Prepare to Launch: M.E. Ray

M.E. (Michael) Ray is the editor of upcoming pro-paying publication Redstone Science Fiction. Keep your eye on this one: it has all the makings of a SFWA-approved market as long as they meet the longevity requirements, and if that happens, all the sales from the beginning of the magazine will be retroactively counted as SFWA-approved. (For those of you don’t know, SFWA is the Science Fiction and Fantasy Writers of America, a professional organization which requires a certain number of professional sales to become a member). Redstone opened for submissions in mid-March, and quickly got their first 200 submissions, closing the floodgate again in early April. Now they’re busy reading through the submissions and making their decisions in anticipation of the anticipated publication date of their premier issue: June 1st. They expect to open for submissions about the same time.

When he’s not sifting through the slush looking for valuable story gems, he teaches AP history and economics in Alabama. And he’s also a writer with his first few publications under his belt at publications such as Everyday Weirdness and Beyond Centauri. Check out his website, Gate Tree, for links to all the sundry nodes of his web presence.

Michael, thanks for taking the time for an interview.

David Steffen: Why the name Redstone?

Michael Ray: Redstone Arsenal is in Huntsville, Alabama just across the river from where I live, and NASA’s Marshal Space Flight Center is on the Arsenal. So Redstone was a perfect name to represent my region, my support for ongoing space exploration, and my desire to see science fiction that look outwards, towards a future in space. And it does sound cool.

David: Why are you starting Redstone? Why now?

Michael: In the last year couple of years I have been writing and submitting to science fiction markets, listening to science fiction story podcasts, and collecting and reading science fiction anthologies. I learned a lot about the about the submission process and a little about publication. What I was most surprised to learn was that there were not as many professional-paying markets as I had expected and that many well-respected markets only paid token amounts. Then there was the controversy this past fall that sprang from John Scalzi’s comments about low-paying markets not respecting the authors, and ‘new authors’ complaining that there were a limited number of professional markets and that they had limited access to them. It certainly appeared that there was room for another professional-paying market. Science Fiction is one of my central interests. I’ve played around with making websites since the mid-90’s. My wife, a life-long SF fan, encouraged me to get on with it. I have a good friend, Paul Clemmons, who got very excited when I discussed all this with him and he immediately joined in. All those influences have gone into the mix and Redstone is coming out of it.

David: At what point will you call your Redstone launch a success?

Michael: Paul and I are very goal oriented, so success will be an ongoing process We established a list of goals we want to reach and have achieved several: 1) a quality website 2) on the major market lists 3) a legitimate business entity 4) a web presence beyond the site 4) a process for handling submissions 5) actually receiving quality submissions 6) accepting our first stories. Currently we are adding interviews, features, & columns and establishing contacts with publishers, editors, and authors. We want to get our issues online on-time and with quality content. We want our stories to be nominated for awards and in a year we want to be recognized by the SFWA as a professional market. We have a big list beyond that, but check back with me next year.

David: Are there any particular types of story that seem to tickle your fancy? Any you’re just plain sick of?

Michael: I think of science fiction in simple terms. How will individuals and humankind adapt to technological and other changes in the future? I like near-future stories of pervasive computing and far-future stories of galactic empire, as long as there seems to be a rational basis for the extrapolation. And I like things to happen. The story starts because something has changed. Show me what changed and how the protagonist is dealing with it. Halfway through our first slushpile, I’ve unexpectedly learned that I don’t like certain things, at least for Redstone SF. I don’t like cute. I don’t like to see the ending a mile away, but I don’t like a twist that turns out to be the point of the story. I don’t like lost love or romance to be the heart of the story (pun intended), but instead it should be a part of a whole story that is centrally science fiction. And no one wants to be lectured to about politics or religion.

David: How has the quality/quantity of stories compared with your expectations?

Michael: Truthfully, we had no idea what we would get. We have gotten several good stories, more than we can reasonably print in the beginning. Part of the plan was to offer a pro rate so that we’d get first class stories, and that has worked.

David: Like me, and many of my readers, you’re an aspiring writer yourself, trying to improve your skill and get some great publications under your belt. How has this affected the way you read your slush pile?

Michael: It has definitely affected how I respond to stories we reject. We try hard to provide feedback on almost every story we read. We know how it is to be rejected on 1/8 of a piece of poorly-scissored paper. Over time we will probably become calloused, evil distributors of heartless form rejection letters, but for now our empathy is still intact.

David: Conversely, how has reading the slush pile affected your writing?

Michael: As you might expect, I haven’t much time to write the last month. I believe that it will have a strongly positive impact. I know how high a standard we have set and I know the things that I don’t want to see anymore. If I can make my writing good enough for what we want in RSF, I should be able to get a few more complete pieces of paper with ‘accept’ and ‘publish’ printed on them somewhere.

David: Have you accepted any stories yet? Can you give us any hints?

Michael: The first story we accepted was a fait accompli. We all said, “Yeah. That’s the first one.” Ironically, it is a quieter story than what I usually like. I’m about to send out our second one. It’s a relentless story that makes your head swim with math, computing, and big ideas. We’re debating now over what else we want in the first few issues.

David: How is your own writing coming along? Any works in progress you’d like to tell us about? Any upcoming publications?

Michael: I’ll have an epic fantasy story, oddly enough, in Beyond Centauri this October and a ‘first contact’ story in Daily Flash 2011, out in December. I’ve tried to write each story in a different part of the SF & Fantasy spectrum. In a few of those stories I take a sub-genre idea and look at it from a ‘southern science fiction’ point of view, like my flash story ‘Service’, published in Everyday Fiction. Barbecue, cotton fields, trucks, southern geeks, and aliens. Those stories are out. We’ll see.

David: If you had the ability to raise one person from the dead for one minute (sort of like Pushing Daisies), who would you raise, and what would you say or do in that time?

Michael: Wow. I was ready for tree (hackberry) and color (forest green). At the risk of sounding maudlin, I’d like to meet my grandfather who, relatives say, I am a lot like. As a historian, I’d love to meet Ben Franklin. I’d just let him talk.

David: What was your favorite vacation of your life?

Michael: Not quite a vacation, but when I got out of the Army (knees) I was at the Defense Language Institute in Monterey, CA. We drove across the country to Alabama on I-40, passing through the southern tier of states. It was great fun.

David: What was the last book you read?

Michael: I recently read ‘Storyteller’ by Kate Wilhelm and I’m reading ‘New Space Opera 2’ now. I listen to speculative fiction short stories almost every day while I exercise.

David: What are your favorite fiction podcasts?

Michael: I listen to Starship Sofa, which was just nominated for a Hugo and to Escape Pod, (who are on hiatus). I also listen to stories from Tor.com and to Cory Doctorow’s work at craphound.com. We intend to post our stories as audio files as well.

David: Your favorite book?

Michael: I love ‘The Book of the New Sun’ by Gene Wolfe, it’s so dense and it challenges you brain, and is fun, but it doesn’t get enough recognition. ‘The Baroque Cycle’ by Neal Stephenson was right in my wheelhouse. I studied British History and the Enlightenment, and I love his digressions and understanding of the politics of the period. Also, Gibson’s Neuromancer and Stephenson’s Snow Crash brought me back to Science Fiction.

David: Who is your favorite author?

Michael: The three author’s I mentioned above, plus Gaiman, Stross, and Doctorow.

David: What was the last movie you saw?

Michael: In the theater, The Crazies, which is an excellent zombie/plague story. On DVD we rewatched ‘Zodiac’, very 70’s feel. On-Demand, don’t tell anyone, but we’ve been watching Sparatcus: Blood and Sand. The story arc is actually well-written.

David: What is your favorite movie?

Michael: Star Wars, Raiders of the Lost Ark, Bladerunner, Gladiator, and Pulp Fiction.

David: Thanks for taking the time for the interview. I’m looking forward to reading and submitting to Redstone for a long time to come.

As you might expect, I haven’t much time to write the last month. ÂI believe that it will have a strongly positive impact. ÂI know how high a standard we have set and I know the things that I don’t want to see anymore. ÂIf I can make my writing good enough for what we want in RSF, I should be able to get a few more complete pieces of paper with ‘accept’ and ‘publish’ printed on them somewhere.

And the Bull Jumped Over the Moon: Samuel Montgomery-Blinn

With the economy as rough as it has been in recent years, too many beloved magazines have gone under for economic reasons. It’s nice to have some good news to balance out the bad. A brand new speculative fiction magazine has published its first issue, and for those writer types they’re also open for submissions. They are known as Bull Spec, they’re edited by Samuel Montgomery-Blinn, and they have nice broad guidelines (just the way I like them), so if you’ve got some high quality speculative fiction you’d like to send your way, you should give them a try. Check out their submissions page order a copy of issue #1. While you’re at it, leave some comments on the blog–they’re very approachable, so feel free to give them feedback.

Not only do they pay professional rates (5 cents per word), but authors get a share of the profits from donations for the story.

Stories will be published in a variety of formats including e-books and audio books (including English, Spanish, and Chinese), as well as the print magazine. (Also, watch out for my story Turning Back the Clock scheduled for Issue 3).

David Steffen: Why the name “Bull Spec”?

Samuel Montgomery-Blinn: First, thanks very much for the interview, and for your story,”Turning Back the Clock.” As to the name, each part of the name has more than one meaning. I’ll start with “Spec” for both “speculative fiction” — a catch-all umbrella for fantasy, science fiction,slipstream, etc. — and “speculation” to note that I’m looking for stories that ask “What if?” about humanity. “Bull” both for Durham (the “Bull” city) where I live and publish, and “bullish” to note that I’m looking for stories that are hopeful about the answers to humanity’s questions.

