DP FICTION #62A: “A Promise of Dying Embers” by Jordan Kurella

It is a long way down to the sea. A long way down, and treacherous. But I must make this journey today from my uncle’s castle, carrying his bones. I must make this journey, both for my uncle’s bargain, and for my own.

The way starts in the morning, when the frost’s sheen at the top of the mountain wants to blind me. This is the first obstacle of the day, to avoid the harsh winter sun as it shines against the rocks and the meagre grasses that dare peek out in my uncle’s deadlands. A place where I am one of the last living things.

One of the last living things still holding on.

I cradle his bones in my right arm, as my left one is the one that will need to hold the rope. The rope, this high on the mountain pass, which is now slick with frost and will become wet under my warm, living hand. The frost will fall off the rope as the seasons change down the mountain, as it will become warmer later.

The Mountain of Three Seasons carries its intent in its name.

I carry no weapon with me. I wear no armor. This is important, both for my task and for my uncle’s promise. I know I will find weapons later, down by the sea, in the cave that I seek. I know that armor has collected there, and gold, and bones.

And a dragon.

Or what is left of one.

The mountain path is narrow and sheer. The winds whip and whisper my death down below. They promise me things. They promise me, “Itta, no more loneliness.” “Itta, no more pain.” But I know these are lies. I know how my uncle lived.

I know that his pain did not end upon his first death.

So the wind’s whispering and promises go ignored as I travel down, down, down the mountain pass. I grip tight to the rope, grip tight to my uncle’s bones; my chill visible, my breath visible. Then less visible. Now invisible.

As I am now in spring.

*

It was spring when I came to live with my uncle, some ten years ago. I came from the lowlands. From the burned lands. From lands which will now be forever warm. Because dragon fire upturns not only treasure, but family.

My uncle welcomed me into his castle with a hand so cold, I thought I would never be warm again. His touch was like anticipation—it made my heart flutter, made my eyes grow wide with wonder. My eyes that took in his tapestries on every wall. Tapestries of unicorns and of knights and of dragons that hung so thick they made my boots whisper on the stone.

But I did not whisper. I turned to him, precocious as I was, a girl of seven. I turned to him and I asked, “Uncle, why is your hand like ice?”

“I am a ghost, my dear Itta,” he said. “I have been a ghost for many years.”

I was too young to be shocked by such things then. Too small to think the answer odd.

“How did you die?” I asked.

“Magic,” he said. “And I am kept here by magic, magic that I will teach you, and magic that you will help me do. Would you like that, my dear girl?”

Again, too young to disagree, I nodded. “I would, Uncle. Yes please.”

A young girl wants only to please her elders, after all.

What he taught me was how to read from books whose pages smelled sweet and were fragile in my fingers. Books that held stories of dragons, and the fighting of them. Then stories of old mages, and how they fought dragons, and then stories of powerful maidens and their own battles with the beasts.

Some three years later, I brought eggs to a boil for my supper.

“Would you like to kill a dragon, my dear Itta?” my uncle asked.

“Am I going to learn to kill a dragon, Uncle?” I asked back.

“Yes, my dear,” he said. “That is exactly the reason you are here.”

*

The reason I am here is to travel down the mountain, as the rope becomes wet, simply wet beneath my fingers, now that winter has gone. The reason I am here is to deliver my uncle’s bones to that cave by the sea; the cave holding such treasure, but I do not want this treasure. I want the dragon who keeps it.

I travel to this cave as the sheer pass tries to show me other promises. Crocuses here. Forget-me-nots there. Three daisies clinging to a rock, what a pretty thing they would be as a crown on someone’s head.

But this thought is a trap.

I seek no crown.

The daisies whisper to me. “Itta, Itta,” the daisies say. “Come, come and take me. Place the bones here. Surely they are too heavy a burden. Surely they are too heavy for you.”

This is another trick of the mountain pass. To unbalance me, to make me forget my promise to my uncle, to forget my task. Forget all it is I am meant to do. Without this task, I have no future—only my past. Only what I was.

So I say nothing to the daisies; I ignore their request. The path stretches longer and thinner out in front of me, and I must go. I hold fast to the rope as I look ahead. Look ahead into summer, where I will wander into tall grasses. Where I will follow the grasses as they lead to the sea, clutching my uncle’s bones tight to my chest. Hold them with my sword arm, my fighting arm, now holding my uncle close.

As I have every day since his death.

Every day since I refused to bury him.

