Diabolical Plots 2020 Award Eligibility

written by David Steffen

Hello! This is one of those posts where I declare what is eligible for speculative fiction awards (such as the Hugo and Nebula and Locus) and in what category from Diabolical Plots offerings.

Semiprozine

Diabolical Plots itself is eligible for the Hugo Award for Best Semiprozine.

Editor (Short Form)

David Steffen is eligible for the Hugo Award for Best Editor (Short Form), for both Diabolical Plots as well as The Long List Anthology Volume 6.

Publisher

Locus Awards have a category for Publisher, which would be Diabolical Plots, L.L.C. for Diabolical Plots, Long List Anthology Volume 6, as well as being the entity responsible for The Submission Grinder.

Best Reprint Anthology

For the Locus Award!

Related Work and Fan Writer

Websites that relate somehow to science fiction and fantasy are eligible for related work. So I believe Diabolical Plots as a whole is eligible, and I am eligible as “Fan Writer” for my work here.

Individual works of nonfiction are definitely eligible so individual pieces on Diabolical Plots, whether reviews or otherwise, are eligible.

This year marked the start of a series of articles I’m quite fond of: Music Video Drilldown, in which I analyze a professional music video as though it were meant to be a regular film instead of a music video–trying to understand the plot. Many of these end up being quite speculative.

And very recently I started a new series on Universal Transitive Headcanon–a metafictional framework of my own devising. In a nutshell, it is based around the idea that every character played by a particular actor is all part of the same character continuity, and every actor who plays a particular character (i.e. often rebooted ones like James Bond or Batman) are also part of the same character continuity. The concept is explained in more detail in this foundational post, and the first of the actual articles was posted very recently: The Story of Gandalf and Magneto.

And The Submission Grinder may be eligible as well! People ask me every year what they can nominate it for. (I think it would be very unlikely to win since that is a tool for writers and Hugos are voted by broader group than just writers but it is probably eligible anyway.)

Also, this may be a little bit odd of a suggestion, but the cross-stitch on the Diabolical Plots Twitter feed could be a related work. In 2020, in particular, I finished The Mighty Samurai, a project that took me FOUR YEARS to complete and which I chronicled step by step on the Twitter feed. There are also other cross-stitch projects completed in that time, including a Stormtrooper helmet, but The Mighty Samurai is certainly the most notable of this content.

Professional Artist

Diabolical Plots commissioned one artwork this year, for the cover of The Long List Anthology Volume 6, which was produced by Jorge Jacinto. I believe his work would fall under the Professional Artist category by Hugo Award definitions. Check out his website.

Short Stories

This year only one of my own stories is eligible:

“Love From Goldie” by David Steffen, at Zooscape
We used to be so close. What happened between us, Gloria? Is it because I died? I would never have thought our marriage was so superficial. For Christ’s sake, we’d been married for eighteen years! And now you won’t even talk to me, won’t even look at me. I’d never even believed in reincarnation, but here I am. I guess reincarnation believed in me.

All of the original fiction published by Diabolical Plots falls into the “Short Story” category as defined by both the Hugo and Nebula and Locus awards (meaning that each is under 7500 words apiece). The eligible stories are listed here with the announcement of Year Six fiction–but only those with 2020 dates, the ones with 2021 dates are eligible next year instead. Note that if you’ve been following along from previous years that this is a change from previous years–the last couple of years had had an anthology published early in the year that contained all of the story from April of the year to March of the next year–when that happened those stories were all first published in the anthology, and so the first 3 months of stories published on the site the year after were actually eligible the year before because of the anthology. These anthologies have been discontinued and so now “date on the site” is the only publication date to be considered. This means that even though Diabolical Plots has continued to publish two original stories every month, this year only 9 months of those stories are eligible (April through December). You can find all Diabolical Plots fiction here.

For the sake of convenience, here is a list of the eligible short stories with links and brief excerpts:

“A Promise of Dying Embers” by Jordan Kurella
It is a long way down to the sea. A long way down, and treacherous. But I must make this journey today from my uncle’s castle, carrying his bones. I must make this journey, both for my uncle’s bargain, and for my own.

“On You and Your Husband’s Appointment at the Reverse-Crematorium” by Bill Ferris
You place the urn carefully onto the examination table. The doctor opens the lid, takes a peek inside, sniffs a little. He nods, like he’s evaluating a new blend of coffee, then dumps half of your husband’s cremains into a big metal mixing bowl, the kind they had in the restaurant kitchen you used to work at. He uses a large copper whisk to mix in a bottle of purified water.