David: How long ago did you decide to create Bull Spec?

Sam: With my two children finally having a regular bedtime again last summer, a few hours in the evening suddenly became mine to dispose of. I wrote some children’s stories (they demand new stories every day) and started writing speculative fiction again for the first time in quite a while. By the fall I had an inkling that I’d like to try my hand on the publishing side, and in early November I put out the “open for submissions” sign, expecting to publish one story every 3 months. So many good stories came my way that I realized I could fill a magazine with them — so in early December I decided that this was exactly what I would try to do.

David: What are your goals for the magazine? At what point will you call your efforts to start Bull Spec a success?

Sam: Having the first issue actually in my hands is a good feeling, but my commitment is to establish Bull Spec as an SFWA market by following up with quarterly issues for at least a few years. I think the “pie in the sky” hope for me is that a first-time author I publish has one of their stories picked up by one of the big anthologies, or nominated for an award. That would be a great feeling, to have been a part of getting them started as an author.

David: Why now?

Sam: I had been looking at other publications closing or being temporarily closed for submissions for over a year from the perspective of a writer, when it started to dawn upon me that there had to be great stories out there which needed a home. Then I read an inspiring interview of Kim Stanley Robinson in which he said: “Anyone can do a dystopia these days just by making a collage of newspaper headlines, but utopias are hard, and important, because we need to imagine what it might be like if we did things well enough to say to our kids, we did our best, this is about as good as it was when it was handed to us, take care of it and do better. Some kind of narrative vision of what we’re trying for as a civilization.” Now, not to think that starting a magazine will change the world, but I thought that if I could find a hopeful human story to bring to as wide an audience as I could, we could all talk about it and engage and see how much we have in common. With that I asked Joe Meno if I could translate his wonderful short story “The Architecture of the Moon” and produce audiobooks in a few languages. He said yes, and so did a few more authors.

As far as a full magazine instead of a one or two stories a quarter, I started to get submissions of books for review, and authors contacted me to be interviewed. I kept telling them, “Sorry, I’m not really a magazine or anything, just an e-publisher.” Then D. Harlan Wilson sent me “Technologized Desire: Selfhood & the Body in Postcapitalist Science Fiction” and I knew right away I had to change my mind about interviews and reviews, and pretty soon enough content to fill a magazine started to come together.

The final stroke of luck and timing was finding my printer. I called a few printers of local magazines whose quality I liked and heard time after time, “Sorry, we don’t really work with print runs that small.” Then I called Publishers Press, who prints Durham Magazine, and read their pretty strong environmental policy. They were amazing from the first conversation, treating me like I was going to actually do this, and have been a great partner ever since.

More on the “why now” thing. I finally jumped into the world of Twitter, and found that authors actually would talk to me. I started finding new authors to read, like William Shunn, and new publishers to follow, like Featherproof. From Featherproof I found an amazing story and experience: a download, print, and fold version of Joe Meno’s “The Architecture of the Moon.” The tactile experience of holding it connected with me very deeply. Then while looking for novella markets for a story of mine, I found Panverse Publishing’s Panverse One novella anthology. I was blown away. It really drove home that a new publisher could put forth something absolutely amazing and gave me the crazy idea that I could give it a try as well.

David: How has the quality and quantity of submissions lived up to your expectations?

Sam: It’s been amazing to see the number and quality of submissions. I didn’t know what to expect and hoped for a handful. I got hundreds, scores of which I would have been quite happy to have published. Enough for an anthology! Someday…

David: What will set Bull Spec apart from other magazines?

Sam: From a reader’s perspective, the “pay what you want” price and the Creative Commons licensing for the magazine as a whole, as well as a variety of stories from different genres and formats: Fantasy, science fiction, steampunk, whether in text or in graphic story form. The other thing might be the length and depth of the interviews so far is a bit more than I see in other magazines. From an author’s perspective, having their story in a glossy full-size magazine, and the work I am putting into promoting their stories.

David: How did the production of Issue #1 compare with your expectations?

Sam: I had hoped to somehow pick up editing help and particularly help with the magazine layout and design, but one danger of being of the age to be a parent is that most of my friends are as well, so I ended up designing the magazine. I’d never done work like this before, and it was painstaking and frustrating to spend hours moving a line a little to the left, making it a little thicker, making it a little thinner, then moving it a little to the right… and ending up where I’d started, looking up to realize it was the wee hours of the morning.

Looking back, it was much easier than I had expected other than the learning curve on the design side. It helped to have authors sending me great stories and to have found a cover artist and graphic story artist in Mike Gallagher who was professional, on time, and really carried the day.

David: What elements really set a story apart to make you decide to buy it?

Sam: I think the stories in issue #1 are all character-driven, but I’m not opposed to plot-driven stories. I do want to see a bit of what makes the character tick, whether they are human or clockwork and have a literal “tick” or not, and be along for the ride as they discover their role in the fantastic or speculative world where their story is taking place.

David: It may be too early to ask this, but are there any types of stories you hope not to see many of?

Sam: I know I won’t be publishing many (if any) stories with gruesome horror or violence, or explicit sex. I don’t mind reading those stories on occasion and have written a few myself, but something “R” rated would have to really blow me away for me to include it in the magazine.

David: Do you write fiction as well as edit?

Sam: I’ve not written many words since launching Bull Spec in November, but every once in a while I will steal some time to work on a story or two. An experimental bit of Twitter fiction called “Bad Elf” was serially published by Thaumatrope over the month of December and I have a piece of flash fiction coming up in 52 Stitches on May 30th called “The Man in the Mirror.” I have a few stories floating around out there, and a few more which need some revision before they’re ready to face the world. I wrote and designed for years for the online roleplaying game The Forest’s Edge as “Phule” (named after the Robert Asprin character). Those years of putting my best stories into an interactive game setting is probably why I so strongly consider the stories and settings behind games very much within the realm of speculative fiction.

It’s hard to quantify that in terms of stories or words, but suffice it to say that a decade’s worth of the stories I might have written went into the game, where people could join the story. Game design and world building have always been a love of mine. I’ve also written some World of Warcraft and Fallen Earth fan-fiction, but I should probably know better than to mention that.

My review of D. Harlan Wilson’s “Technologized Desire” was published in the NYRSF’s February Issue (#258). I won’t be reviewing many books at length, and if I do they’ll likely be more non-fiction. I tend to madly gush over novels I like far too much to write a proper review of them.

David: If you could give only one piece of advice to aspiring writers, what would it be?

Sam: I’m certainly not someone to offer writing advice, but I’ll pass along a few bits which have resonated with me: (1) Neil Gaiman’s advice that when someone tells you a scene isn’t working, they are probably right, but that when they tell you specifically what it is or how to fix it, they’re probably wrong; (2) David Mamet, writing in particular about screenwriting, but I think it is applicable to much short fiction, who said that each scene must be dramatic, it must be essential, and that it must advance the plot.

David: What’s your plan for the Zombie Apocalypse?

Sam: First, I hope they are “slow” zombies. If they are “fast” zombies, my best bet is probably to try to ingratiate myself with a local neo-feudal lord and gain my family safe harbor in his or her impenetrable compound. And then, when all else fails, hope that life as a zombie is interesting.

David: What mythical creature do you think would taste the best?

Sam: The minotaur. Two words: Flank steak! It might be a little tough, but not as hard as getting through the labyrinth in the first place.

David: What was the last book you read?

Sam: If audiobooks count, Paolo Bacigalupi’s “The Windup Girl.” As far as printed books go, cover-to-cover, I last read the Panverse One novella anthology. I’m currently reading (a few pages a month is all I’ve managed — story submissions keep coming!) “Leibowitz and the Wild Horse Woman” by Walter M. Miller and Terry Bisson. It’s the decades-later sequel to “A Canticle for Leibowitz” and the story of its completion compelled me to finally pick it up after years of delay.

David: Your favorite book?

Sam: It is hard to pick one, but Heinlein’s “The Moon is a Harsh Mistress” has stuck with me for many years now. As a sentimental, I doubt very much that it could be displaced, though Neal Stephenson’s “Anathem” really deserves it.

David: Who is your favorite author?

Sam: As far as short stories go, Terry Bisson takes the prize for me. For novels it is Neal Stephenson. Yes, even “The Big U.”

David: What was the last movie you saw?

Sam: The kids picked “Cloudy With a Chance of Meatballs.” It was much, much stranger than the children’s book.

David: What is your favorite movie?

Sam: Again, so many, but for many reasons, not the least of which is more sentimentality, it is “The Princess Bride” and will likely always remain so.

David: Thanks for taking the time to answer these questions. I got my copy of issue #1 in the mail not too long ago and I’m looking forward to reading it.

Sam: Thanks for all your encouragement and for following Bull Spec along the way so far!

David Steffen: ÂWhy the name “Bull Spec”?

Samuel Montgomery-Blinn:

David: ÂHow long ago did you decide to create Bull Spec?

Samuel:

David: ÂWhat are your goals for the magazine? ÂAt what point will you
call your efforts to start Bull Spec a success?

Samuel:

David: ÂWhy now?

Samuel:

David: Â How has
the quality/quantity of submissions lived up to your expectations?

Samuel:

David: ÂWhat will set Bull Spec apart from other magazines?

Samuel:

David:Â How did the production of Issue #1 compare with your expectations?

Samuel:

David: ÂWhat elements really set a story apart to make you decide to buy it?

Samuel:

David: ÂIt may be too early to ask this, but are there any types of
stories you hope not to see many of?

Samuel:

David: ÂDo you write fiction as well as edit?

