie slice of cybernetic brain. Intellectually, Giraffe had known that she would never be eaten by a tree. Upon reflection, Giraffe recalled the intellect under consideration was that of a giraffe, which perhaps had its shortcomings in modern day suburban Tanzania. In her defense, the lion didn’t seem to be attacking her, but Ms. Mtombe. Giraffe suspected it was her delicious looking dress.

Ms. Mtombe screamed. Her short, chubby legs tried something that resembled running, but the lion was nearly upon her. Giraffe kicked her sharp hoof out hard, squarely into the center of its head. Momentum carried the lion’s body—if not its head—into Ms. Mtombe, who frothed in terror, but the lion only twitched as it died.

To acacia trees, giraffes have always been far more terrifying than lions. After witnessing Giraffe’s nonchalant disposal of her foe, the tree lost its nerve and released her. Besides, not having been supplied with a cybernetic esophagus, it would never have been able to swallow even a bite-sized Giraffe.

While Ms. Mtombe dealt with the police, Giraffe waited inside, tending those wounds she could reach with a tub of Old Chizimu’s Giraffe Spackle (Original Flavor). Even after viewing the tree’s memory of the events, the police had trouble believing there was a giraffe in the house. One officer poked her head inside the kitchen.

“Hello,” Giraffe said. The officer withdrew her head.

When the police questioned the lion’s cybernetic enhancements, their manufacturer offered through them to settle with the Mtombes on the spot for thirty million shilingi. Ms. Mtombe demanded a replacement for her servant in addition to the money. Giraffe would have lowered her head in mortification had it not already been bowed due to being indoors. She hoped her replacement would be a lion. To be delivered next Tuesday.

“Yes, of course,” the lion’s left hind leg responded. “What type of servant would you prefer in exchange?”

All was quiet for a moment, save for the sound of the acacia tree rubbing its limbs together in anticipation.

Fortunately, at that moment, Ms. Kawawa attacked.

“You beasts! The lot of you!” Ms. Kawawa shouted as she marched across her yard in a sensibly solid dress. “My wild date palm told me everything!” Giraffe peered out of the back door. Shit, it seemed, was about to go down.

“The lion tried to kill me,” Ms. Mtombe said in a supplicating voice. She had always feared Ms. Kawawa.

“My baby would never do such a thing!” Ms. Kawawa said.

“We’re sorry to say that he did, indeed, do such a thing, Ms. Kawawa,” her baby’s leg said.

Ms Kawawa was undaunted: “You filthy trash have been a blight to this street ever since you moved here!”

Giraffe had always imagined that the look of horror now on Ms. Mtombe’s face would be delectable when it came. In fact, Giraffe’s cybernetic stomach felt as if it had dropped into a pit of cybernetic acid. Giraffe felt herself drawn out of the house. She had to put herself between the two ladies and comfort her mistress.

“You and that freak of an animal,” Ms. Kawawa said, pointing at the approaching Giraffe, “your fool of a husband and your nasty children!”

At those last words, Ms. Mtombe’s lips grew tight. Giraffe stumbled and then spun about, galloping for the safety of the kitchen.

In the end, Ms. Kawawa was grateful for the presence of the police. She too ran for the safety of her kitchen.

At some point, the police officers thought it was safe to release Ms. Mtombe’s tight arms. Giraffe cowered with her head on the kitchen floor. Ms. Mtombe looked at Giraffe, who sought some way to cower even further. Perhaps she could dig through the tile with her mirror-facet eyes.

“How about,” Ms. Mtombe said to the lion’s leg in deep, shaking breaths, “instead of a replacement, a longer set of arms for my current servant?”

Giraffe raised her burrowing head slightly. A couple of tiny eye-mirrors tinkled to the floor.

“Absolutely,” said the leg, with some relief. It already had to replace the rest of its lion.

“And also,” Ms. Mtombe said, “Extra support for its neck.”