I walk into summer, and pass through the tall grasses whose seeds tickle my nose, tickle my skin. My body writhes and twitches, but I do not drop what I carry. I cannot. I carry too precious a thing. I understand that.

I understand that all too well.

“Itta,” the grasses say, “lay down here with us. Stay a while. Look up at the bright beautiful sun. Let it warm you.”

But I do not. I will have a lifetime to look at the sun. I will have a lifetime to remember the feel of warmth upon me.

*

The days were warm when I learned the name of the dragon I was meant to kill. She was called Nomathstep and she kept a cave by the sea. A cave filled with the bones of wizards and knights, with their swords and their staves, with gold stolen from the villages she burned. Soon, after that meal of eggs and that talk of dragons, my reading went from stories of maidens killing dragons, to books on the anatomy of dragons, mages’ treatises on what sort of magic to use on a dragon, and, finally, what sort of sword a girl like me should wield.

For seven years, I knew I was to learn to kill a dragon. So every day, for seven years, I took a sword in my hand to practice what I’d read. I practiced against air. I practiced against tapestries of dragons. I practiced with visions of the stories of Nomathstep. Stories of her fire, of her fury, of her golden eyes. All this time, I caught my uncle watching me from his spellrooms. Rooms I was not permitted to enter. Rooms that felt like anticipation; simply being near them made my heart flutter, made my breath catch.

In all that time, in all that training. I never learned a single spell. Still, I kept my uncle’s castle clean, kept myself fed with eggs and chicken and wild onions. I never saw another person my age, never saw another person at all. But the stories, they continued to arrive. Through my uncle, through the books left in my own rooms.

And each night, like every night, my uncle asked me, “Are you ready yet to kill a dragon?”

And each night, after training, after chores, I answered, “Perhaps tomorrow.”

And then my uncle said, “Then tomorrow, I will teach you magic.”

But he never did.

Because.

Because my uncle was in love with Nomathstep; he did not want her to die.

I knew this in the way my uncle spoke of the dragon. In the way he spoke of her beautiful red scales, of her fathomless golden eyes. He often muttered about her in his spellrooms late at night when he thought I was not listening from my own room below. The castle crags were deep and no longer good for keeping secrets. My uncle muttered about her voice, how it was like to singing. He muttered about the feel of her scales under his hand, smooth, and silky, and warm.

I knew by all these utterances that he was in love with her.

I knew then what I had to do.

One day. Because love is greater than revenge.

*

Today I am walking to a cave by the sea. I have walked down the Mountain of Three Seasons, and now I must cross the sands under the hot, hot sun. The heat scorches my tongue and my throat. My hair, once drawn up away from my face, has fallen limp against my cheeks. Sweat trickles down my arms, down my back, pools in my boots. But I have not felt the heat I seek yet. I know this.

I know the real heat is yet to come.

I clutch my uncle’s bones close, my sword arm easily bearing the weight. But my sword arm aches for something else. For that sense of anticipation, for the chill of my uncle’s ghost when he stood near me. That ache will not leave, wherever I go. Whether in my uncle’s deadlands, or wherever my future takes me.

But this I know, with my promise to him and the one I make today, my uncle’s days of heartbreak are over. His longing. His curse. His sense of betrayal. The curse remained only until final death. And now that day has passed. And now his pain has ended.

The sands climb up to meet me, dunes rising higher and higher on the way to Nomathstep’s cave. This is what one does for love, so the stories say. They traverse the impossible, they ignore the lies and promises of others, walking toward the one they know is true. The one they know is their heart. Even when that heart is dying.

Even when that heart was pierced long ago.

My legs tremble like the tall grasses of the mountain’s summer. My lips shake like the winds of the mountain’s winter. But I carry on, on toward Nomathstep’s cave for the promise, the promise I made to myself, on the day I found my uncle gone. The cave mouth beckoning closer, ever closer to Nomathstep’s home.

*

The cave was where Nomathstep killed my uncle after an accord. The two of them had reached an impasse: that neither of them could continue to go on dragoning and wizarding as they had been, without further harm to the general nature of dragons or wizards. At the time, both of them had beating hearts, both of them spoke with heated words.

Nomathstep asked my uncle, “Is it in your nature to simply kill a thing for being what it is?”

And my uncle asked her back, “Is it in your nature to bargain?”

They spent two weeks in Nomathstep’s cave, talking, discussing, sharing food. They spent two weeks among the bones of those that meant to slay her, clad in their armor and robes, swords cast aside, gold and jewels piled high below them. My uncle remained, alive… for a time.