Samuel:

David: ÂIf you could give only one piece of advice to aspiring
writers, what would it be?

Samuel:

David:Â What’s your plan for the Zombie Apocalypse?

Samuel:

David:Â What mythical creature do you think would taste the best?

Samuel:

David: ÂWhat was the last book you read?

Samuel:

David: ÂYour favorite book?

Samuel:

David: ÂWho is your favorite author?

Samuel:

David: ÂWhat was the last movie you saw?

Samuel:

David: ÂWhat is your favorite movie?

Samuel:

David: ÂThanks for taking the time to answer these questions. I’m looking forward to getting my copy of Issue #1 in the mail.

Review–Cell by Stephen King

My verdict: Don’t bother. Flat characters, ridiculous plot points, terrible resolution.

Cell is one of King’s weakest books to date. The flaws of this book are different than his usual, so I’ll give him a credit for trying something different. Usually he spends the first three-fourths of a book giving character background before getting to the main plot of the book. This one was very short for him, at only 350 pages, and the action starts right away on page 2, but the characters in Cell are surprisingly lacking in defining features. Each of them is one-dimensional and none of them felt like real people to me.

In the first section, the crap really hits the fan. One moment, the world is going on as it always does, and the protagonist is complaining about inconsiderate people with cell phones, ignoring cashiers as they buy things and talk and their phones, and whatnot. The next moment everyone who’s talking on a cell phone… changes, basically going all zombie, attacking anything in sight with their teeth. And, of course, those people who didn’t happen to be on their cell phones tend to reach for cell phone and they’re changed as well. It’s an interesting idea to create a new source of zombies besides the usual curse or virus, but his message is just too transparent. In the author bio, he even points out that he doesn’t have a cell phone. As I was reading I was often distracted imagining the origin of the story–King in a department store waiting in the checkout line behind someone chatting away on their cell phone, and King thinks “You know what? I wish that person would turn into a flesh-eating zombie! Hey, that’s an idea for a book!”

I believe that a writer should be transparent while I’m reading his story. If I think about him, then he has failed. One thing that breaks this is overwrought prose like “Malden was just one more fucked-up town in the Unicel States of America, and now that country was out of service, off the hook, so sorry, please try your call again later.” That in the middle of an otherwise ordinary paragraph. That’s not the protagonist speaking, that’s the author trying to be clever.

And, seriously, I’ve really got to wonder what King has against dogs. I’ve read most of his books, and I do not believe I’ve read a single one that had a dog in it which was not killed or seriously injured. I mean, I realize that dogs, being man’s best friend, are an easy way to pull the emotional strings, but seriously! In this book, a dog dies right on page 2, and another one’s ear gets torn off by a zombie person another page later. A bit much for me already.

I stuck with it, though, hoping it would get better. About halfway through it finally strayed from just standard zombie-ism. I’ll save more details for after the spoiler warning below. But, even after that point, there were still no multi-dimensional characters. The only explanations given for the sudden change in people (now nicknamed the Pulse) is speculation by the characters which is presented as though it’s the truth even though it doesn’t make the slightest bit of sense. The “resolution” of the main thread is terribly done, tacked on as though he just got bored and just ran a random plot-resolution-generator to decide how to end it. Not only that, but the plot conflict, as presented in the story, would not have been resolved by this AT ALL! More on that later.

That’s about all I can say without giving major details away, so:

SPOILER WARNING!

Okay, so back to my complaints about the implausibility of what caused the Pulse. Along the way they meet a 12-year old prep school student named Jordan, who makes some guesses about what created the “phone-crazies” based on what he knows about computers. Theories are all well and good, but later in the book they keep expanding on these theories as though they’re the truth. He theorizes that the phones wiped the minds like an EMP wipes could wipe a hard drive. Someone even points out that brains don’t work like hard drives, which gets the response that hard drive work like brains because they’re designed after brains. Brains are not like hard drives. Yes, they store things, but that is where the similarity ends. Yet they keep on going on about how the Pulse has wiped their brains and their brains are trying to rebooting, even receiving “new programming” from the Pulse every night. Which I found really odd because no one actually seemed to be intentionally creating the Pulse. If there IS such a thing as an audible signal that can scramble your brain within the range of what a phone speaker can broadcast (and I don’t think there is) then it’s not going to happen by accident, and even if it did, there would be no “new programming” for it to impart. As the story goes on, the “phone-crazies” develop telepathy, telekinesis, and create a hive-mind all based on this “programming”. Then they start speculating that there is a “computer worm” that has infected the signal and is making the “phone-crazies” degrade, which makes no sense on so many levels, since they have no idea what the signal’s intent is, who sent it, and that it’s even vulnerable to a computer virus. The whole plot hinges on it, and it just doesn’t make any sense, nor does he really make any attempt to try to explain it.

Back to the flat characters, there are four main characters for about the first half of the book. Then one of them dies, which seemed like it was really supposed to tug on my heartstrings, but I just didn’t give a crap. Near the end, 3 new characters are introduced, then leave a page later. They come back a couple chapters later, and one of them sets in motion the plot resolution just before committing suicide to keep the “phone-crazies” from reading it in his mind. The other two have no effect on the plot, and a handful of lines between them.

What is this resolution, you ask? A bus full of explosives. I’m not kidding. Yes, they take out this worldwide newborn race of telepathic psychopathic altered humans with a single bus packed with explosives. They take out a single group of them, which may number about 8000, which is certainly a large number, but when you consider how widespread cell phone usage is across the world right now, it doesn’t accomplish a thing. But good for New England and it’s momentary respite from the zombie hordes.

But that’s not quite the end. Through the whole book Clay, the main protagonist, is looking for his son. And he finds him, but his mind has been partially wiped by a phone so that he is little more than an animal. He’s not violent, but he can’t talk, and about all he does is crap and eat. Back to the “programming” theory with the “worm”, they have theorized that the phone signal has changed, somehow, and therefore guess that it has a different “worm”. He guesses that maybe if he makes his son make a phone call again then he can infect him with the other signal and the other “worm” and then the two “worms” might balance each other out and allow the boy’s mind to “reboot” and become normal again. Even if he does become normal again, even if the hard drive theory is sound, he’s not going to have any of his memories! He’s going to be like an infant! And that’s assuming that another phone call doesn’t just make the damage worse! To me that’s like finding out that your friend has memory loss from brain damage caused by a heavy blow to the head, and to solve it you give him ANOTHER heavy blow to the head. It won’t help but it most likely will hurt. And hurt alot. And in the end we don’t even get to find out if his ridiculous plan works, because the book ends as he hands the phone to his boy.

Review–Writers of the Future XXV

written by Frank Dutkiewicz

It is astounding that a contest set up for amateur writers in the very narrow genres of fantasy and science fiction still thrives after 25 years. I bought that first edition, and many others that followed. This contest has spawned the careers of many of the writers you will see gracing the shelves of your favorite bookstore today. I could spend the time listing them but this review isn’t about the writers of past, but of the future.

Garden of Tian Zi by Emery Huang. First place fourth quarter and grand prize winner.

Tian Zi harvests the skins of genetically altered frogs, a key ingredient needed for the processors in the computers of the time. He is a member of the ‘Movement’, an organization that seeks to undermine the megacorps that rule the world. He is set in an isolated village in the dissolved Peoples Republic of China to set up shop. He enlists the aid of a local beggar girl, Khulan. Tian Zi plays a dangerous game. Harvesting and selling his valuable peptides for the benefit of all of mankind does not fit the corporate goals in charge.

Garden of Tian Zi is an inventive sci-fi set in an intriguing world. A world without governments and technology that is fairly unique is the pull of this story. Tian Zi is revealed later to be far more then a bio-electronic technologists as the opening suggests. His character started out like Eddie Albert’s ‘Oliver’ in Green Acres and evolved into a James Bond/Steve Austin superhero by the end. Khulan is the teenager street rat that Tian Zi becomes attached to. I believe her character was created to bring out Tian Zi’s softer side and show that he is human and not an unemotional robot.

I found the story easy to get through but the premise hard to buy. I thought the Movement’s plan to have one person grow and sell the skins, in a public fruit stand in a busy market, to be needlessly risky. Why not sell the frogs to the competition if they’re after ending a monopoly instead? Many of the twists in the story are sprung on the reader as the story progresses. Coupled with the jumps in time, the twists have a jarring effect. The story is constantly changing and the plot becomes more fantastic with each scene. Khulan has little impact in the plot, IMO. She is there only to provide the MC depth but lacks it herself. To me her character wasn’t much more than wallpaper except for the ending when her safety becomes the real goal of Tian Zi.

Garden of Tian Zi is a head-scratcher to me. I found more to dislike about it than I did to like.

Grade C

The Shadow Man by Donald Mead. First place second quarter

Jito Ota is the shadow man. He collects atomic shadows, the silhouettes of the victims frozen on the walls of Hiroshima at the moment of the blast, for a museum in late 1950’s Japan. He is doing this for closure. Closure for Jito, who lost his mother that day, and for the victims locked in time. The horrible event of 1945 did more than destroy a city, effects that Jito has yet to discover.

The Shadow Man is a delightfully creepy tale. Jito’s has a gift of hearing the shadows on the walls, still reliving the final moments of their lives before the bomb detonated. Jito’s quest to bring this museum to life forced him to make a pact with a mobster, a pact he is hoping to sever for good. The idea for this story is first class, an original concept that is fitting a classic Twilight Zone episode.