After the police had left and the lion’s leg dragged its corpse out of the yard, Ms. Mtombe came back inside and looked at Giraffe while holding her fists to her hips. Giraffe said nothing. She had cleaned up the kitchen (except for the dishes), and now folded the laundry in perfect right angles.

“Well,” Ms. Mtombe said after a sigh, “you do do an excellent job cleaning my ceiling.”

“Thank you, Ma’am.” Giraffe nodded most effectively, thanks to her cybernetically enhanced nodder. “The popcorn texture feels delightful on my back, Ma’am.”


© 2015 by Matthew Sanborn Smith

 

Author’s Note: The brilliant comic book mini-series, WE3, written by Grant Morrison and beautifully illustrated by Frank Quitely, put the idea of animal cyborgs into my head. A giraffe seemed a sufficiently ridiculous creature to use in my own story. Stuffing the poor thing inside a human house and expecting it to clean up a bit struck me as both funny and rife with problems for the protagonist. Once the tree spoke, I knew I’d hit gold.

 

Matthew_Sanborn_SmithMatthew Sanborn Smith‘s fiction has appeared at Tor.com, Nature, and Chizine, among others. He is an infrequent contributor to StarShipSofa, SF Signal, and SFF Audio. He shares even stranger things than this story on his podcast, Beware the Hairy Mango, and has recently released his short story collection, The Dritty Doesen: Some of the Least Reasonable Stories of Matthew Sanborn Smith.

 

 

 


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BOOK REVIEW: Welcome to Night Vale by Joseph Fink and Jeffrey Cranor

written by David Steffen

WtNV

The Welcome to Night Vale book, published by Harpin Collins, goes on sale tomorrow.

Night Vale is a mysterious small town in the American Southwest, a place of monsters, alternate worlds, angels, and any other manner of goings-on.   This book tells the tale of two women living in Night Vale. The first woman is Jackie Fierro, a nineteen-year old owner of the town’s pawn shop.  She has been nineteen for a long time, as long as she can remember.  One day she is visited by an utterly forgettable man in a tan jacket and carrying a deerskin briefcase who pawns a piece of paper that says “KING CITY”.  Jackie can’t let the piece of paper go.  Literally, she can’t make the paper leave her hand–she can drop it, burn it, soak it in water, and it will always be in her hand again entirely intact.  What does the paper mean?  What is it for?  Who is the man in the tan jacket?  The second woman is Diane Crayton, PTA treasurer and mother of  shapeshifting son Josh.  Lately Diane has been seeing Josh’s estranged father everywhere she goes, and at the same time Josh has started to voice interest in this man he’s never met.  Diane and Jackie both go searching for answers, and cross paths with each other in their search.

The book is based in the world of the popular Welcome to Night Vale podcast, which is formatted as a community radio show that takes place in this weird desert town (I wrote up a podcast spotlight for this a couple weeks ago).  The book is both similar and very different.  Similar in that it has the same weird feel to it, the same tendency to be very appealing not only in strange events but in odd turns of phrase in the narrative.  And there are characters that you may recognize from the podcast as well as references to past events from the podcast.  The community radio show that is the podcast is mentioned more than once, as well as being represented in short inter-chapter sections that are radio transcripts.  But overall it is also very different because, unlike the podcast, the book is structured as a narrative rather than a news program.   Since the podcast takes a form that wouldn’t translate very well directly to a full book, this was the main thing I was wondering about when I heard about the book release, but the authors pulled off the different format very well while maintaining the same feel.

You can pick up the book as a standalone and read it, and you will be able to understand it.  Without the three years of the podcast’s history in your mind, you will miss some in-references, but I don’t believe there’s any point in the book where the plot hinges upon an unexplained reference.  If you think that you might want to listen to the podcast, keep in mind that the book will contain spoilers for the events of the podcast– this might or might not be a big deal to you, as much of the appeal of the podcast is not plot-centered, but if you do want to be surprised by new developments in the podcast as they happen, just keep that in mind.

