Anime Review: Ushio and Tora

written by Laurie Tom

ushio and toraWhen I first started watching anime I wasn’t too picky, because there wasn’t much available, so I watched a lot of genres that I wouldn’t anymore.

One of those early series was a direct to video supernatural action series called Ushio and Tora. It was fairly violent, but made tolerable by its endearing leads, the titular Ushio and Tora. Only ten episodes were animated, but the popular manga series eventually ran a whopping 33 volumes.

Fast-forward almost twenty years and in mid-2015 a new Ushio and Tora TV series was launched, spanning 39 episodes and covering the entire storyline. Despite being 20 years old, Ushio and Tora quite frankly doesn’t care and runs with with the same cheeky attitude (and wild hair!) that it did in the 90s.

At the start of the series, teenage Ushio discovers a hidden cellar in his dad’s monastery while being condemned to do his chores. However, once he opens the cellar he discovers a living demon pinned in the cellar by an enchanted spear. After an amusing conversation during which the demon promises to eat Ushio as soon as he frees him, Ushio shuts up the cellar door and plans to ask his dad about it later.

But things don’t stay that simple. Just by opening the door, Ushio released 500 years’ worth of demonic energy that has been building up and his home is suddenly attracting yokai of all kinds. The only way to drive them off (and save his classmates who came to visit) is to free the demon who promises he can take them out.

The demon does try to renege on his promise, but there’s a slight problem in that since Ushio pulled out the enchanted Beast Spear, he’s now the wielder of it, and the Beast Spear gives him the power to not only fend off the demon, but beat him back in line.

And this is the start of the frenemy partnership of Ushio and Tora (“Tora” being the name Ushio gives to the demon).

They make a fantastic duo, with Ushio being the constant optimist and Tora the pessimist. Ushio wears his heart on his sleeve and says he would gladly cry tears if it means someone else won’t have to. Tora can’t admit he cares about anyone but himself (though his actions say otherwise). One of the ongoing jokes is Tora promising to eat Ushio one day, and as time goes on, finding excuses not to do it (yet).

The violence is censored somewhat for the TV run, using shadows and discretionary shots that the original did not bother with, but it doesn’t detract since blood and gore isn’t as much of the point as the action and the buddy dynamics between the two leads. If the snark between them wasn’t so good this series wouldn’t have made it as far as it does, but even if the characters aren’t too deep, they’re entertaining to watch.

And that’s a good thing considering that the series starts off in a monster of the week fashion, which is unavoidable when following the manga. A fair bit of it is streamlined to fit the 39 episode run, but there are still a lot early one-off episodes that only later play a larger role as the series progresses. Because of this, Ushio and Tora is not particularly binge-able at the start, you can tell at the time the manga was created the artist was still trying to get his storytelling legs under him, but once the greater plot comes out it makes for fine viewing.

The source of all the woes in Ushio and Tora comes from Hakumen no Mono, a nine-tailed fox so powerful and malevolent that even other demons fear it. Hakumen has no redeeming qualities and is impossible to sympathize with, but it’s so damn freaky that even when it’s ranting about death and destruction it works. The audience isn’t meant to understand how such a creature is possible, it just is.

Veteran voice actress Megumi Hayashibara is unrecognizable as the voice of Hakumen no Mono, and initially her casting seems odd. Usually such a demon would be voiced with a deep bass, but Hayashibara gives us a scratchy and hissing Hakumen no Mono in a register where it’s not possible to guess a gender. And because it’s not the voice we expect, it feels wrong, just like it looks wrong.

A nine-tailed fox should be beautiful, but Hakumen is twisted, with eyes that are too big and a body that is too thin.

Between Hayashibara’s excellent performance and sparing visual use of Hakumen itself, the show does an excellent job of building up just how terrifying the fully unleashed Hakumen no Mono ought to be. I haven’t seen such a good build up of an earth-shattering, apocalypse level villain in a long time. Hakumen feels unstoppable, even though it’s imprisoned for the majority of the series.

Ushio and Tora isn’t going to win awards for its plot, but as a shounen action series it’s good fun, and since it’s based on a completed manga, it has no filler. Everything gets used eventually by the end. If you like shounen material, and don’t want to sit through 100+ episodes to get to the end (if the end is even there), Ushio and Tora is worth checking out.

Number of Episodes: 39

Pluses: entire storyline is animated and filler free, Ushio and Tora are entertaining and compelling leads, Hakumen no Mono is an incredibly good villain

Minuses: slow pacing at the start of the series, characters and plot aren’t particularly deep, filler removal creates the impression that everyone Ushio meets has to be involved in some way

Ushio and Tora is currently streaming at Crunchyroll and is available subtitled. Sentai Filmworks has licensed this for eventual retail distribution in the US.

laurietom
Laurie Tom is a fantasy and science fiction writer based in southern California. Since she was a kid she has considered books, video games, and anime in roughly equal portions to be her primary source of entertainment. Laurie is a previous grand prize winner of Writers of the Future and since then her work has been published in Galaxy’s Edge, Strange Horizons, and the Year’s Best YA Speculative Fiction.

Anime Review: Joker Game

written by Laurie Tom

joker game

Joker Game isn’t the series I thought it would be, but it’s not the series I feared it would be either, and that’s both good and bad.

The story starts in 1937, in the midst of Japan’s invasion of China leading up to WW2. Lieutenant Colonel Yuuki has started up a specially trained spy organization known as D-Agency. The men who have graduated its rigorous training are regarded as both mavericks and monsters for adhering to tactics that the prevailing military thinking at the time regards as cowardly or even sacrilegious.

The opening two-parter is a delicious start, with conventionally trained Lieutenant Sakuma arriving as a military liaison between D-Agency and the Imperial Army. Sakuma quickly gets caught up in a cat and mouse game between D-Agency and his own superior that ends the first episode on a glorious cliffhanger with no obvious way out.