I can see why this tale captured a first place award. I was thoroughly consumed with it as I read it. But like some movies that I sat on the edge of my seat in the threater, the luster of this piece dulled as I thought about it the next day. I wanted more of the shadows and less of Jito dealing with a gangster. Although the main antagonist in the climactic scene was well done, I did find Jito’s resolution to his problem predictable.

Another problem I had with it was the final scene. I really liked what Mr. Mead had in mind but the scene was too brief for it to work effectively (I won’t elaborate so not to spoil it for those who haven’t read it yet).

This story was on the way to a top grade, however the rushed ending felt too forced. Still a wonderful piece.

Grade B+

Life of Steam by Gra Linnaea. Third place second quarter

Mendel is an Inquisitor for the Dominican Order. His job is to determine if the Babbage machines of competing planets are just simple computation tools or abominations to god’s creation. The planet Wood has one that far exceeds the churches rules. Mendel is conflicted. Fulfilling the Dominicans directive means ending a miracle of life.

A universe where planets are flat islands of rock embedded in the firmament of the sphere of heaven? Spiderships powered by steam? An orthodox religion that holds sway over entire worlds? Life of Steam is as an original concept that I have ever read. I love this author’s imagination and the incorporation of a sci-fi element into such a fantastic fantasy.

I liked this MC and the dilemma that he is confronted with. A previous conflict in his past boosted this story up a notch for me. The ending and resolution came off as a predictable and a bit flat, however. I don’t know why but somehow it felt as if this story deserved more. High marks on originality.

Grade A-

The Assignment of Runner ETI by Fiona Lehn. Third place first quarter

Runner ETI runs for her charity, ‘End Terminal Illness’. She competes with other worthy causes for the yearly government gift. Because of an ongoing war, funds are limited, so only one charity is awarded the generous prize each year. With such high stakes the race has become one that is a matter of life or death.

If you take the blueprint from the movie Running Man, set it in a world where the environment is devastated from misuse, implant the contestants with some technological enhancements, and you have The Assignment of Runner ETI. The first half of the story had some edge of the seat moments. With assassins along a treacherous route, and a world where a dying nature is lashing out in anger, the race becomes a wild ride for the reader. However, like Running Man, the plot changed from a dangerous race with high stakes to a story about an oppressive government distracting the masses with the race. In other words, the fun went out of it for me.

Much like running in a real marathon, The Assignment of Runner ETI started off as an energetic and exciting endeavor only to become long and exhausting by its end.

Grade B

The Candy Store by Heather McDougal. Second place fourth quarter

John is the sheriff of a gold rush town that is slowly dying from dwindling strikes. Over night, a candy store opens in the abandon hardware store. Shaky Jay knows something ain’t right about it. Mrs. Limerick wants John to send the new owners away. The townspeople and miners can’t get enough of the candy, though. For it is filled with something far more sweeter than sugar. John’s wife, Maddy, has an idea what makes the candy special. Protecting the people is the role of a sheriff, but how can an honest working candy merchant be a threat to anyone?

The Candy Store is slow developing. It took me a good while to realize that it wasn’t an alternate history I was reading but a fantasy. The characters are rich and John makes a swell MC. The magic in the story I found intriguing. But, I thought the story got thinner and predictable as it went along. I wasn’t quite sure what happened at the end.

Many of the characters in The Candy Store were written like old western support characters, moseying along about their day. The story flowed the same way for me. Consistent, just not very exciting.

Grade C+

Risqueman by Mike Wood. Second place second quarter.

Jenkin Morgan’s love of his life, Leonie Fenech, has created an algorithm that is destined to benefit mankind. Risqueman is a self-learning mathematical formula that determines an individuals risk assessment, a boost for insurance companies. The government buys the company that employs Leonie and assumes control of Risqueman. Leonie warns that selling the algorithm, instead of providing it for free to everyone, will have dire consequences for the entire world.

Stories that involve a mathematician as a hero, and an equation as a premise, are rare but fun, for someone like me. I didn’t find Risqueman all that fun, I’m afraid. The MC was a delightful character but the story was more about Leonie. She came off as a high-minded liberal, brilliant yet narrow in focus. So sure of her own clarity that she believes everything she thinks is a universal truth. Not very likeable at all. (reviewer note: I find high-minded conservatives just as detestable). The two flashbacks in the first half I found particularly jarring. Trying to piece together what was going on with Leonie was a struggle as well. I found the entire premise to this story to be a real stretch. Much of it depended on flimsy economical system as well as a government that was blind of the events unfolding, and of the cause and effect relation, to do anything about it.

The first half of Risqueman was not enjoyable for me. Leonie and Jenkin’s past was just not that interesting. The second half did pick up, enough for me to think favorably of it.

Grade B-

Gray Queen Homecoming by Scohn M. Zackman. Third quarter third place.

Soliste Louzon and his AI mate, Alissa are all that makes up the crew of the starship ‘Wander of this Sea of Stars’. The travelers have returned to the Sol system, eager to see what has happened to Earth after all these years. The reception they receive is an icy one. They are instructed to an orbit around Saturn’s moon of Titan. The two people that board their ship have revealed much since they have been away. The Solar system has no place for Alissa’s kind, but needs Soliste for it to survive.

The real story of Gray Queen Homecoming is the delightful interaction between Soliste and Alissa. Their telepathic connection, and long life together, made for one very good ‘Odd Couple’ sci-fi angle. I found the relationship between the two believable and enticing. The author’s ability to provide information on what happened before in the middle of a conversation is first class. Although I really did like the relationship of the two main characters, the story itself wasn’t as grand. Without providing too much information, the betrayal I could see coming from a mile away.

Gray Queen Homecoming is a solid story. My only complaint about it is the ending didn’t live up to such a finely crafted piece.

Grade B+

The Dizzy Bridge by Krista Hoeppner Leahy. Fourth quarter third place.

Brindisi is a stone worker hired by a small town to construct a bridge. Although the community needs him, many see him as a demon. Little Lin does not. Brindisi enjoys the excited young boys company and discovers that Lin’s happiness is important to him. A new visitor arrives in the town, an illusionist with an extraordinary act as a bird. Lin is taken with the illusionist. Brindisi’s past makes him suspicious of the illusionist but puts it aside for the impressionable Lin. The little boy forces Brindisi to examine his own prejudice when things go badly for the bird lady.

The Dizzy Bridge‘s plot relies heavily on a world filled with magic. Brindisi’s own magical powers I found intriguing. His mismatched arms (one of metal, the other wood) and fingers of different consistency, I loved visualizing. His gift is finding stones that have different purposes, very complicated magic. The bird lady’s act seemed more than simple illusions to me. The story, I feel, didn’t develop like I would have liked. It all centered around the illusionist when a deeper one was there with Brindisi.

This story was based in a world where the parameters of magic were unclear. It appeared to me that anything was possible. I couldn’t get grounded in the setting and the story didn’t appeal to me. Too bad because I could see promise with its main character.

Grade C+

Gone Black by Matthew S Rotundo

Sergeant Manny Gutierres has the worst job on Hargas base. He has the classified duty of empting the latrine for the lone Walphin prisoner in human space. The Walphin are aquatic aliens that are just as comfortable on land as they are in the water. The Intell officer in charge of the prisoner is attempting to communicate with it. To Manny, the walphin isn’t looking so well. The base that has gone black for secrecy, information on what is going on in the rest of the galaxy is light, which makes the base ripe for wild rumors. Manny’s honor is leaving him conflicted and it was his honor that got him assigned to his duty in the first place. On a base sitting on a powder keg, will he know what is right thing to do when it counts?

Gone Black is the type of story that I would have gravitated to in my youth with its alien/human conflict as a backdrop and thick layers of tension among the military personal under the surface. I think the name of the alien species is clever. Learning how violent they were, with the artist depiction (Luke Eidenschink) of it, really helped this piece. Manny is as likeable as can be. His dilemma, along with his moral character, is the driving force of this story. His past lends much to it.

I think this story is first class. The ending isâ€unexpected. I contemplated lowering my grade a mark because of it, but upon reflection I have decided not to. It caught me off guard, which is usually a plus for me, and is consistent with what Mr Rotundo was building.

Grade A-

The Reflection of Memory by C L Holland

A nameless girl awakes in the cold snow with amnesia. Kestrin, in the shape of a jackdaw, finds her and brings her back to his family’s hold. It is strange that she has no name, for names mean everything. Kestrin’s family is concerned for her and seek the help of their uncle, Yaphen. The wise uncle, who seems to have answers before questions are asked, does not know what to make of the nameless girl. There is one place that may be able to help her. The nameless girl is scared to find the answer, and terrified of her reflection.

Who says a clichà ©d opening is doomed to fail? The majority of the story is about discovering the identity of the mysterious MC. Most of Kestrin’s family have a gift of magic and use it to help her. For such a noble-privileged family, it was odd they would expel so much effort into helping, what could be easily assumed to be, a peasant girl lost in a medieval society. There is a point in the story in which the MC has a challenge with her reflection. This part was done extremely well. However, the rest of the story dragged. It was long and read even longer. I couldn’t help to wonder if half of it was even needed.

Aside from the one dynamic scene, I thought this story crawled. The characters weren’t all that compelling and the interaction between them felt uncomfortable. I recommend picking a point in the middle to start. You won’t be missing much if you do and the story will be more enjoyable if you did.

Grade C

After the Final Sunset, Again by Jordan Lapp. First place third quarter.

With another sunrise, the Phoenix is reborn. The fabled bird assumes the form of a human, compelled to make the world a bit better. As it rises from its ashes, it draws upon the experiences of the people that live in its apartment building so it can form its own personality. At the moment of her rebirth, the man in an adjoining apartment dies. Feeling deaths touch has left the Phoenix in fear. Keenly aware that her time is short, she takes extraordinary steps to lengthen her life.