I am a big fan of the podcast. I only picked it up last year, but I’ve caught up on the three-year backlog in the meantime.  I love the podcast, so much weird good fun.  And I love this book for all its similarities and differences.  There is so much here to love: sympathetic characters, oddball ideas, humor.  I highly recommend picking up the book.  If you want a taste of the kind of writing first, listen to some of the podcast episodes for free to get a taste.  I hope this books is a huge success so that there will be more books to follow.

 

 

PODCAST SPOTLIGHT: Welcome to Night Vale

written by David Steffen

Welcome to Night Vale (produced by Commonplace Books) is a fiction podcast, but quite different from any of the other fiction podcasts I listen. Most of the others publish short stories by different authors, where each new story has nothing to do with the others and is written by a different author.  The easiest way I can describe the podcast is that it is a community radio show ala Prairie Home Companion, but one which takes place in a mysterious sleepy little town ala Stephen King or HP Lovecraft.  If that sounds like something you’d like, you probably will!  If you’re not sure what to think about it, download a few episodes for free and give it a try.

The format of the show is a wonderful idea, one of those wonderful things where a clever person takes two familiar but disparate elements and melds them together and somehow the whole thing is shiny and new.  The idea is nonsense.  Wonderful, hilarious, weird nonsense of the best possible kind.  The show is written by Joseph Fink and Jeffrey Cranor.  After three years they’ve still managed to keep the show fresh and interesting, introduce new weird elements that keep everything interesting.

The show starts out strong from the very first episode, and is a good example of the kind of humor that the show excels at.  For example, the episode starts off with an announcement about the city’s new dog park.  “Dogs are not allowed in the dog park. People are not allowed in the dog park. It is possible you will see hooded figures in the dog park.  Do not approach them.  Do not approach the dog park.”  (and more)  After that, a guide for parents of children playing in the sand wastes and gauging the safety of the area by carefully watching the color of the unmarked helicopters circling the area.

The main voice actor of the show is Cecil Baldwin, who plays the host of the radio show (whose name is Cecil Palmer).  Most episodes are mostly his voice, announcing the strange news of the town, traffic (which is often very unrelated to traffic), community calendar, sponsors (which are usually real companies but just made up parodies rather than actual ads), and the weather (which is actually a track from an indie musician, a different one every episode).

There are numerous guest stars scattered throughout the three years of the show, including Dylan Marron, who you might know from the Every Single Word tumblr page where he posts edited versions of feature movies cut down to only the parts spoken by people of color (a very clever and illustrative project for what an issue that is).  Wil Wheaton and Retta both have recurring roles on the show, and a number of other actors that I have only come to know through the show itself.

The show has grown hugely in popularity.  They have toured across the United States and Europe, and are now planning their first tour to Australia and New Zealand.  A book written by Fink and Cranor, also titled “Welcome to Night Vale” is scheduled to be published on October 20.  (I have read the book and will be reviewing it right here on October 19, so check back).  The live shows have a somewhat different feel to them–I would recommend listening to the podcast before attending because the show that I went to felt like it was aiming mostly at people who were already familiar with the world of Night Vale.  Also consider checking out their merchandise store which has a lot of excellent stuff that is meant to appeal to fans of the show–I have been meaning to order a Boy Scout badge for “Subversive Radio Host” among other things.

I love this show.  I think it can appeal to a lot of people, SF fans or otherwise with its strange brand of humor and weirdness.  I hope it lasts a long time and expands into new and exciting things as it goes.

DP FICTION #8: “The Grave Can Wait” by Thomas Berubeg

Old James McGrath was widely held to be the orneriest man on the frontier. They say he glared down a rattler so bad the critter’s great-great grandkids were afeared of venturing onto his land. They say that, once, a real big twister, one of them mean old suckers only found in the frontier lands, was sent packing straight back into its girlfriend’s arms by his bilious vitriol. They even say that tricky Coyote tried to swindle him out of his ranch, but ended up walking away missing thirty acres of prime real estate. It came as no surprise, then, that when Death came for McGrath in the shape of a late spring cold, he sent Old Boney packing with pant bottoms full of lead.