From there the series spins off into an anthology format, featuring a different spy each episode, with mixed results. For one, it really hurts to lose Sakuma’s outsider perspective. Since he’s not a spy, he doesn’t hide what he’s thinking and we get to follow along with his thought process. This doesn’t happen with the other characters, who are trained agents and reveal nothing more than their cover. The show plays its cards so close to its chest that sometimes it’s not possible to figure out what happened until the danger is over and it’s safe to debrief.

It makes sense, considering these men are working deep undercover rather than the more glamorous James Bond sort of agent, but it means that many times the viewer can’t put all the pieces of the story together until the last five minutes of the episode when the show reveals what we could not have known before.

On the one hand, it allows the spies to show their skills, and watching them is like seeing a magic trick without knowing how it’s done, but on the other, some things don’t make sense until context is given, and unlike magic tricks, we need the context to fully appreciate what happened.

I’d also argue that the two episodes following the opening two parter are among the weakest of the batch (though Hatano’s creativity in making an escape rivals Jason Bourne) since the spies involved are either dealing with temporary amnesia or primarily operating in the background, but there are some standouts in Episode 5 “Robinson” and Episode 6 “Asia Express.”

Each spy has his own strengths so the nature of their assignments results in a different feel for every episode. One episode might take place on an ocean liner in full sunlight. Another might happen mostly in an interrogation room after a spy’s identity has been compromised.

Now for the elephant in the room.

Joker Game takes place before or during WW2, depending on the episode, and from history, we know that Japan was among the aggressors. The show even opens with the Japanese populace celebrating the invasion of Qingdao.

The series combats approval of this history in two ways (in addition to a disclaimer that reminds audiences that this is a work of fiction). The first is the reminder of Japan being unprepared to deal with the western world, resulting in unequal treaties. Historically this was true and very much a legitimate concern, so it is understandable that Japan would want a spy agency to keep up with their western peers.

The second way is what makes D-Agency such a maverick in its time period.

Nationalism was high in WW2 and the military still adhered to a bushido-inspired code. But the two rules of D-Agency are: Don’t kill. Don’t die.

There is a good reason for this. Bodies bring up questions, and for a spy relying on discretion, they don’t want bodies to be found, whether it’s their own or an enemy’s. This code makes the spies of D-Agency more sympathetic because they aren’t killers, but runs counter to common military thinking of the time, which favors a more direct approach. Lt. Col. Yuuki finds the Imperial Army’s thinking to be backwards and even foolish as he and his team work to outwit all comers.

It’s also clear that D-Agency does not entirely trust Germany, since one spy expresses surprise at the side of the war his country has chosen, and another spy operates in Germany even after the war begins and the two countries are supposed to be allies.

If you can buy into a spy agency that is loyal to its country, if not what its country is fighting for, Joker Game is worth a shot. The obligatory Shanghai episode (Japan occupied it throughout the war) was a potential for the show to go very, very wrong, but did not end up offending me, and put a spotlight on military corruption in the city.

Though there is some spy versus spy involving the Allied powers, the show is careful to keep the conflict a human one (or to make the Allied spy such a bastard even his allies wouldn’t like him) so there are no hard feelings at the end of the episode. None of the spies ever deliver a smoking gun that could be tied to a historical offensive, so they can remain the good guys, rooting out corruption, traitors, and other spies.

One point that I would like to raise separately from the quality of the show is that D-Agency is composed entirely of men, and women only play bit parts in the series. While I’m sure the Imperial Army wasn’t about to start drafting women, D-Agency revels in the creative and unorthodox, so it seems odd that Yuuki would not have recruited at least one, especially since historically Japan did have a female spy in WW2, Yoshiko Kawashima.

Yuuki explains his reason for not doing this in the final episode, but quite frankly his reasoning is a load of horse pucky and applies to both genders, as is quite apparent in the context of the conversation.

It may have been difficult to arrange for a single Japanese woman living abroad given the time period, but D-Agency clearly works within Japan as well as without, and there’s no shortage of opportunities for a woman to do spywork domestically. Yuuki is already aware that some women are perfectly capable of seeing through the blind spots even the military men miss. It’s a shame he doesn’t capitalize on that.

Number of Episodes: 12

Pluses: characters are extremely smart and believable about their spywork, seldom explored perspective from a contentious time period, writers clearly did their homework

Minuses: spies get minimal screentime in some episodes (they might not even be the POV character), frequently not possible to understand the full situation until the end of the episode, not possible to get attached to the cast since they’re constantly rotating

Joker Game is currently streaming at Crunchyroll and is available subtitled.

laurietom
Laurie Tom is a fantasy and science fiction writer based in southern California. Since she was a kid she has considered books, video games, and anime in roughly equal portions to be her primary source of entertainment. Laurie is a previous grand prize winner of Writers of the Future and since then her work has been published in Galaxy’s Edge, Strange Horizons, and the Year’s Best YA Speculative Fiction.

Anime Catch-Up Review: Danganronpa: The Animation

written by Laurie Tom

danganronpa the animationDanganronpa: Trigger Happy Havoc is probably one of the best mystery games I’ve played, and if you aren’t put off by a lot of reading, I highly recommend picking up a copy on Steam or Playstation Vita before watching the anime, since it will spoil everything in an otherwise plot-heavy game. For non-gamers, the 2013 anime offers a more condensed version of the story and it’s a surprisingly good adaptation.

The plot is quickly laid out with fifteen new students waking up trapped inside their elite high school, Hope’s Peak Academy. They are all cream of the crop, being the super baseball star, the super pop idol, the super programmer, etc, with the exception of Makoto Naegi, the main character, who is merely the super lucky, having won the lottery for an average student to attend such a privileged school.

The self-declared principal, in the form of a mechanical plush bear called Monokuma, informs the class that they will spend the rest of their lives trapped in the school, unless they wish to graduate, which is performed by murdering a fellow student and escaping detection in the subsequent class trial, where the surviving students serve as judge and jury. Monokuma gleefully covers the last part as executioner in heavily stylized sequences that would be too gruesome if presented realistically.