After the Final Sunset, Again takes an old idea and made it original. We get a clear view of a being that is meant to live a life that spans hours and is supposed to accomplish more than what mere humans can do in years. The Phoenix’s unfortunate experience of feeling another’s death has scarred her and gives her a perspective about life any person could sympathize with. For one who is supposed to die at sunset, it inhibits her destiny. Although the majority of the story centers around one character, the addition of Father Baytilus helped bring the message of the piece out. He is the “guardian angel for (mankinds) guardian angel”.

I could rave about this story all day. Mr Lapp has tapped into what makes the Sci-fi and fantasy genre great, delving into a deeper meaning of man through a character that isn’t human. I found this story unique, gripping, compelling, and moving. From the title to the ending I could find no fault with it.

Grade A+

The Farthest Born by Gary Kloster

Nathan will do anything for his family. On the colony of Far London, he takes them on picnics, plays baseball with them, and takes on a full grown Tavi to save his daughter, Lilly, life; all from the safe confines of a space station light years away. The parents of the children of the colony assume the bodies of androids while they raise Earth’s first interstellar settlers. The ability of the adoptive parents to reach across light years instantly allows them to protect their children from the harsh world. Lord help them if the link is ever severed.

The opening scene to The Farthest Born was one of the most dynamic beginnings that I have ever read. If Mr Kloster decided to end it there, this story would have been great as it was. But he took it to the next level and wrote something grand. The twin perspectives of Nathan and Lilly were done well. I can imagine a novel or a whole series of stories done on Far London.

I really liked this story. Job well done.

Grade A

The Art

I would like to acknowledge two artist’s interpretations of the stories they were assigned.

Luke Eidenschink’s rendition of Gone Black helped me visualize the alien. He took a moment within Mr. Rotundo’s story and brought it to life. It was done just as I imagined it and, I thought, was the point of the story that deserved to be drawn. Mr. Eidenschink may have raised the grade of Gone Black a notch or two for me.

Ryan Behrens account of Life in Steam was a masterpiece. The detail in the background, and look of pain on the main characters face, is something that I would have loved to see in full color. It was beautiful.

A Tale of Two Tales (and the authors that wrote them)

I happened to watch the awards last year live. Well, kinda. The stream over the poor quality, shared network I was stuck with gave me a jumpy screen with an audio that rarely matched the video. The ribbon dancers were still on my screen, while the voice of some guy from NASA talked about all the cool stuff that I couldn’t see. Fortunately, it got worked out in time for me to watch the authors as they were presented their heavy looking pyramid shaped prizes. Two authors stuck out above the rest in my memory of the event, mostly because how they embraced their moment in the light.

Emery Huang appeared to me as if bounty hunters had to drag him to LA. He looked every bit the part of an amateur writer that just won the biggest event of the year — nervous, humbled, and unsure if it all is just a dream, one he would be waking up from in any minute.

Jordan Lapp, on the other hand, I remembered as comfortable. Almost as if he knew this day was coming all along. He looked calm and confident. His speech sounded prepared and practiced. The event — a dress rehearsal for bigger and better things down the road.

The two authors put me in mind of rookie batters stepping up to the plate in the majors for the first time. Emery, the shaking kid that looks too nervous to be able to swing the bat. You watch him and wonder even if he manages to put the bat on the ball, will he trip over his own feet running to first? Jordan on the other hand†steps up to the batter box swinging three bats at once. Discards two of them over his shoulders as if they were cans of beer he just downed. Spits a cheek full of chaw at the ump’s feet. Gives the pitcher a knowing wink. And contemplates pointing to the outfield stands, just for the audacity of it. Even if he is playing for your team, you half want him to strike out, just to see the priceless look on his face.

As charming as Mr Huang — what am I doing here? — demeanor was, it didn’t change how I felt about his piece. Now I can’t remember my personal favorite ever winning the top prize. Last year’s winner for example, Ian McHugh’s Bitter Dreams (I misidentified the winner in my review), wasn’t my favorite, but all it took for me was to read the first two paragraphs of his story to see why it won. His elegant style was evident there, a rare display of natural talent that is so difficult to match. I did not see any such magic in the Garden of Tian Zi.

Now, I don’t think extraordinary prose should be the criteria for a winning story, nor am I saying Mr Huang’s writing is sub-par. In fact, I would be the first to admit that Emery’s ability to string two words together far exceeds mine, but as a reader, I just don’t get how this story beat out three solid tales.

If you were to take KD Wentworth’s advice, and follow a check list on how to write a winning story, then you could give Garden of Tian Zi a passing grade, but just barely.

Did the opening grab you? Hmmm. Sure.

Was the speculative element present in the first page? A future where corporations rule the world? Okay, I suppose there is.

Is the story an original and/or fresh concept? Let me think. Megacorp organizations? Bionic enhancements? Underground society undermining monopolies? Not so far. Package it all together and it just might be enough.

Is the protagonist likeable? Wow. Tough call. He ran away from his responsibilities. He abused a small street girl. But he is sacrificing all he could have had for the greater good, and he does care for the street girl. Guess he’s likeable enough.

Does the main character change by the end of the story? Can someone so flat change? By the strict definition of the question, the answer is yes. He does change.

Of course, my interpretation of Mr Huang’s tale may be too narrow. Others liked it. Mr Lapp said himself he felt it was the best story, in the best WOTF anthology ever. If this was only a matter of plot, characters, setting, and prose that I didn’t find inspiring, I wouldn’t be questioning the judges’ decision. What I can’t understand is how a group of professional writers — about half of which works I have religiously followed — would pick a piece whose storyline changed with every scene.

The shifting scenes in Garden of Tian Zi are jarring. Instead of bridges that connect the reader to each scene, there are wide chasms that the reader must leap. In every new scene, a new element to the main characters predicament is sprung on the reader and the MC is granted these sudden incredible abilities to help him deal with these fresh dangers. We have changes in politics, strategies, contacts, friends, and foesâ€the story goes from something fantastic to something fan-TAS-tic. I liken the reading experience to playing a new board game and the person teaching you the game introduces new rules as you play. Difficult to get grounded.

Jordan Lapp, and his story, is as different to Emery Huang’s, and his work, as you can get. Investigating the two writers, and what they have been up to, revealed that Mr Huang just about disappeared from the face of the Earth. No further interviews (none that I found), no announcements of follow up work. No advice, news, blogs; nothing. Jordan however, has not been sitting still.

On his one-on-one interview at the award ceremony, Jordan eluded that the WotF prize was a step to help further his career, and he must have meant career with a capital C. Not only has he done an interview for Diabolical Plots, he has done them for podcasts, Innsmouth free press, Sirius/XM’s book radio (sorry I missed that one), and likely other outlets that I have yet to discover. His twitter blog, Without Really Trying (interesting name for it) is growing in followers (well, I just joined so it has grown by at least one). His online magazine, Every Day Fiction, has been gaining in popularity, at least it has with the small circles of writers that I know. Reading and watching his opinions on writing, the industry, and his own success does leave an impression.

Mr Lapp may be surprised that more than a few do pay attention to winners of the Writers of the Future contest. If you can take his own estimates that as many as 1800 submissions make it to KDW’s desk every quarter, you can see why so many are eager to find the secret formula to writing a winning entry. Some of what he has said has raised an eyebrow or two. A close friend of mine remarked that he (let me put this kindly) is guilty of pride. I can see why another writer would think that when Jordan declared that the 25 year anthology, he won first in, was “the best ever” (I disagree, BTW. I thought issue 24 was better but the final two stories made it close).

I want everyone to know that I am not writing this to assassinate Jordan Lapp’s character, nor do I find anything wrong with his promotion of WotF vol XXV and his own works, but my first impression of him and his opinions did leave a strike in my not-so-sub-conscience. I never want to go into a story not wanting to like it, but I must admit a small part of me wouldn’t have been disappointed if Mr Lapp’s self-assured confidence went down swinging. Just like a cocky rookie stepping up to the plate for the first time, he hit it out of the park with his first swing.

Last year I gave one story my highest grade (Crown of Thorns by Sonia Helbig). Between the two, After the Final Sunset, Again beats it hands down. It is the type of story that I found inspiring, the type of inspiration that first time writers leave a mark on their readers, just as another new time writer did with a novella called Ender’s Game decades ago. Although After the Final Sunset, Again failed to win the top prize in the Writers of the Future contest, I do believe that it is good enough that it should be considered for others.

So in the unlikely event that anyone with the pull (and the patience to read through this entire post) to award a lesser-known writer the honor, I recommend that they give Jordan Lapp’s story a good look. After the Final Sunset, Again is deserving a Hugo nomination. It might kill me to see this rookie hit it out of the park, again, with his second swing, but when a kid’s got it, you have to acknowledge when you see it.

Frank has been lurking around publishers, writers, and bloggers long enough that a few have decided to give him stuff to do, just to get him out of their hair. Frank’s needling has earned him publications in Atomjack, Alienskin, Twisted Tongue, Space squid, Flash Me, and Goldenvision magazines, as well as a story in the Oz anthology Shadows of the Emerald City. He also has stories set to debut in Strange, Weird, and Wonderful and On The Premises this summer, unless the editors change their minds. Aside from writing, Frank’s other life goal is to become a World-class professional Tic-Tac-Toe champion. His current record is two wins, one loss, and 17,685 ties.

What Makes You Tick: new story available!

My newest published story is now available: What Makes You Tick, published by Brain Harvest. It’s a horror flash fiction piece, the shortest I’ve published. It’s also the same story that will be printed in Northern Frights Publishing’s War of the Worlds: Frontlines anthology some time soon, so you can look at it like a free preview.