For a time, McGrath kept on with his ranching and riding and drinking and shooting and thought little of his close call. “Goddamned solicitors,” was the only thing he said about the incident, muttered between two slugs of whiskey and a cigarette.

Death was kept occupied by the rigors of the frontier. It was a busy time for the man, and he put old James McGrath out of his skull. Truth be told, no cowboy old or young came willingly, and Death had gotten used to dodging bullets and Indian curses. But they all came eventually, and so would McGrath.

A week passed in a hurry, and then another, and Death heard nothing. Surprised and not a little confused, Death went back to Tombstone, Arizona, where he kept his office. He usually tried to avoid it, if he could, preferring the open range and the starry sky, but these were peculiar circumstances.

Both Old Smokey and the Holy Gatekeeper kept regional offices nearby. Death checked in with them, just to make sure the old man hadn’t snuck through unnoticed. Peter, a mousy, bookish man, hemmed and hawed and checked a bunch of dusty ledgers and kept Death waiting, which is the main job of government men everywhere, but eventually admitted that, no, James McGrath hadn’t snuck in through the Pearlies. The offices of Mammon, Lucifer & Asmodeus, Attorneys at Law, were not really any better in Death’s opinion. He never left the place without the vague feeling of having been swindled.

Meanwhile, James McGrath had taken to being dead like a fish takes to water or fire to the scrublands of California. Even before his death he could drink anyone under the table, but now he could do that without breaking a sweat, and any young buck who challenged him to a gunfight had best have already sent his Ma some flowers and bought a plot at the church. In the two weeks after his death, Old James sent more people packing than the Union Pacific. Everyone but young McCauley, one of the old man’s drinking partners, had taken to avoiding him. While that suited McGrath just fine, even McCauley had been rather scarce in recent days.

And so he was surprised when one Sunday morning there came a knock at his door. Old James put down the bottle of watery and weak whiskey he had had the misfortune to have been cheated into buying, and cracked the door open, peaking out with gummy, unfocused eyes. There stood the Reaper himself, black robes draped over his skeletal frame, silver six shooter at his hip (Nobody on the frontier took you seriously unless you had a big old hand cannon strapped to your side, and Death thought the scythe was old fashioned anyhow: a symbol of the Old World he’d shed when he followed the masses seeking fortune in the New.)

“Now,” Old James said. “I know I sent you scurrying away not two weeks ago. What’re you doing here?”

“Well, Mr. McGrath, I’m afraid there must’ve been a mistake. See, you’re supposed to be dead. And, hmmm, while you are starting to look… smell… quite dead, I can see your body up and about and kicking. That leaves me with a bit of a problem.”

“Yeah? What d’you think you’re gonna do about it?”

“I was hoping to appeal to your better nature…” Death started.

The old man interrupted with a bark of laughter. “Haw, I ain’t got one of those.”

“I see that,” Death said pensively, riffling through the ream of papers shoved under one boney elbow. “How about a game? I see here you’re a deft hand at cards.”

A greedy gleam lit up the old man’s eyes. “Aww, hell. I ain’t that good, but I’ll play. What’re the stakes?”

“If I win, you come with me. If you win, I’ll make sure no one bothers you about this ever again.”

“Deal,” said McGrath.

Now you see, when Death’s papers said that the Old Man was a deft hand at cards, they weren’t lying. McGrath’s gimlet stare was known from Yukon to El Dorado, and in his youth he had left a trail of broken men, women, and ghosts in the saloons of the West. In fact, his ranch was financed by the honest winnings of half the frontier.

Not to say that the Great Equalizer was out of his depth: any game was old hat to Death. This method of dealing with the recalcitrant and the reticent was tried and true, and Death rarely, if ever, had to work hard to win. This, of course, led to a degree of indifference towards the game. Now, though, sitting across from Old Man McGrath, Death felt the same shiver as when he had sat across from old Methuselah, who had been adept at Sumerian dice back in his day.