The premise initially invites comparisons to Battle Royale, Hunger Games, or other stories where teenagers are made to fight each other to the death, but what makes Danganronpa different is that it’s actually a mystery plot with a truth waiting to be discovered. While killing is heavily encouraged, it’s not mandatory and it’s well within the rules to collectively give up and live peacefully in the school. Some students do end up murdering each other, but the real meat of the show isn’t to witness what people are willing to do for freedom. It’s to unravel the mystery about the school itself.

Danganronpa starts with an absurdly large cast, all named, and helpfully given title cards in their initial introductions, but unfortunately it’s still a bit of information overload trying to keep track of all fifteen students, especially for someone who hasn’t played the game. The Japanese opening credits remedy this problem by presenting the cast and their titles every time they run, but they’re left untranslated in the US release.

That being said, all the characters are distinctively designed, and some of them are quite outlandish, so it’s not hard to visually tell them apart. Once a few bodies start falling, it becomes easier to remember the names and personalities of the remaining cast, and it’s possible to see why the story needs so many characters to start with. With every class trial, the cast dwindles due to the rising count of murder victims and executed murderers.

Anyone wanting to keep up with the body count will want to watch the ending credits, which changes every couple of episodes. Initially it consists of Naegi sitting in a near empty classroom, but gradually fills up as characters die and the smiling figures of his dead classmates are inserted into the photograph. It’s messed up, but very much in line with Danganronpa‘s black humor.

The show is incredibly cagey about who’s going to die when, making it unpredictable who the next victim or murderer will be. The opening credits always display all fifteen students, and no one gets extra focus. The shots of the students riding down the elevator and taking their spots in the trial room has all fifteen alive and present, even though a trial doesn’t happen until after the first murder.

Considering that a big portion of the game involves investigating the murders and presenting evidence, the show does a remarkably good job of compressing the detective work while still giving the audience everything they need to follow the trial.

But this does not mean the audience can necessarily solve the case on their own. New information comes up during the trials themselves as different students offer their personal accounts of what happened and the results of their investigations, which means the audience never comes in with a full tank. It’s realistic, and even happens several times in the game, but can be disappointing for audience members hoping to more actively join in the “whodunit.”

The innocent students have a stake in outing any murderers, because if the murderer escapes undetected, then everyone else will be executed instead. It makes the students extremely motivated to discover (or create) as coherent a truth as possible, so the class trials are among the most important sequences in the series, taking up almost half the episodes.

While the trial debates have a lot of good back and forth spread through all the cast members, probably the most bizarre issue with it for English speakers who haven’t played the game is the strange bullet firing motif that shows up when main character Naegi counters a statement made by another student.

In the game it’s a mechanic where the player as Naegi loads evidence as “ammunition” to counter arguments during class trial debates. It does not literally happen in the context of the story as it only appears in the player interface, but without it, the title Danganronpa, a compound word formed by the Japanese words for “bullet” (dangan) and “rebuttal”(ronpa), would make no sense.

Even knowing this, watching the bullets fire in the anime is probably one of the more groan-inducing parts of the adaptation, because there’s really no reason for it other than to match the title. The show otherwise does a good job in keeping the unique personality of the game, from poses characters like to use, to the soundtrack, to faithful recreations of many of the cut scenes. I love that it keeps the comic book style case summaries to show how the entire crime played out.

Despite being a 13-episode adaptation of a long and convoluted story, somehow director Seiji Kishi manages to get all the necessary narrative bits into place while staying true to the game, which is an amazing feat. Smart decisions were made about where to compress and streamline, without cutting any characters or any of the trials. For the most part, if information is not absolutely necessary (to the point the plot would break without it) it doesn’t show up.

But this also means there’s barely any time to catch one’s breath and get to know the characters. Though some students die early and don’t have an opportunity to become deeper, it becomes more problematic with the longer lasting survivors, since the emotional rally in the final episode works best knowing the kind of people they are and what they’ve gone through both before and during their current situation.

The mastermind behind Monokuma is similar shafted. Though the show explains how the killing game came to be, the why is largely neglected, which removes one of the biggest shocks the game had to offer. The final story arc really needed three episodes but was jammed into two for the original broadcast, and I think it’s telling that the home video release expands the last episode by 14 minutes.

Having seen both the streaming/broadcast version (on first watch) and the home video (on second watch), I can confirm the additional minutes fix my complaint about the mastermind’s motivation and vastly improve the ending.

I highly recommend Danganronpa for its novelty and the surprise twists, but unfortunately the easiest version to experience is the streaming one. It’s not that the original broadcast ending is poor, but as someone who knows what the original was like, it was disappointing to see what was “excellent” downgraded to just “good.”

Even so, it’s stands well enough as its own story, and viewers who have not played the game won’t necessarily be reaching for the wiki. It may be about high school students trying to kill each other, but the mystery slant is a new tack and a fun one to see unravel.

Number of Episodes: 13

Pluses: Faithful adaptation of the game, crazy plot twists in second half, good at keeping the audience in the evidence loop during trials

Minuses: Final trial really needed to be three episodes instead of two, lot of characterization skimmed over, villain’s motivation never explained (streaming/broadcast version only)

Danganronpa is currently streaming at Hulu and Funimation and is available both subtitled and dubbed. Funimation has licensed this for Blu-ray/DVD in the US.

 

laurietomLaurie Tom is a fantasy and science fiction writer based in southern California. Since she was a kid she has considered books, video games, and anime in roughly equal portions to be her primary source of entertainment. Laurie is a previous grand prize winner of Writers of the Future and since then her work has been published in Galaxy’s Edge, Strange Horizons,and Crossed Genres.

TV Review: Gravity Falls

written by David Steffen

The feel of the show is at times something like Twin Peaks with a strange isolated town filled with strange people, and sometimes like the X-Files with Dipper as the Mulder character (though I wouldn’t say Mabel is really a Scully character).  The show is funny, surprising, and really brings the sense of wonder that it’s harder to find as an adult. There is a wide variety of speculative elements, pretty much any known myth or SF element is fair game, and the show builds its own weird mythology around the character that becomes the main villain, which I thought was the best part of the series.  There are plenty of in-jokes and humor at a level to keep adults entertained, but plenty to keep kids interested too, one of those rare cartoons that everyone can enjoy. I found the show very funny, a rare show that was literally laugh-out-loud funny for me when I more often just smile at jokes, and when the show decides to take a turn for the freaky (again, especially with the main villain), which it does now and then, it does freaky very well.