In the meantime, the villages went unlooted and unburnt. In the meantime, my uncle’s work went undone and untended. However, the two of them reached a different accord. They grew closer, far closer. So close that my uncle wrapped himself underneath Nomathstep’s great wing, and she held him gently in the crook of her claws.

They stayed like this for days, for many days, until my uncle finally said, “I will have to kill you, you understand.”

“And I, you,” Nomathstep said back. “And then will you leave me alone?”

“Of course,” my uncle said. “But I will kill you first.”

But as he tried to stand, as he tried to gather his staff, Nomathstep was faster, closer.

She went first.

She cursed my uncle to a death of loneliness on top of the Mountain of Three Seasons. And then, as the story goes, she pierced his heart with a burning claw, the same one that had held him close. The same one that had cradled him so gently. He died then and there, forever and forever banished to the castle on top of the mountain. To a death of loneliness —for many, many years.

Until I arrived.

The stories say that Nomathstep herself died of a broken heart some months later. That she’d refused to leave from her cave, refused to eat or to drink. Refused to pillage or to burn a single thing.

She went against her dragon’s nature.

And a dragon going against her nature dies.

*

Nomathstep is still dead when I arrive at her cave and she stirs. She opens one dead golden eye, no longer brilliant, no longer shining. Her red scales are shedding, coated in a film of salt, claws dulled and pitted, heart no longer able to warm the cave. She is blinking at the sunlight off the sea as I stand against it. And when she sees me, she rises to her full, terrifying height.

She fills the mouth of the cave, her yellowed, broken teeth baring down at me. Her dead eyes narrowed. A bellows of breath upon my face.

And she says, “Who dares disturb my last dying days?”

Oh, and I do tremble. I tremble as I hold my uncle’s bones in front of me. I do tremble in my lack of armor, with my lack of a sword.

“I am Itta,” I say. “Of the Mountain of Three Seasons. I bring you the bones of the wizard who lived there, who died there.”

Nomathstep takes a step back, her chest rattling with the effort of her undeath. She lowers her snout to me, sniffing me. My heart is so afraid, it tries to escape through my fingers, my throat, my stomach. The heartbeat is so strong, it rattles me, shakes me.

“You smell like him,” she says. “Like anticipation.”

Now her voice is like singing, melodious and mournful, as she lays down upon her pile of treasure. She lifts a wing, her lips cracking into a smile. She beckons me with to her a claw, her dead golden eyes kinder now, gentler now.

“Come, Itta of the Mountain,” Nomathstep says. “Bring my love to me and rest a while, so that we may remember him.”

The cave smells like dust and memory, like hot metal and decay. I settle down onto pile of old robes as she holds me in the crook of her claw, as she folds a flaking wing over me. I lean into the cooling embers of her heart. I know now that Nomathstep is truly dying, I know it by the rattle of her sigh as she holds my uncle’s bones between us.

*

My uncle’s bones are two of his femurs, six fingers, and what remains of his skull. I found them myself, found them one morning when I arrived in the kitchen to make tea. I found the bones resting on the table, at the place he always sat waiting for me. Waiting to ask if I was ready yet today to kill a dragon, and I would answer every day: perhaps tomorrow.

Every night, I would hear his heartbreak from his spellrooms.

My uncle was truly dead; ghosts born of heartbreak only live so long.

This I have learned, in all my reading, in all the books that smelled of sweet or leather. In all the books that felt like velvet or Nomathstep’s scales in my hands. But what I did not learn, in all my books, was how to grieve for a ghost. Was how to take what remained of my uncle and cry for him, to do what he would have wanted.

To do what I would have wanted.

So I took the skull and the femurs and the six fingers. I wrapped them in a small dragon tapestry. I tied them neatly with twine. I refused to bury my uncle. I could not. As lonely as my uncle’s deadlands had always been, I was not ready to be alone.

My uncle had spoken often of the path down the Mountain of Three Seasons. The winds that whispered death, the tricks the flowers played, the promises of the grasses. And finally, the death of the sun. He said he tried to follow the path several times, but he could not make the journey himself.

I spent fourteen days in my uncle’s deadlands, carrying his bones. Fourteen days of loneliness, fourteen days of chicken and eggs and wild onions. All these days with no conversation, with my heart pierced over and over in my chest. All these days, I knew I had to walk the path myself. That I had to take my uncle’s bones to the dragon that he loved. To Nomathstep.

I had to end the curse.

This was my promise.