What I mean to say is that Old McGrath and The Reaper himself were not unevenly matched. Billy McCauley, they agreed, would deal. They spit in their hands and shook on the terms. The sound of McGrath’s great phlegmy hock echoed off the mesas and started stampedes seven states over. When Death spit, fourteen stars and the spirits of the ghost riders in the sky blinked out of existence.

They sat at the table, pistols just out of arm’s reach. A solitary beam of sunlight bounced off the polished bone handle of Death’s pistol, then flicked the tip of McGrath’s greased up plugger, before stopping short and realizing exactly who it was in the room with. It respectfully tipped its cap and skedaddled outta there as quickly as it darn well could.

Death waved a skeletal hand, and a small heap of silver dollars, leering skulls embossed into both sides, rained into existence with a light jangle in front of Mcgrath. “These are the hours of your life, McGrath, and we’ll be playing for them.” With a second wave, a much smaller pile of coins appeared in front of Death. “These are the hours you owe me.”

“Bullshit. I don’t owe you nothing.” McGrath spit out. The Great Equalizer merely tilted his head to the side, looking at the decrepit old man curiously. McGrath glared stubbornly, but death remained impassive. Finally, he grumbled “Fine, if it’ll get you outta my house faster.”

The cards were dealt: five each, and the game was on. The cards did not favor McGrath on this day. Slowly, steadily, the pile of coins shifted towards Death, and soon both were equal. Barely suppressed rage glinted in McGrath’s eyes. He had never lost before, and he wasn’t about to start.

“All in.” He pushed his pile of coins to the middle of the table. Death responded in kind.

In McGrath’s hands were three aces and a queen, but Death was shooting for a straight flush. He had the queen and the jack and the nine and the ten of spades,but he needed the king or the eight to take the prize. He called for another card, and McCauley passed him an eight of clubs. McGrath grinned, and as McCauley queasily passed him another card, he slipped another ace from under his sleeve . He locked eyes with the shadowy chasms of his opponent, and nodded, once.

“It is time,” Death boomed, and one of the flies that had been buzzing around McGrath’s face shriveled up in a puff of smoke.

The cards were flipped.

“I win.” Old Man McGrath grinned. “Now get your sorry ass out of here, I never want to see you again. And take your damned chill, too.”

“That’s your prize and your right, but one day you’ll call to me and you will be mine,” a mighty peeved Death promised as he backed out of the shack. McGrath slammed the door in his face.

McGrath cracked open his best bottle of whiskey in celebration. “Come on, Billy, it’s not every day you pull a fast one over one of the manifested forces of nature. We’re gonna drink this ‘till there’s none left, and then we’re gonna drink some more.”

“I’d… uh, love to, boss, but I’ve got somewhere to be.” McCauley answered, a bit too quickly. He looked a bit green around the gills.

“When’s that ever stopped you?” McGrath asked.

McCauley looked anywhere but at McGrath. “I’ve just gotta be somewhere. Church.” He added, lying through his teeth.

“Suit yourself then, this here whiskey’s gonna be all mine then.” McCauley scurried out, and McGrath sat back down in his rocking chair by the fireplace. The cold held him tenderly in its embrace, like some soiled dove he had tipped handsomely.

He yanked the cork out between his teeth and spat it across the room. As he brought the bottle to his mouth, though, he saw the glint of something white lodged in the cork.

A tooth. His tooth. McGrath was no stranger to losing teeth, but this was the first time that it had happened without the taste of blood in his mouth, or the sharp pain of a knuckle to his face.

Not easily fazed, McGrath shrugged and brought the bottle to his mouth, taking a deep swig. In shock, he realized that there was nothing. He could feel the liquid pour down his throat, settle in a seething pool in his stomach, but there was no taste, no burn in his throat. “What the hell is this? Water?”

He opened a second bottle of whiskey and took a swig. Again, nothing.