I was surprised when I heard that the show was concluding, because I enjoyed it so much that I hoped it would keep going.  But it sounds like that had been what Alex Hirsch had intended from the beginning.  He had an overall arc in mind and the show was done when the arc was finished.  Which is cool in its own way, most episodes advance the main story in at least a small fashion, and it doesn’t shy from big revelations.

The show has a lot of well known voices in both starring roles and minor roles, including Kristen Schaal, Nick Offerman, J.K. Simmons, Linda Cardellini, Cecil Baldwin, and many others.

I cannot recommend this show enough for people of all ages.  I am hoping that they’ll put all 40 episodes into a DVD box set to buy–I will happily buy that at the first opportunity.

 

Summer 2016 Anime First Impressions

written by Laurie Tom

There’s a lot of good stuff this summer, so much that I’m glad my plate is currently clean of other series because I may end up watching a bit more than usual.

91 Days

91 days

Why I Watched It: Original mafia TV series set in the Prohibition era? Sign me up. The story is to take place over 91 days during which the protagonist returns to his old stomping grounds to exact revenge for the murder of his family.

What I Thought: I hadn’t expected that Angelo was only a kid when his parents and brother are killed in a change of power in the mafia family his father belonged to, and he grows into a teenager under the new name Avilo Bruno to hide his real identity. Despite his age, Angelo is fairly hard bitten and we don’t see the entirety of his plan in the first episode, but it looks like his goal is to infiltrate the Vanetti Family, because it will easier to exact revenge when his target thinks he’s a trusted comrade. What we do get is some bootlegging, a violent encounter with the powerful Ocro Family, which leads into Angelo and his friend Corteo meeting up with Nero Vanetti, who was one of the men responsible for killing Angelo’s family.

Verdict: I’ll be watching! Though the setting looks more European than East Coast, the show strikes the period mood it goes for with its reserved color palette and brutal gang wars. Also worth mentioning is that Corteo is a PoC, which is rare for a mafia drama. Angelo probably isn’t a protagonist people are going to relate to, but the guy’s got guts, so he’ll probably be fun to watch.

Where to find stream: Crunchyroll

Berserk

berserk

Why I Watched It: Berserk is not my normal cup of tea. I dislike grimdark fantasy in general, and the series is known to have a way with mentally and physically breaking its characters. But I got to know the protagonist, Guts, before I knew all that, while watching my brother play one of the Berserk video games, so I’m more inclined to give this a shot.

What I Thought: Though the anime is not starting at the beginning of the manga, I feel like the opening episode establishes all that really needs to be known about Guts before jumping in. He’s cursed, some bad mojo went down in his past, and it’s a really bad idea for anyone decent to hang around him because they’re probably going to get killed. The animation is a little janky with the obviously computer animated enemies versus the 2D appearing Guts, but considering the world itself doesn’t seem quite right, that’s probably okay. A group of bandits get eaten by forest demons before they even get close to getting revenge on Guts, so this is clearly a messed up place to be. Guts himself is a little ridiculous when it comes to combat ability, there’s even a narrator explaining how his sword is too big to realistically be considered a weapon, but the character’s no nonsense approach to everything he does sells it.

Verdict: If this was another season, I’d be watching, but there’s just too much this time around. Berserk has been one of the classics I’ve heard about for years, and this is not its first time being animated, but this is the first time this particular story arc has been.

Where to find stream: Crunchyroll

D. Gray-man Hallow

d.gray-man hallow

Why I Watched It: D. Gray-man was one of last long-running shounen series I watched, because I liked the characters and the macabre worldbuilding. If the bereaved want to bring a loved one back to life, it’s entirely possible, though the price is incredibly high. The resurrected become akuma, monsters devoted to the service of the malevolent Millennium Earl. The original series ran for 103 episodes in 2006-2008, but only half have made it to the US. In the wake of Hallow the second half has been licensed since Hallow continues the manga storyline from where the earlier series left off.

What I Thought: Can you catch up? Is it worth it? It’s possible to get a feel for how the story has progressed if one is familiar with the earlier licensed portion of the anime, but even with that grounding, it’s obvious that a lot of time has passed and some serious business has gone down. The exorcists of the Black Order look older, more battle worn, and protagonist Allen Walker is now host to the memories of someone who could be considered one of the bad guys. I wouldn’t recommend jumping in without at least some familiarity with the series, otherwise a lot of what happens in this first episode will have no weight, and there’s a lot that clearly does.

Verdict: I’m going to pass. Though I like seeing all the familiar faces again, it’s clear that I missed a huge turning point in the battle with the Earl which was probably the climax of the previous series. Now that I know the rest of the original has been licensed, I’ll wait for that to come out and watch Hallow afterwards.

Where to find stream: Funimation

Danganronpa 3: The End of Hope’s Peak Academy – Future

danganronpa 3 future

Why I Watched It: This is the conclusion to the storyline started by the Danganronpa video games and not actually based on a game itself. Because of gameplay constraints (which players will understand) it would have been difficult to provide a proper send-off to the Danganronpa 1 cast without stretching believability. This anime is supposed to do that and conclude the Hope’s Peak Academy storyline.

What I Thought: I was a little concerned by how large the cast is jumping in, but it’s aided by the fact there are a number of returning characters who survived the first killing game. People who have only watched the first anime and not played Danganronpa 2 are guaranteed to be lost though, as the second game was never animated and the two minute recap doesn’t even begin to cover what happened, but fans of both games can comfortably jump in. Oddly enough, two of the characters who ought to be returning, Byakuya and Toko, are nowhere to be seen, but hopefully they’ll have cameos later. The first episode is well paced, getting Makoto Naegi accused of treason for his actions in Danganronpa 2 as well as bringing back series villain Monokuma, who starts things off with a bang. Nothing like a murder to begin the next killing game!