This is also the first story I’ve published that is available in text for free. You can donate to Brain Harvest if you’d like, and a donation of $10 will get you a hand-knitted mustache.

I hope you enjoy the story, and feel free to leave a comment here or there to let me know what you think!

New Story Published: What Makes You Tick on Brain Harvest

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show details 7:25 AM (1 hour ago)
Hello all,
My newest story publication is now available, the first to be published in free text format at Brain Harvest. It is a horror story, to forewarn those who don’t like that sort of thing. It’s a quick read, the shortest story I’ve sold to date:

This is the same story that will be available in the upcoming War of the Worlds: Frontlines anthology by Northern Frights Publishing. If you donate $10 to Brain Harvest they will send you a hand-knitted mustache.

I hope you enjoy, and feel free to let me know what you think!
best,
Dave

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Polly Frost
Congratulations, David!
7:47 AM (1 hour ago)
Gary Cuba
Nice. I remember reading this one some time ago. It still makes me flash on a…
8:24 AM (49 minutes ago)
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Anthony Sullivan

to me

show details 9:03 AM (10 minutes ago)
Woohoo!
Sent from my iPhone
– Show quoted text –
On Apr 11, 2010, at 8:25 AM, David Steffen <wolfbrother7@gmail.com> wrote:

Hello all,
My newest story publication is now available, the first to be published in free text format at Brain Harvest. It is a horror story, to forewarn those who don’t like that sort of thing. It’s a quick read, the shortest story I’ve sold to date:
http://www.brainharvestmag.com/2010/04/what-makes-you-tick/

This is the same story that will be available in the upcoming War of the Worlds: Frontlines anthology by Northern Frights Publishing. If you donate $10 to Brain Harvest they will send you a hand-knitted mustache.

I hope you enjoy, and feel free to let me know what you think!
best,
Dave

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Giveaway: Bull Spec #1!

We at Diabolical Plots have recently reached a landmark–our ten thousandth hit! Around the same time, Bull Spec, a new magazine of speculative fiction, released its inaugural issue.

So, to celebrate these momentous occasions Diabolical Plots and Bull Spec are teaming up for a giveaway! Editor Samuel Montgomery-Blinn has graciously provided an autographed and numbered issue from Bull Spec’s first print run. Also check back here very soon for an interview with Sam here on Diabolical Plots.

How do you enter, you ask? It’s simple. Just leave a comment to this post and suggest at least one person you’d like to see interviewed involved in speculative fiction (science fiction, fantasy, or horror). That can be editors, illustrators, authors, game designers, or a wide variety of others. No suggestion is too far-fetched. I’m not claiming I can get everyone that’s suggested, but suggesting is a good thing even if those guests are too busy or hard to reach. But you have to suggest someone that no one else has suggested before you.

And, you can get a second entry by posting a suggestion on the related contest thread at the Bull Spec Blog and leave a comment there. The same rules apply there–you have to suggest someone that no one else has suggested, and someone other than who you suggest here. If you do so, then you’ll have two entries.

You have until midnight Central time on April 15th to get your entries in. After that, we’ll put all the entries in a random drawing, and will pick one person to win a copy which we’ll mail to the address of your choice.

Have fun, and good luck!

Busy Fitches: David Thompson and Anna Schwind

Anna Schwind and David Thompson are the co-editors of Podcastle, a weekly podcast of fantasy fiction. It’s one of a trio of podcasts produced by Escape Artists, the others being Escape Pod (for science fiction) and Pseudopod (for horror). They’ve stepped up to fill the editorial position recently vacated by Rachel Swirsky. I’ve very much enjoyed the stories that Rachel has chosen, but I’m excited to see what new editorial directions these two will steer the publication toward.

For those of you who aren’t familiar with these podcasts, you should check them out. My Best of Podcastle list would be a good place to start. They’ve carried stories by many of my favorite writers, including Tim Pratt, Greg Van Eekhout, Cat Rambo, and Edgar Allen Poe. Each podcast provides an audio story every week, free to download. They depend on donations to pay their authors, so if you like the story enough, you might want to consider dropping them a few bucks. I know both editors from the Escape Artists forums, where Dave and Anna are known as DKT and anarkey, respectively. If you like to discuss the good and bad qualities of stories, stop by.

When David Thompson isn’t editing, he’s also a writer, who wrote Last Respects (among other things) which made it on my Best of Pseudopod list. You can find him on LiveJournal as well where he talks about many things, including the new season of LOST.

Anna is also a writer who’s been published in Escape Pod and Every Day Fiction. You can find out more about her on her website.

David Steffen: How were you chosen to co-edit Podcastle? Had either of you expected it or was it completely out of the blue?

David Thompson: In August 2009, Rachel emailed us and asked us to come aboard and help with some of the details-oriented tasks at PodCastle like finding narrators for stories, scheduling introductions, manage the schedule, record feedback, those kinds of things. It was kind of hinted at that she might want to hand over the editorial reigns at some point, but then we got another email a little over a month later saying that time was now. We all kind of sat on it for a while, and convinced Rachel to stay until the end of the year, but that’s when we started reading slush and selecting stories. So it wasn’t completely out of the blue, but it all happened very fast. At least, that’s how I remember it.

Schwind: I remember it exactly the same way! Except with talking trains and a rotting orange and the secret message in a bottle from that werewolf guy.

Thompson: Ben Phillips is a werewolf? That explains so much.

Steffen: Can you give any hints about the stories you’ve bought? How do you think the stories you two choose will be different than Rachel’s?

Thompson: For the most part, I’d rather keep what we bought and what Rachel bought slightly ambiguous. I can tell you that we’ve run stories that Anna and I have selected, and we’re still running stories that Rachel selected, as well. I’m not entirely sure how our selection will differ from Rachel’s. That might be a question better suited to our listeners a year or so from now.

Schwind: I can give you the following hint: we’ve bought some great stories. Stories which Dave and I are really excited, I mean hand-rubbing and cackling excited, to share with listeners. Some of them will be stories Rachel never would have bought, and some of them will be stories that are exactly what she would have bought.

Steffen: Is editorial work what you expected?

Thompson: I’m not really sure what I expected, to be honest. It’s certainly very satisfying work – we’re doing something we believe in, telling stories to thousands of people. And since we were both longtime fans of the Escape Artists podcasts, it feels like we’re really giving back. But it’s definitely more complicated than I thought it’d be – it’s more than just reading stories. There’s also looking for narrators, recording introductions, recording other stuff like announcements or feedback, scheduling. It’s a big job. But I love it!

Schwind: Pretty much, yeah, what I expected. I knew it was too much work for one person, actually, which makes the extensive work Rachel put into PodCastle all the more remarkable. I’m really glad to have someone to share the responsibility (and the joy) with. Oh, wait, did I write that? Now my co-editor is going to think I like him or something.

Steffen: What’s the hardest thing of the job? The most rewarding?

Thompson: Okay, I’ll cop to one story that was our pick: Samantha Henderson’s “The Mermaid’s Tea Party.” I loved it when I first read it a couple years ago, and blogged about it, and shared it with a few friends. But when we ran it at PodCastle, we got to share a story we loved with over 10,000 people. For me, that’s the best part – sharing stories we love. That it was well-received by our listeners was also nice. As I said before, the details of everything else is the hard part, at least for me. There’s so much more than just finding a story you love that goes into the podcast.

Schwind: Fishy bitches!

Thompson: OMG. “Fishy bitches” should be the logo on the next PodCastle t-shirt.

Schwind: Ok, on a more serious note: the toughest thing for me is knowing there’s stories out there which I adore, but because of rights situations or inappropriateness to audio or wrong genre or no ability to contact the author or whatever, we just can’t bring to listeners. And let me just insert a PSA right here: PodCastle solicits stories sometimes, and we can’t solicit your story if you, as an author, have not included a way to be contacted on your webpage. You’d think that’d be totally basic, but alas, no. You, author, go put a contact me button on your webpage RIGHT NOW.

Steffen: How do you split the duties? If one of you likes a story and the other doesn’t, how do you decide whether to buy it or not?

Thompson: We both read the stories that Ann Leckie, our incredible, tireless slush reader, forwards to us. If one of us likes a story and the other one doesn’t, we have a discussion on what’s working for us in the story and what isn’t and why. After that discussion, we’re usually on the same page. As for splitting the duties, I record intros once a month and record outros/feedback segments for every episode. I think that’s really the only thing that I do that Anna doesn’t.

Schwind: One thing I like about working with Dave is that we complement each other so well. Often he’s perfectly happy to do the aspects of running the podcast that I find tiresome. I believe he feels similarly, and he’ll ask me if I’d mind doing something that to him seems an onerous chore and I’m overjoyed to do it. Splitting duties has been relatively painless because of that. As to deciding on stories where we feel differently, it’s about – like Dave said – talking it through. We’ve not yet had a knockdown drag out fight over anything. I’m actually hopeful that we do, at some point, just to see what that’s like, but so far we’ve been able to make a case that sways the other or not about each individual story. That sounds civil and boring. I should probably have made something up, about a contest of wills or a platinum battle in the astral plane.

Thompson: I didn’t realize fights on the astral plane were an option. Now I’m going to have to go out of my way to pick a fight over a story.

Schwind: Eeeeexcellent, Thompson. We shall meet in the metaphysical arena of stars and infinite night, each wielding our ineffable auras as a finely honed weapon, and the first to fall shall give over the right to peddle one story.

Thompson: I’ve got dibs on the Possible Sword!!!