“Everything Important in One Cardboard Box” by Jason Kimble
Max found the box that fit absolutely everything when he was clearing space for Roderick to move in. They had agreed he’d pare down to a single bookshelf, so he drove by the local rental place and bought a half dozen boxes.

“Synner and the Rise of the Rebel Queen” by Phoebe Wagner
The Greyhood Gang created the boards to escape the guards. The Gallows Hand Gang modified the design with runes, potion washes, and badass art. The last gang, the Blacksmith Bitches, put the boards to their true purpose: rooftop raids on the rich.

“Open House on Haunted Hill” by John Wiswell
133 Poisonwood Avenue would be stronger if it was a killer house. There is an estate at 35 Silver Street that annihilated a family back in the 1800s and its roof has never sprung a leak since. In 2007 it still had the power to trap a bickering couple in an endless hedge maze that was physically only three hundred square feet. 35 Silver Street is a show-off.

“The Automatic Ballerina” by Michael Milne
Cassia works leg-like appendages below its central chassis, tossing a frilly grey tutu out in a jellyfish whorl. It has a choice now: it could approximate anthropomorphic performance, occasionally wobbling, rotating its abdominal segment in concert with its lower half. It could fix its gaze on a sculpted sconce in the middle distance; it could mime fending off an impossible nausea. It chooses not to.

“Minutes Past Midnight” by Mark Rivett
Ruth slammed through a metal security hatch. Solid steel met Ruth’s super strength and speed, and it shredded like tinfoil. From Ruth’s perspective, the world was frozen in time. Soldiers were posed in action – walking through halls, manning their posts, and otherwise going about the daily business of staffing a nuclear missile silo. None of them would be aware of the super hero in their midst. Only later – instantaneous in their perception, but many long seconds in Ruth’s – would they experience her intrusion: ruined passageways and an obliterated weapon.

“Bring the Bones That Sing” by Merc Fenn Wolfmoor
The bird bones arrived on Grandma’s porch every day at dusk with no warning. There were all kinds of skeletons, each distinct: finches, crows, goldfinches, tiny barn owls, starlings, and once, a blue heron that had covered nearly the entire stoop.

“Finding the Center” by Andrew K Hoe
I brought Annie to my math-racist’s because I’d stolen a laptop from the Syndicate. I’d stirred the vipers’ nest. Their reach was long, and I didn’t have anywhere to take her. Last year, they’d killed Annie’s mother—a trained policewoman—using crooked cops from our own precinct. So Annie went where I went—even to Sanger’s beat-down porch.

“For Want of Human Parts” by Casey Lucas
The woman cuts down the street in her high-heeled shoes and descends to St. Patrick Station with her blood-red lipstick and victory rolls. The flare of her skirts and the streak of her eyeliner remind Bone Pile of a bygone era, not that it knows what a bygone era is. But something about her feels like home. Like a place Bone Pile can still remember.

“The Last Great Rumpus” by Brian Winfrey
Except for me, he goes unseen and untouched by the world. But animals can still sense him somehow. So, as he drifts among them, dogs tense and huff and growl. Finally, the boldest of them, a pug, lets out a high-pitched squeal of a war-cry and charges.

“That Good Old Country Living” by Vanessa Montalban
Phase Two consists of a trip outside Sector 684. It’ll take us two days to reach the human-curated farm fields. We’ll have the chance to see how our creators lived before the dark decline. How they coexisted with their animals in vast, clear-skied land.

“A Complete Transcript of [REDACTED]’s Video Channel, In Order of Upload” by Rhiannon Rasmussen
Dark kitchen, grainy. Camera, low resolution, is pointed at a cooking range with dented skillet resting on it. Both are crusted with food and what appears to be rust. The stovetop paint is flaking off in layers. Over the side of the skillet, a lump which appears to have hair in it is visible. A black sheet has been draped across the counter behind the cooking range. After a moment of rustling, it becomes apparent that hands in black gloves have been in view.

“Are You Being Severed?” by Rhys Hughes
He was lost in the guillotine section of the big department store. He could never have guessed there was such a thing, or he might have taken more care when the doors of the elevator opened and let him out. He was on the wrong floor. The lighting here was dim and bloody, the lamps shaded to deliberately cast a gory glow over the items that were on sale. It was crude and unfair. By the time he realised his error he had already wandered too far into the enormous room and his sense of direction was confused. He had no idea how to get back to the elevator.