Verdict: I’ll be watching. Danganronpa has a reputation for being dark with a black sense of humor, and it’s all there. Even the opening credits are fairly messed up, depicting the potentially gruesome deaths for each cast member, so the audience has no idea who will survive (though I think Makoto will make it). The writer for the Danganronpa games laid out the story for the anime-only conclusion so this is as canon as it gets.

Where to find stream: Funimation

Danganronpa 3: The End of Hope’s Peak Academy – Despair

danganronpa 3 despair

Why I Watched It: Though it’s airing in the same season, Despair is a separate show with its own opening/ending credits sequence from Danganronpa 3: The End of Hope’s Peak Academy – Future. This is a prequel to Danganronpa 2 and follows the story of the DR2 cast leading up the start of the game.

What I Thought: Being animated at the same time as the Future arc there is some crossover with the new characters, which I’m fine with since it’s helping to implant them in my memories, but unlike Future which begins and remains dark, the Despair arc’s first episode is mostly comedic and focuses on getting to know the students of Class 77 rather than any sort of plot. Given what’s to come (the arc is named Despair for a reason), I’m pretty sure that’s intentional since the mood is all downhill from here. Though it’s not possible to be spoiled from the first episode, if the story goes all or even most of the way to the start of Danganronpa 2 it will spoil one of the end game twists for anyone who hasn’t played it.

Verdict: I’ll probably be watching, but mostly because I’ll already be watching Future. Since this is a prequel I already know where they’re going to end up, it’s more of a question of how they get there and whether or not I want to watch something that’s likely to be a horrible downer. It’s worth noting that in Japan the Future arc airs before Despair and it’s possible Despair will spoil things in the former even though they take place in different time periods.

Where to find stream: Funimation

Orange

orange

Why I Watched It: I liked the premise, that a high school girl receives a mysterious letter from herself ten years in the future, telling her that a new student is coming to her school and that she should watch him. The manga has been on my periphery for a while, so I’m looking forward to seeing what people like about it so much.

What I Thought: This series is likely to become a tearjerker due to the kicker at the end of the first episode when sixteen year old Naho Takamiya gets to the end of the letter she receives from her future self. Though there are a couple scenes in the future, most of the story takes place in the past with teenage Naho gradually reading through the letter and parsing the things her future self tells herself to do (or not do) in order to avoid her biggest regrets. Meanwhile, Naho and her friends adopt the transfer student, Kakeru, surprisingly fast, but it gets everyone introduced quickly and none of them feel like stock characters. The sequence of the six of them screwing around in the park was a lot of fun. Though there is a science fiction premise in the existence of the letter, the story itself plays more like a high school drama.

Verdict: I’ll be watching! The ending definitely sets up the stakes and will make the days to come more meaningful to Naho, but I wonder if things could potentially backfire from what her future self intended.

Where to find stream: Crunchyroll

ReLIFE

relife

Why I Watched It: I love the manga, where unemployed 27-year-old Arata Kaizaki takes part in an experiment to relive a year of life as a high schooler and see if he can come out of the experience with the skills necessary to fix his life as an adult (primarily, getting a full time job). The manga is great at juxtaposing the physically teenage Arata’s behavior with his chronological age as he has the perspective from having been an adult for several years, while also being completely terrible at schoolwork because he’s forgotten everything.

What I Thought: I think I laughed harder at the manga, but it translated surprisingly well to the screen considering it’s mostly a series of short scenes about Arata getting into awkward situations. This time there’s a bonus for those with some understanding of spoken Japanese since fish-out-of-water Arata speaks like an adult among strangers rather than a student among classmates. While the premise is similar to Orange along the lines of re-doing high school for fewer regrets, this is more of a comedic take with golden moments like Arata unwittingly bringing cigarettes to class without thinking about why that would be a bad idea.

Verdict: I’d like to watch, but given how crowded this season is, I’m not sure. I would highly recommend it for those who haven’t already read the manga, but the humor doesn’t seem to be quite as effective a second time around so it’s a little lower on my priority list. The episodes for this one are being posted extremely quickly rather than the usual once a week schedule, so there will likely be a full season’s worth by the time this article is posted.

Where to find stream: Crunchyroll

Sweetness and Lightning

sweetness and lightning

Why I Watched It: Slice of life isn’t entirely my thing, but I figured I’d give it a shot since this series involves a single dad raising a young daughter, and having been raised by a single dad this piques my curiosity. Interestingly, the original manga ran in a magazine for young adult men.

What I Thought: It’s definitely sweet, as Tsumugi is adorable and unusually compliant for a kindergartner. Her father Kohei is also extremely patient for a recent widower. Their family life at the start of the story feels a little too romanticized for being only six months after their loss, but that said, Kohei’s struggle to properly care, and especially cook, for his daughter rings true. We see him pass on hanging out with coworkers after work because he needs to go home to her, and him picking up prepackaged meals because he can’t cook. There’s no doubt he cares about her, but he’s not really prepared to be a single father. The only beat that feels off is the introduction of one of his students who looks to become a regular character, because I have trouble with a high school girl hanging out with her teacher outside of school.

Verdict: I’ll probably pass on account of this not being my thing, but it’s delightful to see a series squarely aimed at adults and what it’s like being a single dad of a very young child.

Where to find stream: Crunchyroll

laurietom
Laurie Tom is a fantasy and science fiction writer based in southern California. Since she was a kid she has considered books, video games, and anime in roughly equal portions to be her primary source of entertainment. Laurie is a previous grand prize winner of Writers of the Future and since then her work has been published in Galaxy’s Edge, Strange Horizons, and the Year’s Best YA Speculative Fiction.

Anime Catch-Up Review: Yamada-kun and the Seven Witches

written by Laurie Tom

yamada-kun and the seven witchesI didn’t watch Yamada-kun and the Seven Witches during its initial run in Spring 2015 because I saw the title and key art, and it looked like a harem show to me. One guy, seven witches. It’s not my personal fantasy.

But that’s not what Yamada-kun is about at all.