Steffen: What sort of stories have you seen too many, and what sort would you like to see more?

Thompson: We’ve seen a lot of stories featuring pirates. But I’m actually fine with that. I wouldn’t mind seeing more…weird stuff in general. New weird, I guess. I wouldn’t mind finding some Sword and Sorcery that really blew my mind, but I haven’t read it yet.

Schwind: Let’s see…we see a lot of stories where the implications of the worldbuilding aren’t acknowledged within the story and lots of stories where the author thought fantasy was an excuse to skip their research. We also see lots of run of the mill fantasy, with no distinguishing marks, whether it be urban or faux medieval or pre-columbian or whatever. On reflection, I’m considerably less interested in what I see too much of than in what I’d like to see more of. I’d generally agree with Dave that I have a strong attraction to stories that court the weird. Give me some Fortean phenomena, or some cockroach-shaped, lightning-emitting unicorn, or some vividly described but unusual setting and I’m there. I don’t think anyone’s sent us a story where the plot hinged on the outcome of a soccer game between centaurs, or one where their furniture is trying to murder them at the behest of an angel. We don’t get many stories set in Africa. It’d be nice to get a city story about Mumbai or SÃ £o Paulo, instead of New York. We don’t get any fantasy set in the 1950s or the 1970s; it’s either current or in the far past. Cold war fae? Quetzalcoatl and the Sandinistas? I could get into that. Very few stories from the point of view of a bug have come to our inbox. In fact, since I’m on point of view, I will also say we don’t get many stories in omniscient POV. I like tight third and first person narrations as much as the next reader, but fantasy has a well-established tradition of omniscient POV and I really enjoy it, when it’s deftly executed. So, you know, there’s plenty of leeway for surprise and delight. There are innumerable situations I haven’t seen or read about, and those are the ones I want to see and read about.

Thompson: Come to think of it, I could go for more whimsy. I love the dark and gritty stuff. The fishy bitches and the goblin sweatshops. But we’ve got a story coming out by Merrie Haskell that’s very adult but at the same time completely charming. It’s not a kid’s story – it has some pretty mature stuff happening in it. But it’s permeated with whimsy, and we don’t see a lot of that in our slush.

Steffen: Besides the editorial change, are there any other changes in the works for Podcastle?

Thompson: Nothing major. We’re doing some smaller things, like running reviews. We have our first, full-length PodCastle original coming out soon. The other EA podcasts run originals regularly, but PodCastle’s run almost only reprints. So that’s kind of a new thing. But for the most part, getting out a feature-length story every week and a piece of flash fiction every third week keeps us pretty busy.

Schwind: Busy Fitches!

Steffen: When you’re not editing, writing, or reading, what do you like to do?

Thompson: Ha! I don’t think I have time to do too much else. Spend time with my family. I need to make more time to write – I haven’t had as much time to do that in the last six months as I’d like to.

Schwind: I’m strongly tempted to make something up here. I’ll tell you two lies and one truth: I like to watch TV, I like to fold origami, I like to bake cakes.

Steffen: Who do you admire most?

Thompson: To be honest, I’d have to say I think I admire my children most right now. They’ve both had some difficult times this past year, and yet they’ve handled it all with far more grace than I would have. I appreciate their grounding me, and I admire how much joy and wonder they both radiate.

Schwind: Most? Seriously? I have no idea. I admire the way my cats can sleep in uncomfortable positions and the way the sun glints on the Atlantic and the way Obama speaks in public and the way Suzanne Vega sings and the way Darjeeling tea tastes in the morning.

Steffen: In exactly 6 words, what is the meaning of life?

Thompson: Love everyone. Do not be afraid.

Schwind: Inhale. This, too, shall pass. Exhale.

Steffen: What was the last book you read?

Thompson: I’m listening to Gene Wolfe’s Shadow of the Torturer right now. I’d read the entire Book of the New Sun series years ago, but I just found it online at Audible, and I’m having a great time listening to that on my commute and at work. It’s such a challenging, layered, weird book. I’m also reading Jim MacDonald’s The Apocalypse Door, which is fun. I’m crazy excited for Escape Artist authors who have books coming out: Greg van Eekhout, Tim Pratt (who is serializing Broken Mirrors online for free right now), M.K. Hobson, Samantha Henderson, N.K. Jemisin, and Mary Robinette Kowal – they all have novels coming out soon, and that makes me really happy, because I became a fan of all of them from listening to their stories at Escape Artists.

There’s always way too many things I want to read.

Schwind: The Book Thief by Mark Zusak.

Steffen: Your favorite book?

Thompson: Oh, there’s a few I love. I still remember just needing to take a few hours to think after reading Bradbury’s Fahrenheit 451 in high school. Alex Garland’s The Beach really channelled the GenXer in me. In college, I wanted to escape and live in Neil Gaiman’s Neverwhere. I’m still kind of blown away by all the cool weirdness that China Mieville crammed into Perdido Street Station.

Schwind: I can’t fail but notice that all of these questions come in the singular. This makes me sad.

Steffen: Wait a minute… What do you mean “all of these questions”? It’s almost as if you know what questions are coming even before I ask them. But that’s impossible! What am I thinking of right now?

Thompson: Erm, who is your favorite author?

Steffen: I’m the one who asks the questions around here. Now, where was I? Ah yes, now I remember: who is your favorite author?

Steffen: Who is your favorite author?

Thompson: My favorite? That’s a difficult question for a short story editor to answer! Thinking more along novel-length stuff: Gaiman and Mieville, definitely – they’ve had the strongest influence on me.

Schwind: I am wallowing in sadness.

Steffen: What was the last movie you saw?

Thompson: Wow. The last one I saw in the theaters was the last Harry Potter, I think. The last DVD I watched was District 9. But it seems like lately, I’m watching a lot of TV on DVD like Veronica Mars, Pushing Daisies, and The Wire. And, of course, the final season of Lost.

Schwind: The Imaginarium of Dr. Parnassus. I love Terry Gilliam.

Steffen: What is your favorite movie?

Thompson: Empire Strikes Back, easily. I would love to carve out nine hours one day and rewatch all the Lord of the Rings movies. I also tend to quote Get Shorty randomly.

Schwind: Now I weep.

Thompson: You don’t like Empire Strikes Back? Or Get Shorty? I’m…not sure I can work with you anymore.

Schwind: As long as we agree that Han shot first, I may be able to stop crying over the tyranny of the singular favorite.

Thompson: Hrm. Guess we can keep working together, then.

Steffen: Incidentally, Anna, could you stop using my invisibility cloak as a hanky? Human tears make it all shimmery, and it costs a fortune to get it dry-cleaned. Now, do you have any upcoming publications you’d like to tell us about?

Thompson: Maaaaaaaaaaaaaaaybe? I’ll have to get back to you on this one.

Schwind: No. I’m trying to be better about submitting stories, but well.

Steffen: Do you have any writing works in progress you’d like to tell us about?

Thompson: Oh, some short stories, a couple novels. You know, the usual. But at this point, I’d feel more comfortable just saying enjoy PodCastle.

Schwind: All my writing consists of works in progress. Very little gets finished or revised. I feel badly for whomever has the task of going through my papers when I die. That said, I expect to be starting a new novel soon, perhaps before the year is out. If you want to read it you’ll need to join my crit group, though. 🙂

Steffen: Thanks to both of you for taking the time to answer a few questions. I know you’ll keep doing a great job in your new roles. I’ll be listening.

Schwind: Thanks for taking the time to interview us. I believe this may be the first time I’ve ever been interviewed.

Thompson: Yes, thank you! It’s a first for me too. Although I do feel kind of ripped off that there weren’t any cockroach-like unicorns to mark the occassion…

Steffen: You didn’t see them because they’re invisible. And pink. I know when they’re nearby because my nose hair tingles and I taste royal purple on my tongue at the same moment that I get a craving for garlic.

Thompson: Ah, yes. I see them now!

MiniCon Report (and my first editor pitch)

I’ve been meaning to make it to a science fiction convention for quite a while now. Even before I started writing they sounded like fun, lots of people with similar tastes all getting together and hanging out, swapping book recommendations, arguing about which authors write better books and why, and so on. But now that I’m writing, I figured I should check out the con scene from the fan side before people start knowing who I am.

For some reason all the cons in the Twin Cities seem to occur over holiday weekends, so for the last few years I’ve been out of town visiting family and unable to attend. But this year, I learned early that Brandon Sanderson was the writer guest of honor. So I registered early and decided that this time I would go.

I asked a few people if they’d want to go with me, but no one took me up on it, so I ended up going solo. Which was probably for the best, because if I’d been there with someone I probably would’ve just used them as an excuse to not meet anyone. So to avoid just sitting by myself the whole time I struck up conversations with a few strangers, met a few writers I’ll try swapping story critiques with, and just got a chance to talk to people about all kinds of things.

I missed the opening ceremonies, including the keynote speech by Brandon Sanderson because we’d bought hockey tickets for that night long before I registered for MiniCon. So I didn’t get to MiniCon until Saturday, with the meetup of the local speculative fiction writers group Minnspec. That was nice to meet a few of the members. I’ve been meaning to get involved with them for quite a while but I’ve just never gotten around to it. I mostly stuck to the panels during the day, not the bars after or the musical guests or anything like that. I’ve been so busy with schoolwork lately that I haven’t been able to spend as much time with Heather as I’d like, and since I was lucky enough to get a homework free weekend in the middle of the semester I wanted to make sure I didn’t neglect her the whole weekend.