I had to end the curse and begin my own life. To save Nomathstep from her own heartbreak, to return the bones of the one she loved. I must save myself from the same, from heartbreak. I must cease cleaning an empty castle, one no longer haunted. Cease haunting the castle myself with my own wails and moans. A new life for me would not begin until I left my uncle’s deadlands; it would not begin until I put his bones to rest.

Until I saved another from his fate.

Saved both of us.

*

Both of us spend the afternoon watching the sun it passed into evening, then into night. Once darkness falls, Nomathstep stirs. Her wing cracks and shakes as it pulls away from me; her heart no colder than it was some hours ago. When she speaks, her voice is that same mournful song, but her breath is no longer that bellows. It is a kind heat, a summer wind.

“You are a good girl, Itta,” Nomathstep says. “You are a very good girl.”

“I know,” I say.

“You would make a terrible wizard.”

“I know this, too,” I say.

“But you will make a dragon very happy one day,” she says.

“Maybe,” I say.

“You will.” Nomathstep smiles then. She stands and reaches out with one of her dull and pitted claws. “I will take what is mine: the man I love. You will take what is yours: this cave.”

I offer her the tapestry, the tapestry containing what remains of my uncle. She takes it and holds it in her claws with the kind of gentleness as I have only imagined in books, in stories. The very sight of it makes my heart sting with tears.

“You will make a dragon very happy one day,” she says. “But only the right one.”

And then Nomathstep, love of my uncle’s life, terror of all the land, leaves me in this, my cave. And then she flies out, out over the dark, dark sea.

*

It is a difficult way to my cave by the sea. A difficult way, and treacherous. I have slain many dragons who have tried to claim what is mine, many dragons who tried to take, rather than bargain. But one day, the right one will find me. This was Nomathstep’s promise. One will find me, and we will share her legacy, and all that she left behind.


© 2020 by Jordan Kurella

Jordan Kurella is a queer and disabled author who has lived all over the world (including Moscow and Manhattan). In their past lives, they were a barista, radio DJ, and social worker. Their stories have been featured in Apex, Beneath Ceaseless Skies, and Strange Horizons Magazines. You can find them on Twitter @jskurella.


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BOOK REVIEW: The Lightning Thief by Rick Riordan

written by David Steffen

The Lightning Thief is a 2005 modern day fantasy story about modern-day children of the ancient Greek gods living in the United States, which was adapted into a 2010 feature film as well as a 2014 Broadway musical.

Percy Jackson is a well-meaning but troubled teen who has been kicked out of five schools in six years for his impulsive behavior. He’s dyslexic and has ADHD and lives with his mom alone, his father having left when he was very young.

On a field trip to the Smithsonian the substitute teacher Mrs. Dodds draws him away from the group and transforms into a monster and tries to attack him. Percy manages to kill the monster with the help of a pen that magically and unexpectedly turns into a sword.

Soon he’s drawn into a hidden world of demigods, children of the ancient Greek gods, who have some of the powers of their godly parents but are still mortal and attract the attention of every monster in the area.

The book is a fun update to the old mythology, bringing it into the modern world and adding new layers of mythology on the old. It’s fun, appealing for kids, and gives representation for kids with dyslexia and/or ADHD, these being traits common to the children of the gods in this world. It’s a fun book, and the start of a series if you like it there are more where that came from.

MUSIC VIDEO DRILLDOWN #2: Never Really Over by Katy Perry

written by David Steffen

This is the second in a new series that I’m very excited about wherein I examine a music video by a well-known artist as a short film, trying to identify the story arcs and the character motivations, and consider the larger implications of things that we get glimpses of in the story. 

This time I will be discussing the 2019 fantasy film Never Really Over by Katy Perry about extreme measures taken to recover from depression after a breakup.

The film begins as a woman (Katy Perry) approaches a well-maintained bus stop on a country road marked with a modified yin-yang symbol that incorporates (cartoon-style) hearts in it. The heart sigil is a recurring motif throughout the film, visible from almost the first frame. She presses the call button at the stop and we get our first hint of the supernatural as the button exudes more heart-shapes into the air and in the space of another breath a VW Bus van arrives with another of the modified heart yin-yang on it. The van itself, besides its instant arrival, is notable in that it seems to run completely silently and its exhaust seems to be comprised of stylized sparkles–presumably this van runs very cleanly.