Ryu Yamada is a high school delinquent, known for getting into fights, coming to school late, leaving early, and failing in class. That changes one day when he literally falls onto honor student Urara Shiraishi, who holds the highest grades in their class. After waking up he discovers they’ve switched bodies, and she’s actually run off and gone back to class in his body so she doesn’t miss lecture.

Though they’re two students who otherwise wouldn’t give each other the time of day, Shiraishi and Yamada quickly figure out what happened, and that they switch bodies when they kiss. They decide to take advantage of that with Shiraishi taking tests in Yamada’s place and Yamada (as Shiraishi) getting her out of her shell so she has a social life.

The fun explodes as more people figure out their secret and tests are performed to figure out the full extent of the body swapping ability, and yes, it can be daisy-chained, with Yamada switching to whoever he kisses regardless of whose body he is currently in, and switching his new host to the body he was formerly occupying (which can be a third party entirely). The voice actors and animators have a great time with this, and it’s generally pretty easy to figure out who is currently in whose body based on their performance.

Because the kiss to body swap works on anyone, this also means that there is a lot of kissing across gender lines and crazy scenes where Yamada is demanding someone kiss him because he needs to control them for some reason. Though Yamada himself appears to be straight, he (eventually) doesn’t have an issue with kissing guys if he thinks the situation demands it.

When other witches are introduced, it becomes apparent that each of them have different powers that are activated by kissing.

The result is that Yamada-kun tends to have more kissing per episode than most anime have their entire run.

There is plot in Yamada-kun besides the wacky hijinks, but it only comes out in the second half of the show as the primary cast tries to identify all seven witches that exist at their school. There is a reason that each of the witches have the specific powers they do, and it’s tied to the various insecurities that teenagers have while in high school.

Helping the witches is ultimately what the series is about, but likely not what Yamada-kun will be remembered for.

Mostly I enjoyed it for the egregious abuse of kissing-activated magic powers in an otherwise mundane setting where getting one’s first kiss is considered a big deal. I also really like Yamada and Shiraishi as leads.

The pair of them are refreshing as love interests, because they’re pretty comfortable kissing each other right off the bat. They’ve seen each other’s junk while in each other’s bodies (the show gets that out of the way in the first episode) and after the initial reveal they don’t worry about it anymore. Shiraishi’s forwardness is also a nice change from the typical female lead in anime, as she’s the one who typically initiates the kiss.

Though the manga is still running, Yamada-kun the anime completes an entire story arc that could easily be considered the end of the series if no future episodes are ever animated. I highly recommend it for anyone who likes a little romance alongside some magical hijinks.

Number of Episodes: 12

Pluses: entirely self-contained story arc, voice actors and animators do a fantastic job of letting the audience know who is currently in whose body, all that kissing!

Minuses: Tamaki’s introduction comes out of nowhere for a significant character, occasionally feels a little rushed to get all seven witches in, a few minor details won’t make sense if you look at them too hard

Yamada-kun and the Seven Witches is currently streaming on Crunchyroll and is available subtitled.

 

laurietomLaurie Tom is a fantasy and science fiction writer based in southern California. Since she was a kid she has considered books, video games, and anime in roughly equal portions to be her primary source of entertainment. Laurie is a previous grand prize winner of Writers of the Future and since then her work has been published inGalaxy’s Edge, Strange Horizons, andCrossed Genres.

Welcome to Night Vale: Ghost Stories (Live Show)

written by David Steffen

Welcome to Night Vale is most well known for their podcast (written by Joseph Fink and Jeffrey Cranor), formatted as a small town radio show set in a sleepy little horror town ala Stephen King or H.P. Lovecraft.  The podcast is nearing its 4th anniversary and 2015 saw the release of a related novel of the same title from Harper Collins.

On top of this, they also do live touring shows that tours both around the US and has gone to Europe, to Australia and New Zealand.  The shows are in a similar radio-show format as the podcast, (with some differences that I’ll explain).  The live shows are unique–they’re not just rehashes or previews of podcast episodes.  After each live touring show is done they generally release recordings of that show.

I recently went to their “Ghost Stories” live show.  It was my second Welcome to Night Vale live show that I attended.  This show centers around a city-wide ghost story competition, wherein the “winner” is converted into a ghost by very practical means.  Most of the main throughline of the show consists of the host Cecil telling his own entry to the competition in several parts, interspersed with the usual radio show features like Traffic and Weather (which is musical intermission) and Community Calendar, as well as guest stars telling their own ghost story entries.  Cecil’s story was very interesting and revealed some character history that I don’t think the podcast has revealed at this point.

Last time I went to a live show was a little bit lukewarm on it simply because it had a very different feel from the podcast and I wasn’t expecting that difference.  This time I found that having an idea what to expect made it easier to align my expectations and just enjoy myself.  So, if you like the podcast and are considering going to the live show at some point, knowing the way the live shows are different might be helpful to you.

As with any live show, especially live comedy, the experience is enhanced by the crowd itself–a funny joke tends to feel funnier when you’re in a laughing crowd.  So the live show is special in its own way for that reason.

Differences between the podcast and the live show:

  1.  Because the show may tour for quite a few months, its timing does not have a clear alignment with the podcast which is released twice every month.  This generally means that the episode as a whole is going to be of the tangential variety, rather than tying into a main plotline on the podcast.  Many of the podcast episodes are like this too, mind you, but the live show can’t be otherwise.
  2. Because not all guest stars may be able to tour to all locations, the show can’t depend on any specific guest.  For instance, Wil Wheaton, Dylan Marron, Retta, who all have guest roles at times may be at some but not all shows.  This means that guest parts are going to tend to be very modular–they relate to the overall plot of the show, but the plot of the show can never depend on them.  In the case of the Ghost Stories show this means they come on, tell a ghost story, banter a bit with Cecil, and then leave.  Cecil Baldwin,  (who plays Cecil Palmer the radio host and main narrator), is of course at all of the shows as the main speaker, and Meg Bashwiner (the voice of Proverb Lady and Deb the patch of sentient haze) also seems to be a steady actor in the live show, but I think all other guest spots are designed to be interchangeable.
  3. The show starts with the musical guest opening with a series of songs, and the same guest returns for the Weather segment.