“Many-Faced Monsters in the Backlands” by Lee Chamney
On the third day, while using the washbasin, I saw my face had become asymmetrical. As I watched, the left side fattened. I put a hand to it and felt the bones below shift. The left side soon contaminated the right, and my face became someone else’s. It looked at me with eyes not my own.

“Mama’s Hand of Glory” by Douglas Ford
Mama’s hand normally stayed inside the dining room cabinet, the kind that most families used for nice china. With it just me now, I used ours for other stuff, like interesting bones and rocks I came across. Naturally, Mama’s hand was the centerpiece. I picked it off the floor—fortunately, far enough from the vomit that it didn’t need cleaning—and placed it back on its display rack. I judged that it looked ok, despite one finger, the one that would’ve held a ring if Mama had ever gotten married, hanging off kind of funny. The pinky, along with most of the dried flesh under it, was gone completely. It didn’t look how Mama intended. But the tattooed planchette on the back didn’t suffer much damage, so I suspected it would still work.

“‘My Legs Can Fell Trees’ and Other Songs For a Hungry Raptor” by Matthew Schickele
The junction of tunnels here had a rich sound, and the soft buzz of her bagpipes echoed in every direction. Just like yesterday, and the day before, she relaxed on a pile of stones, lost in the music, sifting her memory for favorite tunes from the timeworn canon. The bellows for the pipes was a ballooned mammal-skin bag on the floor, massaged by her large clawed feet; her small front claws tickled melodies on the chanter. Leathered intestines connected all the parts, snaking along her feathers from the bag up to her massive jaw.

“Tony Roomba’s Last Day On Earth” by Maria Haskins
It’s Tony Roomba’s last day on Earth. After two years of working undercover as a vacuum cleaner bot on this boondock planet, he is finally heading home to the Gamma Sector, but his final day is full of challenges. He has to get out of the apartment undetected; has to reach the extraction point in time for teleportation; and he has to submit his intel-report to the Galactic Robotic Alliance (not that they’ll like it much). However, his most immediate and hairiest problem, is that he can’t get Hortense off his back.

BOOK REVIEW: Miss Peregrine’s Home For Peculiar Children by Ransom Riggs

written by David Steffen

Miss Peregrine’s Home For Peculiar Children is a 2011 contemporary fantasy novel, the first in a series of three books by Ransom Riggs depicting children with unusual abilities.

The protagonist of the book is Jacob Portman, who as a child was enamored by his grandfather Abe’s stories of fleeing from Nazi persecution of Jews in World War II–to hear his grandfather tell it there were literal monsters and his grandfather found safety in a secret safehouse with peculiar children watched over by a “wise old bird”. When he was a child, Jacob took these stories literally, but as he grew older he doubted their literal reality, figuring that his grandfather was communicating with metaphor about the horrors of war. As his grandfather dies, Jacob sees a vivid vision of what appears to be a monster lurking nearby, but no one believes he saw what he saw, and he is sent to therapy to cope with the trauma of his grandfather’s death.

His therapist, Dr. Golan, suggests that Jacob should travel to Cairnholm, Wales, the place where his grandfather had lived at the supposed home for peculiar children. There he can either establish the reality of the home, or not, and settle what everyone else believe to be fantasies. He travels there with his family on a work trip.

This book has a very good hook, although it’s clear from the title and the picture of the book that it’s clear that “peculiar children”, whatever that means, are central to the book, and one can probably assume that the home for peculiar children exists or they wouldn’t name the book after it, there is still plenty of mystery in the book to keep turning the pages. As the mystery is revealed there is plenty else to keep the story going in terms of interesting characters and looming villains. It’s hard to discuss it in much more detail because the reveal of the mysteries is the biggest part that is fun in the book.

But another thing that makes this book stand out from other fantasy books is the found pictures that form the basis for many of the ideas. Throughout the book are actual found photographs of “peculiar” children, children who appear to be floating, or appear to be an invisible child visible only as hovering clothing, or things like that. Riggs has worked with collectors of these odd photographs to make a huge collection of images of these, and many of the characters are based on these photographs, so it’s really interesting how those odd photographs, presumably of early photographic special effects, were the basis of the story–it lends the story some feel of truth as well as adding a very cool weird touch to it all.