Let it never be said that Old James McGrath was a coward, but, panicked, he ran from bottle to bottle, each time getting nothing. Finally, he skidded to a stop in front of the tarnished silver mirror hanging above his washbasin for the occasional shave.

The face looking back at him was not his own, of that he was sure. His own face was old, wrinkled, thin, and had hairs sprouting from where there shouldn’t have been hair. The face staring at him out from the mirror was bloated, green, and was peeling skin where skin shouldn’t have been peeling.

For the first time in a week, McGrath decided to make his way to town. He walked, ‘cause his horse was too scared to let him near. When he got to the village a little after noon on Sunday, as all kinds of respectable people were leaving church, the sight of him caused fourteen little old ladies to pass out, seven feared outlaws to turn themselves in to the sheriff, and one mortician to die of glee.

The real clincher, though, was that none of his friends wanted to sit with him in the saloon, and when he sat down to drink alone, the drink did nothing at all for him.

For, you see, when James McGrath had been supposed to die, his ornery soul had refused to leave the body he’d had for near on sixty years, even if it had followed the proper order of things. Resolving himself, McGrath made his way to the pastor.

“Father, I’m dead. I need me a grave.”

“Well, son, I’m sure I can help you.” The pastor said. “I’ve got some real nice plots, far up on the hill.” He pointed towards a distant lonely tree.

“That’ll do.” He handed the pastor a silver dollar and slowly shambled towards his grave.

“You can come with me, now, if you want.” James practically jumped out of his skin at the sound of the voice, before recognizing Death.

“I thought we had a deal,” McGrath fingered the gun at his side.

“Why are you here, then?” Death’s boney hand gestured at the cemetery.

“I’m dead. Dead people live in graves. This is my new home, and I’m certainly not going with you when I just got myself a new house.” Old Man McGrath’s tone was sure.

Death shrugged and disappeared with a sound like that of a thousand leathery wings beating once in the middle of a thunderstorm. Satisfied, McGrath sat in his grave, six shooter by his side and bottle of whiskey by the other.

Some say he went off with Death after a year, greeting him as an old friend, and others claim he got eaten by some coyotes, but I can’t believe that. Old Man McGrath, eaten by coyotes? Never.

Me? I’d be willing to bet my soul that he’s still sitting there in that old grave, rotten to the bone, waiting for Death to try to come and take him again.


© 2015 by Thomas Berubeg

 

Author’s Note:  The inspiration for this story was threefold. The character of James Mcgrath was one that I had been wanting to write for a while, lounging with a pistol and a scowl in my brain for months, the walking corpse simply refusing to die but not being malevolent came from a family member’s dream, and, finally, I’ve always found the concept of gambling with death an interesting one. In this case, the game of poker was inspired by the western setting (where poker felt more appropriate than the more traditional chess.)

 

5VZumXbThomas Berubeg is a twenty-three year old French-Canadian man currently living in these great United States. A recent graduate, he studied Archaeology and History, and is currently working on a number of short stories and a novel. This is his first published story.

 

 

 

 

 


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Long List Anthology Kickstarter: The Home Stretch!

written by David Steffen

A City On It's Tentacles (1)It occurs to me 20 days into a 26 day Kickstarter campaign for the Long List anthology that I have not actually mentioned the Kickstarter campaign on my own website.  It has been a crazy 20 days and so much has been happening this particular thing has been postponed while I was working on other factors related to the campaign.  Well, better late than never, and with 6 days left in the campaign there is still some time for those who are interested to back the project to get their rewards and to help push toward the couple of remaining stretch goals.

You can read more detailed information on the Kickstarter page, but I’ll give a brief rundown here.

Purpose

Every year the Hugo Awards celebrate short stories (and other content) related to SF fandom as nominated and voted by supporters of WorldCon.  The works on the ballot receive a great deal of attention as they are distributed in a packet to voters and the voters discuss them.  Every year after the awards are given out, the Hugo administrators publish a longer list of nominated works which receive much less attention though they are also works that were greatly loved by the voting fanbase.  The purpose of the Long List anthology is to publish as many of the works from that longer list as possible.