 

Anime Review: Schwarzesmarken

written by Laurie Tom

schwarzesmarken

Schwarzesmarken takes place in East Germany in an alternate 1983 where aliens have landed and are slowly taking over the planet in a torturous land battle. The aliens do not appear to be particularly intelligent, content to win battles through sheer numbers, but since they cannot be reasoned with, humans have no choice but to fight.

Though the aliens can be slain with conventional weapons, mecha are particularly useful for taking out the living alien artillery, and the 666th squadron, nicknamed Schwarzesmarken, is East Germany’s best unit.

Though the series did not immediately grab me, the opening episode had enough potential that I decided to come back, and it grew on me more than I thought it would.

First of all, the show had several things working against it. 1) It’s a prequel to Muv-luv Alternative, which is a series I’ve passed on watching because it’s based on a visual novel with dating elements aimed at heterosexual men. 2) It has a predominantly female cast, which in anime doesn’t necessary mean they’re looking to expand the female audience as much as to provide fanservice. 3) I was afraid it would end up being a harem anime where the “luckless” male protagonist would end up with the affections of multiple women.

Fortunately, it’s not as bad as that. Even though it is a prequel, it’s watchable on its own with the understanding that the aliens will not be defeated by the end of the show. The female cast is varied enough that members of the main 666th squadron don’t get mistaken for each other (and there are women in incidental roles outside the squadron, including a middle aged woman in charge of a military base). The outfits are fanservicey, but there are few butt shots, outside of when one sleazebag male commander is around (presumably his POV) and he’s not in every episode.

But best of all, main character Theodor is a complicated protagonist. He might not have much luck, but he’s not hapless. As a teenager Theodor and his family tried to flee East Germany only to be captured by the Stasi, who were historically among the most effective secret police forces in existence.

His family’s capture, murder, and the fact he sold them out during his own torture, weighs on him. Though he’s now a soldier for East Germany and scarcely believes in the party line, he’s afraid of taking any steps towards freedom because he knows what that costs. The way to survive is to keep one’s head low and just do the job.

That begins to change with the arrival of Katia Waldheim, a defector from West Germany with an idealistic hope that both Germanys can work together again. Furthermore, Theodor learns that Irisdina Bernhard, his commanding officer, is not the Stasi informant that he thought she was, and in fact is willing to work against them.

Though this is a mecha anime, a lot of time is spent on political maneuvering between different parties and even within the 666th squadron. Aliens are the outside threat, but they are not the only one, and possibly not even the most dangerous one. What’s guaranteed though is that every episode will have a mecha battle, and the marvelous thing is that each of the battles feels like it earns its place in the story. The battles are never filler.

That said, there are some questionable decisions made throughout the series considering that East Germany’s very existence is at stake. (Poland isn’t a country anymore, it’s fallen to the aliens.) Cynics might feel unsurprised that when the country needs unity the most is when it’s least able to come together, but considering how remorseless the aliens are, I can’t help wondering if the human antagonists really think it’s worth winning a battle if they lose the war.

The body count is on the high side and the show doesn’t shirk from showing violent deaths, though most are concentrated towards the beginning and the end. There is some censorship of the graphically worst death (to an alien), but bullet and shrapnel wounds remain visible and people end up bleeding a lot.

One thing I do want to mention though, because it’s a trope I usually try to avoid, is that Schwarzesmarken seems to have this weird little sister attraction going on, both with Theodor’s younger (not blood-related) sister and another character who explicitly reminds him of his little sister. Theodor himself doesn’t seem to be interested in that train, but the writers have no problem putting him on board, and in the case of his adoptive sister, saying that the situation gets messy is an understatement.

Since this is a prequel I’ll note that the ending does not resolve the alien problem, but it otherwise comes together and all the plot threats as relevant to the characters involved are tied off.

Overall I think this is one of the better mecha series I’ve watched and if one is not immediately dissuaded by what may well be one of the world’s creepiest little sister characters, it’s worth checking out for the well scripted battles and the unusual setting.

Number of Episodes: 12

Pluses: unusual period setting of communist 1980s East Germany, complicated worldview with few good answers, Theodor is an unusually damaged protagonist for anime making him a welcome change of pace

Minuses: spray-on bodysuits, even though the characters are mostly German they often behave in a culturally Japanese fashion, and what is with the little sister fetish?

Schwarzesmarken is currently streaming at Crunchyroll and is available subtitled. Sentai Filmworks has licensed this for eventual retail distribution in the US.

laurietom
Laurie Tom is a fantasy and science fiction writer based in southern California. Since she was a kid she has considered books, video games, and anime in roughly equal portions to be her primary source of entertainment. Laurie is a previous grand prize winner of Writers of the Future and since then her work has been published in Galaxy’s Edge, Strange Horizons, and the Year’s Best YA Speculative Fiction.

Hugo Novel Review (First Look): Seveneves by Neal Stephenson

written by David Steffen

Seveneves is a science fiction novel, written by Neal Stephenson, published in May 2015 by William Morrow, and was one of the novels nominated for the Hugo Award for Best Novel this year.  The story begins with a bang as something inexplicable happens to the moon.  Something punches a hole through it, fragmenting earth’s only natural satellite into seven fragments.  No one knows how this could be possible, or what caused it to happen, but soon they realize that these aren’t the most important questions: the most important question is “How can humanity survive this?”  The moon is going to break up into smaller and smaller fragments and start a catastrophic meteor shower in only about two years.

I’ve been reading material from the Hugo Packet as fast as I can, and I am up against the deadline as I’m reading this one.  I’ve only made it about 40 pages into this 867-page book, so it is by any measure still very early in the book.  We have met who I’m guessing to be the main characters:  “Doc” Dubois Harris is the American astronomer who first predicts the catastrophic after-effects of the breaking of the moon, and is involved in trying to plan for survival plans thereafter.  The other main characters are Ivy and Dinah, astronauts aboard the ISS, which will serve as the basis for preserving as much of earth culture in space as they can.