Highly recommended!

VIDEO GAME REVIEW: Untitled Goose Game

written by David Steffen

Untitled Goose Game is a 2019 puzzle stealth game developed by House House in which you are a goose generally making a nuisance of yourself in a small village.

“It’s a lovely morning in the village, and you are a terrible goose” is the line that starts the game. You are a goose with a purpose, and that purpose is a seemingly arbitrary handwritten list of objectives written on lined notebook paper wherein the only unifying seems to be “to be a nuisance”. As the villagers are trying to go about their daily business tending gardens, running pubs, and otherwise going on about their lives, you are the goose among them causing them endless inconveniences, stealing their things and move those things to other places, honking and scaring them at inconvenient times, and otherwise just generally making their days unpleasant.

Different villagers respond differently to seeing you–though generally most of them will chase you to retrieve their things if they see you stealing them, so much of the game is based on looking inconspicuous until their back is turned and then stealing and running off before they notice. There is also a puzzle element to the game, as many of the objectives give you a general idea what needs to be done but not HOW to do it. For instance, one of the objectives in the first area is to make a man wear a different hat… but how do you do that? Both the hat on his head and the other hat hanging on a hook are out of your reach.

This is a diverting and silly game, and it’s fun to have a game where your main objective is to be rather annoying, but the stakes are not earth-shaking by any stretch of the word.

Visuals
Cute cartoony style, even if it is a little creepy that none of the humans have eyes.

Audio
Very cute, the instrumental music cranks up in intensity when someone starts chasing you, and the HONK noise is amusing enough that I usually just walked around honking whenever I wasn’t trying to be stealthy.

Challenge
Some of the challenges are pretty straightforward, others take some experimentation, but generally it’s pretty low-stakes since the worst thing that generally happens is that a human takes back a thing you stole and puts it back where it was originally. Where the biggest challenge comes in the game is later advanced objectives when you have a time-limit for completing a series of tasks. You have to work quite hard (and also be pretty lucky) to streamline your nuisance-making to fit it in tight time-limits. (It’s also probably the silliest idea in a silly game, who is imposing these time limits on the goose?)

Story
Extremely light on story, which is fine, it’s not a story game. Other than the generally increasing dislike of the villagers toward the goose, there is not much progression. (But that’s okay, it’s not a game you play for story!)

Session Time
Except for the time-based goals later in the game, you can start and stop pretty much whenever, and it will save your progress (even the time-based ones, the time limits are only a few minutes, so it’s not a big time unit anyway).

Playability
Easy, there are only a few buttons–movement with the joystick, a general “manipulate” button, and a dedicated honk button (you can also flap your wings but that is almost never necessary, you can do it just for fun).

Replayability
Certainly some replay value, after you beat the basic objectives you get some extra timed objectives, and even after that you could go back and find new ways to annoy the villagers (such as stealing all of their belongings and hording them in your den).

Originality
Obviously stealth games are nothing new, but this one made quite a stir because the choice of the goose as protagonist and the goals as being just generally ways to be annoying to random villagers made this game a thing of its own.

Playtime
It took me a few hours to play through everything including the advanced objectives.

Overall

A silly and fun stealth puzzle game well worth the time and cost. Even after all of the memes it inspired, I still found it original and fun and did not wear out its welcome. I still go back and play it just for fun even though I have completed all of the objectives.

BOOK REVIEW: Dog Man: Fetch-22

written by David Steffen

Dog Man: For Whom the Ball Rolls is a 2019 graphic novel for kids, the eighth in the Dog Man series by Dav Pilkey (creator of Captain Underpants). The series so far has been reviewed here.

The villain Petey the cat is trying to turn over a new life and be a force for good instead of a force for evil, mostly motivated by a desire to live up to the confidence of his son, an immature clone of himself, known as Lil’ Petey. Lil’ Petey is a good-hearted scamp who is now in shared custody between Petey and Petey’s nemesis Dog-Man who is half-dog half-cop (Lil’ Petey and Dog Man are also members of a superhero group the Supa Buddies with the third member being the robot 80HD). But Lil’ Petey’s faith in humanity has been shaken.

The Fair Fairy is a long-running children’s TV show where a fairy explains to children how to be fair. But, it turns out that she’s not so good at keeping her temper when dealing with kids when she flips out (again!) on live TV and stomps off to become the newest villain. This combined with a minor mishap with some “supa brain dots” that turn a pond full of tadpoles into flying telekinetic monsters that team up with the Fair Fairy to wreak havoc on the city, and Dog-Man and his friends again have their work cut out for them!