For those of you who are used to the big mega-size cons, this is many orders of magnitude different, which is both good and bad. Bad because, of course, there are less guests, less people. But good because it’s so much more personal. At the big cons, if there’s a big guest, you could be one of thousands of people waiting around for a chance to get a glimpse, let alone any actual personal contact. But here, there just a few guests, and about four parallel programming tracks in four rooms. Even the guests of honor are extremely accessible. Most of the panels had a few dozen attendants, and a handful would hang around to talk to the folks presenting.

After the MinnSpec panel was an Editors’ panel with Moshe Feder (Brandon’s editor), Ben Bova (who should need no introduction), Eric Heidemen (editor of Tales of the Unanticipated), and Michael Merriam (slush reader for Fantasy Magazine). That was really cool, especially seeing Ben Bova was particularly cool. All four of them had a good sense of humor and had a lot of good interplay.

That afternoon I stopped at a Dan Dos Santos art exhibition. He showed a sped up video of him painting the cover art for Warbreaker, 70 hours compressed to 10 minutes or so. That was really cool to see it start at the vaguest shapes and down to finer and finer details, with layers of colors that look strange at first but blend into the vivid colors and textures of the final image. After that, he did a quick portrait of Brandon while everybody watched and while the fans could watch both of them. That took about a half hour and was really neat to watch.

Most of the rest of the programming I went to was Brandon Sanderson programming. He gave some interesting advice, told some funny stories, and was just generally good to listen to, including one panel dedicated just to telling the story of how he got the Wheel of Time gig.

But the highlight of the con, for me, was The Pitch. Anyone could volunteer to throw a three-minute novel pitch, for a novel that’s complete or incomplete, and give it front of Moshe Feder and Brandon Sanderson. I only heard about it a few hours ahead of time, but I decided that the opportunity was too good to pass out. So between the panels I wrote out a quick outline to help me when I was on the spot.

We volunteers raised our hands and Brandon picked one of us at random to go first. That random person happened to be me, so I got to go up and throw out my pitch before seeing what anyone else’s pitch sounded like or seeing how kind or cruel Moshe or Brandon were. So I gave my three minute pitch, terrifying, a bit awkward, but I made it through the whole thing with only a few ums and ahs. I didn’t have time to get out the whole plot, but I got about halfway through to a good stopping point. My characters, uh, need a little work, so I concentrated mostly on the plot.

Both Moshe and Brandon were simultaneously nice and honest. Both for my pitch and everyone else’s they gave constructive criticism and you got a pretty good idea of their level of interest in the story. Both of them had their points about my story, and they were mostly on target. I didn’t describe my characters much, which is an area that I’d had trouble with in the manuscript itself as well (it’s been quite a while since I worked on it, it could use some polish in that area). Brandon thought one part of the plot was too much of an idiot plot–that one I didn’t agree with, but I can see how he would’ve thought that from the short pitch. They also pointed something out which I hadn’t thought of at all–my beginning is very much a thriller beginning, an ordinary guy with his life thrown into sudden and immediate danger, and putting him on the run. But, despite the things they pointed out as needing improvement, Moshe said he’d be interested in seeing the manuscript. I’ve been concentrating on short stories for quite a while but it seems this would be a good time to reawaken the novel writer in me.

And after the feedback, Moshe gave me a Jelly Rat (like a Swedish Fish, but with a wormtail), which was a nice touch.

Some of the pitches were smoother than others, but Moshe and Brandon found something to compliment and something suggest an improvement for each one. I’ll list some of the more prevailing threads here, for anyone who might learn from it:

1. Don’t be too vague. Editors don’t care about spoilers when they’re hearing a pitch. One of the writers was afraid of giving away details that would be stolen, but it left the pitch so vague that it meant nothing. Sentences like “and they did something” means that you should probably either leave that out entirely or flesh it out to something more specific.

2. Tell something about the characters. Most everyone can come up with an SF idea, and there’s no doubt that SF ideas are important, but there need to be characters that have the problems, that drive the story, and it’s the interactions between the characters and the idea that make the story really unique.

3. Try to include as many of the relevant details as possible. Granted this is really difficult when you have such a limited time limit, especially when it was an impromptu pitch in the first place. For instance, if you explain the climax of the story, and it depends on some major plot point that happens earlier, you’ll want to make sure you mentioned that plot point.

So that was my first editor pitch. I thought it went well, and I’m looking forward to sending something to Moshe a manuscript as soon as I can.

Anyway, back to the con. Then, Sunday was mostly centered around doing the autograph fanboy thing. I bought a copy of Warbreaker, and got it autographed by Brandon(who wrote it), Dan (who did the fantastic cover art), and Moshe (who edited it). On top of that, I bought a print of a really great piece of art by Dan, a portrait of Moiraine Damodred (from the Wheel of Time series). I didn’t intend to buy any art, but it was just so beautiful I couldn’t possibly turn it down. I need to get a really nice frame for it and hang it in my office over my desk.

I’ll definitely be going again next year.

Free Game Demo: A Stitch in Time

I meant to post this a couple weeks ago, but life intervened. You remember last month we interviewed Matt Kempke, independent game developer? Well, the free demo of his next game, a puzzle adventure called A Stitch in Time, is now available for download! You can also download the entire first game for free at the same location. If you like the games enough, I hope you’ll consider paying for the full version of A Stitch in Time when it becomes available.

Game Review: InFamous (PS3)

written by Melissa Shaw

In 2002, Sucker Punch Productions came out with a cartoonish children’s game for the PS2 called Sly Cooper and the Thievious Raccoonus, the first of a trio of Sly Cooper games. The title character was a thief who snuck around cities, climbed up buildings, and ran across wires. Sly’s loyal companions gave him intel and assigned him capers over a radio connection. The various games in the series featured elements like a villain dumping tar into the water supply, our hero following specific NPCs through a city without being spotted, and a blimp filled with “spice” gas whose evil purpose was to drive a city’s denizens insane.

Fast-forward to 2009, and InFamous, Sucker Punch’s new action-adventure game whose main character, Cole, prowls around a city, climbs up buildings, and runs across wires. His companions — some friendly, some hostile — give him intel and assign him capers over a cell phone. Some game elements include a villain dumping tar into the water supply, our hero following specific NPCs through the city without being spotted, and several zeppelins filled with toxic gas whose evil purpose is drive the city’s denizens insane.

To be fair, both the Sly Cooper series and InFamous are highly entertaining, and both offer a great deal more than just those similarities. But the family resemblance is striking enough to make you wonder why Sucker Punch felt so comfortable blatantly ripping off its own games, and why they didn’t at least file off the serial numbers and change enough details to make those familiar elements seem fresher. Maybe they didn’t expect any overlap in the audiences of the two games; InFamous is certainly a far more grown-up and darker game. Where the Sly Cooper games felt like bubblegum comics, InFamous has the feel of a graphic novel. (The Sucker Punch games also share a stylized form of cut-scenes made up of largely still images, with a voiceover narrative.)

The premise of InFamous is that Cole survives a bomb explosion that imbues him with various electrical powers: shooting lightning bolts, throwing energy grenades, and a host of other abilities he gains as you progress through the game. The city Cole lives in comprises three islands, which are quarantined because of a suspected infection from the bomb. Cole’s purpose is to fight the evil gangs who were also transmogrified by the bomb, to help restore order to the shattered city, and to try to find out who set the bomb and why he was affected the way he was.

An interesting game element is that of karma and choice: Cole often has two distinct choices when faced with certain situations, one of which will enhance his good karma, while the other will enhance his evil karma. Heading down either karma path leads to consequences exclusive to that path, in terms of the abilities you gain and the missions available to you. While the overall story is the same either way, there are some interesting differences; the evil karma path leads to the city’s inhabitants shouting insults at you and pelting you with rocks, and to a deeper explanation of the backstory between Cole and an evil sub-boss character, his ex-girlfriend, Sasha. The pinnacle of evil karma is the game’s eponymous “InFamous” ranking.

One of the best things about InFamous is its gameplay, which is fun, varied, and exhilarating. You can climb to the top of the highest building and leap off without getting hurt; in fact, you can slam into the ground in a satisfying attack that sends out a shock wave proportional to the distance you drop. Combat is challenging and unusual, with great visuals of the lightning powers (blue if you’re good, red if you’re evil). A late power in the game even lets you glide through the air for a short distance on electrical currents generated by your hands. Added to the electrical abilities are the game’s climbing moves, which you use extensively. (As Sly’s friend Bentley says in the Sly Cooper games, “The view is always better from the rooftops.”) Almost every vertical surface is climbable, which leads to a great variety of ways to travel around the city. The only downside to the gameplay is that it’s hard to prevent Cole from grabbing a ledge or pipe when you want to just drop straight down, which can get a bit annoying.

Empire City, the game’s setting, is beautifully realized. Its undamaged buildings are varied and convincing, and the effects of the blast — a ground-zero crater area, shattered and toppled buildings, and lots of rubble — are appropriately sobering and affecting. You see the destruction and the fear of the city’s inhabitants, and you want to do something to restore order.

Cole’s relationships with the NPCs are interesting, and they help advance the story. The twist at the end is unexpected but reasonable; it shows that the game’s creators really put some thought into not just the events of the game itself but the history leading up to them.

Overall, InFamous has a strong story, exciting and varied gameplay, and a well-realized setting. Despite game elements clearly borrowed from earlier Sucker Punch games, InFamous stands on its own as a satisfying action-adventure game.

Melissa Shaw’s short fiction has appeared in Asimov’s, Realms of Fantasy, Analog, and several anthologies. Melissa is a Clarion West graduate and a “Writers of the Future” contest winner. She is currently writing for an as-yet-unreleased video game.