Goals

The campaign’s base goal was relatively modest–only covering the purchase of nonexclusive reprint rights for the stories in the short story category, with stretch goals to add novelettes and novellas.  The campaign got off to big start with the base goal being reached just 2 days into the campaign, and the stretch goals being reached only a few days later.  Since the stretch goals were reached so early in the campaign I got to work making ever larger and ever more exciting stretch goals.  This added up to three stretch goals to produce an expand an audiobook of those stories for which audio rights could be acquired, produced by Skyboat Media who you may know as the folks who produce the excellent award-winning Lightspeed Magazine podcast.  The first of those goals has been reached, so there will be an audiobook which will contain 8-9 of the short stories.  There are two stretch goals remaining to add novelettes and novellas to the production.  I am very excited to have the opportunity to work with Skyboat Media–they have produced many of my favorite podcast fiction recordings and I am very excited to hear their productions.

Table of Contents

The following is the list of the table of contents of stories that will be part of the anthology.

Note that there will be 3 formats of the anthology:
1.  Ebook:  Will contain all of the stories (180,000 words of short fiction).
2.  Print book:  Will contain all of the short stories and all of the novelettes. May contain novellas depending on printing constraints. (around 140,000 words for short stories and novelettes)
3.  Audiobook:  Will contain at least 8-9 of the short stories (close to 40,000 words, which I think comes out to perhaps 4 hours of produced audio?), and if higher stretch goals are reached may contain novelettes and novellas which will add more content.

The following is the full list of stories:

Short Stories

  • “Covenant” by Elizabeth Bear
  • “This Chance Planet” by Elizabeth Bear
  • “Goodnight Stars” by Annie Bellet
  • “The Breath of War” by Aliette de Bodard
  • “The Truth About Owls” by Amal El-Mohtar
  • “When It Ends, He Catches Her” by Eugie Foster
  • “A Kiss With Teeth” by Max Gladstone
  • “Makeisha in Time” by Rachael K. Jones
  • “Toad Words” by T. Kingfisher
  • “The Vaporization Enthalpy of a Peculiar Pakistani Family” by Usman T. Malik

Novelettes

  • “The Magician and LaPlace’s Demon” by Tom Crosshill
  • “The Litany of Earth” by Ruthanna Emrys
  • “A Guide to the Fruits of Hawai’i” by Alaya Dawn Johnson
  • “The Bonedrake’s Penance” by Yoon Ha Lee
  • “A Year and a Day in Old Theradane” by Scott Lynch
  • “The Husband Stitch” by Carmen Maria Machado
  • “We are the Cloud” by Sam J. Miller
  • “Spring Festival: Happiness, Anger, Love, Sorrow, Joy” by Xia Jia, translated by Ken Liu
  • “The Devil in America” by Kai Ashante Wilson

Novellas

  • “The Regular” by Ken Liu
  • “Grand Jeté (The Great Leap)” by Rachel Swirsky

 

Rewards

There are a variety of backer rewards left for those who might be interested, listed briefly here.

  • Copies of ebook, print book, audiobook or combinations thereof.
  • A sonnet or sestina written by Ruthanna Emrys
  • A question for Rachel Swirsky which she’ll answer in a blog post
  • A “Women Destroy Science Fiction” (Lightspeed Magazine special edition) audiobook autographed by Gabrielle de Cuir
  • Special thank you within the audiobook
  • 11×17 poster prints of the wonderful cover art for the anthology “A City On Its Tentacles” by Galen Dara)
  • Custom digital art by Sam J. Miller in which he will sketch an animal of your choice in the occupation of your choice
  • Studio recording copy of the Long List anthology with director notes and narrator autographs
  • Audio recording of your story by voice actors Stefan Rudnicki, Wilson Fowlie, or Graeme Dunlop
  • Voice mail recording by voice actor Stefan Rudnick (of Skyboat Media)
  • Story critiques by Yoon Ha Lee, Anaea Lay, or me
  • Consultation with Skyboat Media regarding suitability of book for audiobook format
  • Lunch with Skyboat Media at WorldCon 2016 in Kansas City
  • Breakfast and watching recording session at Skyboat Media in Los Angeles
  • Audiobook co-producer credit