Still very enjoyable series for grade-school age kids.

BOOK REVIEW: The Thrilling Adventures of Lovelace and Babbage by Sydney Padua

written by David Steffen

In case you haven’t heard of the names, Charles Babbage and Ada Lovelace (the most common way she was referred to, though it was never quite her name she did answer to it) were real historical figures that worked together on the early theory of computing before the first calculating machines were made in the first half of the 19th centure. Charles Babbage built a functional prototype of the “difference engine” which was a mechanical computing engine using gears and steam that could calculate sums. He had plans for much a more complex machine built on the same concepts he called the “analytical engine” for which he had very detailed designs. Babbage was a celebrity of his time, though notorious for almost never quite finishing his projects, and he never actually finished building an analytical engine. Ada Lovelace was the daughter of Lord Byron, and her mother strived to insulate her from her father’s “poetical” ways (which seems to be a commentary on mental health rather than the poems themselves), and very accomplished in the field of mathematics, especially for a woman living in her time when women were actively discouraged from mathematical pursuits. The thing she is most well known for is creating the first programming language, intended to be used with the analytical engine. Since the analytical engine was never built, she never saw her language go into use, and it was a very long time before a calculating machine that was built and the language to go with it.

Lovelace died at the age of 36, and Babbage never finished building the engine that he considered to be his life’s main work, but they are such fascinating figures with ideas well beyond their time that it’s fun to imagine what might’ve been if things had gone differently.

This is a book that’s maybe half non-fiction and half fiction. The first section of the book is all non-fiction, albeit told in comic style, telling of the backgrounds and real-life pursuits of Lovelace and Babbage, though told in a narrative style much of it is based directly in quotes from correspondences and publications of various and in the nature of their personalities revealed therin.

The second section of the book is a fictional steampunkish tale making up fun stories about what might have happened if Lovelace had lived longer and if Babbage had created his machine.

It’s a fun romp, both educational and just plain fun. I learned a lot about both Lovelace and Babbage who are both very interesting people that I would love to read more about, and the second fictional part of the book was an exciting and fun comic in its own right, and even more so for being based on the real people.

GRAPHIC NOVEL REVIEW: Locke and Key Volume 5: Clockworks, by Joe Hill, illustrated by Gabriel Rodriguez

written by David Steffen

Locke and Key Volume 5: Clockworks is a collected group of comics written by Joe Hill and illustrated by Gabriel Rodriguez and published by IDW publishing. The individual issues that make up the collection were published between July 2011-May 2012. Previous volumes were reviewed here, here, here, and here.

As told in the previous books, the Locke family: three kids (Tyler, Bode, and Kinsey) and their mother, move to Lovecraft, Massachusetts after the murder of their father by a couple of teenagers. But trouble seems to follow them wherever they go, much of it tied to their family estate Key House which has magic hidden everywhere in it, much of it in the forms of magical keys, each with their own extraordinary abilities: the head key that allows you and others to manipulate your own memories and thoughts, the crown of shadows that lets you command the very shadows to do your bidding, the giant key that makes you into a towering colossusus. And new keys are turning up all the time. And with a mysterious enemy, a mysterious woman from the well, attacking them to get the keys at every turn, it’s an arms race to try to stay safe and stay alive. But as they have discovered, their enemy has been closer to them than they have suspected, disguised as a friend.

This story detours from the main timeline to tell us more about the lore that established Key House as it is today. Kinsey and Tyler find the clock key which allows them to step back in time and learn more about what happened there before. They learn about their family that has lived in the estate since the American Revolution, and the making of the keys and the Omega Door that their enemy so badly wants to open. We also find out a lot more about Rendell Locke (their dad) and his history there when he lived there in high school with his friends, including Lucas “Dodge” Caravaggio who has since risen from the dead.

This happened to be the first book that I read in the series as I was doing Hugo reading and man was this a poor place to join the series, since it’s all based in the history instead of the main characters. But I certainly wanted more, which is why I’m back now.

Solid series, and this penultimate entry is no exception, diving into a lot of the worldbuilding in a very interesting way as we find out more about the history as the characters do in this penultimate entry.