This is an interesting premise for a book but, despite the breaking of the moon happening on page one, it feels like it’s been off to a fairly slow start.  At page 40 they’ve only just started coming to the conclusion that there are bigger consequences coming, after Doc had noted that earth life seemed to be generally unaffected.  Presumably things will pick up pace from here, since there is a pretty short time limit on getting as many people and archives and resources either below ground or in orbit to avoid the death zone that the surface will be.  I’m interested in seeing where this goes, and I hope it gets going at a faster pace soon, or at least give me some more reason to empathize with the characters.   I think it’s an interesting premise, but so far there hasn’t really been anything that would make me feel compelled to buy the book to find out more.

 

Hugo Graphic Story Review 2016

written by David Steffen

The Hugo Award for Best Graphic Story covers graphic novels and comic book series (including web comics).   Five graphic stories were on the final Hugo ballot, but Sandman: Overture (written by Neil Gaiman with art by J.H. Williams III) appeared to be only a partial of the book in the Hugo Packet, so I haven’t reviewed that here.

 

1.  Erin Dies Alone written by Grey Carter, art by Cory Rydell (dyingalone.net)

“Erin Dies Alone is an ongoing comic strip about isolation, mental illness and videogames. It’s a lot more cheerful than that description makes it sound.” — that is the description on the webcomic for Erin Dies Alone.  Erin lives alone, and in constant solitude, unemployed (I think?) and doing not much of anything but sitting around the house watching bad TV and smoking pot.  In the first issue of the strip she contemplates a bottle of pills in her medicine cabinet but is interrupted by a visit from Rad her childhood imaginary friend, who digs out her old box of video games.  Much of the comics take place in those video games, as Erin and Rad take the role of those characters in the game worlds.

This is an interesting one, and like the description said, more fun than it sounds.  I found most of the humor a little flat, but it seems like my opinion is not a good gauge for judging the humor of geek comics because most of the time I understand the basis of the jokes but they don’t do much for me.  A lot of the entries are just fun, usually not dipping too far into the dark side (though it is implicit in the setup of the comic).  The games in the strip are based on real games, so gamers will likely enjoy the references and in-jokes more than anyone.

Since the nomination didn’t list a specific plotline or date range, I am guessing that it’s supposed to simply cover all of the episodes from its inception in mid-2015 to the end of 2015 with episode #75, which isn’t of any particular importance.  I’m interested in seeing where the comic is going, and there have been some backstory and some character development, but so far not enough has changed for it to have much of an arc.

2.  Full Frontal Nerdity by Aaron Williams (ffn.nodwick.com)

“Join four guys, usually around a gaming table, as they celebrate and dissect everything geekdom has to offer. From video games to movies to the latest version of D&D, Frank, Shawn, Lewis and Nelson find fault, find joy, and find that you really shouldn’t let Lewis roll for anything if a 1 spells disaster.”

It is what it says on the tin.  Much of the series takes place around D&D gaming table exploring D&D adventures with amusing results (i.e. a battle against a god of puns), but also covers some movies and other other geek culture stuff.  It’s fun, though as I mentioned in #1 I seem to be a poor gauge for judging geek humor because I usually see what the source of the humor is supposed to be without really feeling it, if that makes sense–I haven’t spent a lot of time playing tabletop games, so maybe that is part of the lack in this case.

Since the nomination didn’t list a specific plotline or date range, I’m guessing it’s supposed to cover whatever they published in 2015?  Which begin at an arbitrary point and end at an arbitrary point, and make no effort to really be a “story” in any cohesive sense, so “Best Graphic Story” seems like a bit of a misnomer in this case.


3.  Invisible Republic Vol 1 written by Corinna Bechko and Gabriel Hardman, art by Gabriel Hardman (Image Comics)

“Breaking Bad meets Blade Runner. Arthur McBride’s planetary regime has fallen. His story is over. That is until reporter Croger Babb discovers the journal of Arthur’s cousin, Maia. Inside is the violent, audacious hidden history of the legendary freedom fighter. Erased from the official record, Maia alone knows how dangerous her cousin really is… ”

This description sums it up well.  The story is told in two different time periods.  One through the eyes of Babb as he finds the journal and reads it, and tries to do something with the contents of the journal.  The other one through the eyes of Maia, who is not a part of the official histories but saw many of the events of the rise of McBride’s regime firsthand.

The comic was well-drawn and the plot moves forward without slacking in both of the timelines.  But, for me, I didn’t really get emotionally invested in either timeline.  I felt empathy for Maia, but since we already know how the regime turned out I didn’t feel that her account really mattered in any substantive way.  And in the future timeline, I didn’t really care about what Babb did with the journal either–he needs it as a way to make a living, because it’s a breaking story that’s actually new, but it wasn’t clear to me why the journal was actually important as anything other than a meal ticket, especially since the regime has already fallen (it might be different if McBride were still in power).  To be fair, this is only volume 1, and the story has been ongoing since then.

4.  The Divine written by Boaz Lavie, art by Asaf Hanuka and Tomer Hanuka (First Second)

Mark, an explosives expert, signs on to freelance job with his old Army buddy Jason in the (fictional) civil-war-torn southeastern Asian country of Quanlom.  Mark is captured by a group of child-soldiers led by a pair of 9-year-old children with magical powers known as The Divine, bent on forcing a confrontation between an ancient dragon and modern technology.

This story has a gritty feel of accounts of real war that I’ve heard, and the story doesn’t pull any punches.  The biggest issue I had with the story is… why in the world did Mark take the job?  Mark’s wife is pregnant, and he lies to her about where he’s going to take a job from his borderline psychotic ex-military friend in a country where the U.S. isn’t supposed to have a military presence.  I didn’t feel like the story justified that decision at all, and without that decision, the rest of the story wouldn’t happen (at least not from Mark’s point of view).  The  confrontation between magic and technology is a cool premise, but without some clearer character motivation, it falls apart for me.  The Divine are closely based on actual leaders of a child army who were rumored to have mystal powers, to the point that their namesake’s images in the graphic story are recognizable in a photograph of the people.  I don’t know how I feel about those two being turned into characters in a graphic story, even though they’re mentioned at the end as the inspiration.