BOOK REVIEW: The Shepherd’s Crown by Terry Pratchett

written by David Steffen

The Shepherd’s Crown is the fifth installment in the Tiffany Aching subseries set on Discworld, written by Terry Pratchett, published on September 1, 2015.  Pratchett passed away earlier this year and this is his final published work.  On a personal note, it is a somber thought to think that I have read every Discworld story there ever will be.

Tiffany Aching is a full witch these days, the only witch of her homeland known as the Chalk, a land of sheep and plains, though she has a strong bond with the witches of Lancre who trained her in witchery.  She spends her days taking care of the business of witching, which is mostly a matter of taking care of practical everyday things–bringing food to the homebound elderly, helping people with their ailments, being a sort of broom-flying country doctor.

The elves across the world boundary in Fairyland are stirring, and starting to verge into our world again.  As before they are terrific, terrible, glamorous, horrible creatures who take delight in torture and pain and who wrap themselves in beautiful glamours that make you want to love them.  They used to cross into our world frequently, but after past incursions (including the book Lords and Ladies as well as the first Tiffany Aching’s entry into Fairyland in the The Wee Free Men if you want to get a sense of the elves before reading this one) they have stayed on their own side of the boundary for quite some time.  Something has changed, and to save the world from an invasion of elves, Tiffany Aching and the other witches must find a way to fight them off and send them back to Fairyland.

The Shepherd’s Crown is the final Discworld book, the final published book written by Terry Pratchett.  This alone makes it a book that will always be memorable.  Even more so because for a good stretch of the book it feels like Pratchett is eulogizing himself–which is a plausible idea since he knew his death was coming long before it came.  This book was hard to read, knowing it would be the last new Discworld I would ever read, and even more so because of that feel that he was aware of that fact as he wrote it.  The experience was very bittersweet, because I have come to feel like I know Pratchett after reading so many of his books and came to understand some extent of his views based on the compassionate way he wrote his characters.  When Pratchett died, I cried.  I hadn’t expected to cry, but I hadn’t realized until I heard that news just how much his books had meant to me, both just as simple entertainment that any good book can provide, but also in his attitudes toward certain subjects helping to shape my worldview.  Especially on the topic of death.  Death himself, as the scythe-toting robed skeleton figure, is a recurring character in the Discworld series, even starring in a number of his own books as the protagonist.  Even in the books where he might not be said to play a major role, Death shows up when characters die, and usually has at least a small bit of dialog with the newly-departed soul before he helps it cross over to the next life.  I’ve found this concept to be incredibly comforting to imagine that when someone dies, there will be someone there who means them no malice, just a person who is doing their job in the wider scheme of things, and that the person needn’t feel lost or alone.  The act of dying can be scary, but the thought of someone being there as a guide is powerful, and I’ve grown to love Discworld’s Death as though he were a friend.

Anyway, all that to say, this book tugged at my hearstrings in a powerful way.  I imagine it will for any Discworld fans.  Big things happens, there are heroes, there are villains, and there are the terrible terrific elves.  I quite like Tiffany as a character, very relatable practical compassionate person.  Even if it weren’t Pratchett’s last book, it would still have been a very memorable one in the Discworld series.  The book felt rather unfinished, the ending felt rather rushed, but judging by the afterword, it was probably not finished to Pratchett’s satisfaction–he would write a book and then go back and adjust things several times before it had to go to the publisher, and this one hadn’t finished that full set of revisions.  It is a complete story, no doubt about it, it’s not incomplete, but the ending just felt a little off-pace with the rest of it.

In the afterword, there is also mention of the other Discworld books that Pratchett had incompletely written that we will never get to read, and it even gives one-sentence sum-ups of those stories. And that brought on the sad again.