MOVIE REVIEW: Black Panther

written by David Steffen

Black Panther is a 2018 science fiction superhero film by Marvel Studios, based on Marvel’s Black Panther character established in 1966. This is the first film starring the Marvel hero, who has gone on to be featured in other Marvel films.

The story is rooted in the fictional African nation of Wakanda, which keeps much of its culture and economy a secret from the outside world. Unbeknownst to most outsiders, they are the most technologically advanced country in the world, rooted in an early discovery of vibranium (a fictional substance in the Marvel universe that, among other things, is what Captain America’s shield is made from). For many generations, most of the subcultures of Wakanda have been united under the leadership of a king who is also the Black Panther, made special by the ingestion of a heart-shaped herb that grows only there and gives that person superhuman abilities.

The old king has died, and his son T’Challa (Chadwick Boseman), the heir, is called back to Wakanda to become the king and Black Panther. But what would normally be a relatively smooth succession marked more by rituals of contention than any real contention is thrown into turmoil by the appearance of a man who calls himself Killmonger (Michael B. Jordan), an American special operative that claims to have a claim to the throne among other attempts at the throne including attacks from black-market arms dealer Klaue (Andy Serkis).

This is one of my favorite Marvel films. There is a lot of special effects eye candy with the really interesting Wakandan technology that is inspired by African styles but with its own technological flare, intended to be its own thing apart from Western technology. The cast is wonderful, and is a rarity in Hollywood films for being majority of the African diaspora, which was refreshing. The story is compelling and action-packed. Highly recommended!

GRAPHIC NOVEL REVIEW: Locke and Key Volume 4: Keys to the Kingdom, written by Joe Hill, illustrated by Gabriel Rodriguez

written by David Steffen

Locke and Key Volume 4: Keys to the Kingdom is a collected group of comics written by Joe Hill and illustrated by Gabriel Rodriguez and published by IDW publishing. The individual issues that make up the collection were published between August 2010-April 2011. Volume 1 was previously reviewed here, and Volume 2 reviewed here, Volume 3 here.

As told in the previous books, the Locke family: three kids (Tyler, Bode, and Kinsey) and their mother, move to Lovecraft, Massachusetts after the murder of their father by a couple of teenagers. But trouble seems to follow them wherever they go, much of it tied to their family estate Key House which has magic hidden everywhere in it, much of it in the forms of magical keys, each with their own extraordinary abilities: the ghost key that can project your spirit from your body for a time, the head key that allows you and others to manipulate your own memories and thoughts, the crown of shadows that lets you command the very shadows to do your bidding. And new keys are turning up all the time. And with a mysterious enemy, a mysterious woman from the well, attacking them to get the keys at every turn, it’s an arms race to try to stay safe and stay alive.

As this story starts off, seven-year-old Bode finds a new key which can turn anyone into an animal form and soon he is off adventuring with it. This is one of my favorite sequences of the entire series, with much of the illustration in homage to Bill Watterson’s Calvin & Hobbes, which is very appropriate since the animal transformation is very much in the spirit of Calvin & Hobbes. Of course, it wouldn’t be Locke and Key without its own dire and dark and compelling danger of it.

This series continues to be one of my favorites of all time and I’m looking forward to seeing the tv show!

BOOK REVIEW: Dog Man: For Whom the Ball Rolls

written by David Steffen

Dog Man: For Whom the Ball Rolls is a 2019 graphic novel for kids, the seventh in the Dog Man series by Dav Pilkey (creator of Captain Underpants). The series so far has been reviewed here.

Our hero Dog Man (half dog, half policeman) is a hero and a very good boy, but sometimes he has a reputation for being… easily distracted. It’s hard to depend on a hero who chases anything that resembles a ball even when he’s in the middle of a chase. He asks his friends, Lil’ Petey and 80HD, for help getting over this obsession and they are so effective at it that his loving obsession turns into a phobia, which the city’s villains notice as a weakness they can exploit.

Meanwhile, the once-villain who has started to turn a new leaf decides to start a new life with his immature clone Lil’ Petey, whom he had originally created to help with his evil schemes but found that the young clone was so good-natured and loving and considered him a father. At first Petey had resisted the insistence of Lil’ Petey that he could be good, but he started to see that point of view. But now as he is ready to settle into a simpler life, Petey’s own father, a crook who instilled Petey’s criminal tendencies in him at a young age, has come to town.

More fun from the Dog Man and gang, if you liked the earlier books odds are you’ll like this one too!