The van and its passenger are welcomed into a gated compound by people in loose, brightly colored clothing into a beautiful, grassy, tree-lined property, which appears to be a retreat or a commune. Alone in her spacious quarters, our protagonist laments “losing my self control, you’re starting to trickle back in” as she remembers the man from which she had a traumatic breakup from two years ago still isn’t over him. She is here for that express purpose, to recover from this traumatic event, but in these early moments she appears to be held prisoner by her longing for what was, gazing at a sketch of their matching tattooed hands and at the words “LET IT GO” etched in glass by her window as the other residents of the commune practice Tai chi outside on the lawn. “Cross my heart” she promises to herself that she won’t “fall down the rabbit hole”.

Their tattoos are a central and vital image in the story. His tattoo is in the palm of his left hand, and has a half-heart with a jagged boundary with the word “MISS”, and hers is the other matching half of the heart on her right hand with the word “YOU”. This seems an odd choice to me for a couple in love, since the entire message “MISS YOU” is only readable when their hands are together and the heart is complete, and when they are apart the half-heart is apparent but the words inside don’t form a complete thought alone. Even when they were together in the throes of love and at the tattoo parlor getting inked, were they even in that moment anticipating their breakup that they choose such melancholy sentiments that constantly remind them of their longing for each other and even more so when they are together and have no reason for such longing? Is this a hint at why they end up breaking up, that they are more in love with the idea of being together than they are each actually in love with , so that even when they are together their longing is still unfulfilled?

Soon she escapes from the isolation of her room and finds some solace in the social activities. Some of them are what you might expect at such a retreat (such as tai chi and dancing) while others appear somewhat baffling apart from being heart-laden metaphors for romantic struggle, such as tug-of-war with a heart-shaped hoops on either end of a chain. She also tries facial acupuncture and cupping therapy (with heart-shaped cups, natch).

But the most speculative of the therapies is the heart grove. Those participating in the heart grove wear devices around their eyes that look like eyeglasses but which harvest their anguished tears. These tears are then used to water the heart-fruits which are not only shaped like stylized hearts but actually throb with a “lub-dub” rhythm like actual hearts (but otherwise resemble apples). The heart-fruits have battles tied to the branches around them so that the fruit grows inside the bottles.

The next section is two scenes interspersed at intervals, though the ordering of the two is not clear. One shows our protagonist at a solemn campfire gathering, where a liquor has been made from the heart-fruits. One might expect that each person would drink from the bottle that they have personally tended, but before drinking they pass the bottles around, perhaps at random. Perhaps the best medicine for heartbreak is empathy, and drinking this liquor allows them to feel what the one who tended that fruit feels. After drinking their backs arch and they look up to the sky in what appears to be a spiritual epiphany.

The other scene interspersed with that shows our protagonist and her fellow residents dancing in a grassy field. She, for the first time in the film, appears to be genuinely happy and the entire dance centers completely around her (at turns joyous and sometimes boisterously grim as the dancers seem to mime self-harm in the form of stabbing themselves in the abdomen). It is never explained why she seems to suddenly be the center of all of the attention after having been a member of the crowd for the rest of the film proceeding this, but this question too may be answered by the epilogue where she is exiting the retreat compound alone on foot. Presumably she is believed to have been cured of her mental malady by the treatments she has received therein, and the gathering in the grass is meant to celebrate this and give her a joyous sendoff. Whether she has decided she is cured on her own or through consensus of others or some kind of authority at the compound is unclear, the question of who has organized this place and keeps it running is entirely unanswered.

In that final scene as she is walking along the road, the sparkle van passes by headed into the compound. She turns to glance back at it and she sees a tattoo hand with a fractured half-heart and the word “MISS” inside it. Her cured state appears to have been illusory in the face of seeing her beloved again, because she rushes to follow the van as the scene ends. This, combined with the title Never Really Over seems to imply that she will never be free of her heartache, that relapse is at any moment only one decision away, which in some ways mirrors twelve-step program philosophy such as AA–alcoholics never stop being alcoholics, the best they can hope for is to be “recovering alcoholics” who know that they can never allow themselves to drink again.

But the message of the end is overturned once again when you consider the image of the hand. The man’s tattoo shown in her flashbacks at the beginning is on his left hand, while this tattoo is on his right. One might wonder if perhaps this was merely an error in the film, that they showed a mirror image of the hand by accident or convenience. But, no, even this theory does not prove out, because the word “MISS” is not reversed, but the heart fragment itself is reversed.

Given these details it seems unlikely to be a mistake by the filmmakers, but then what is the meaning of this. It seems to be unclear and left up to the interpretation of the viewer.

Is it possible that the man has a tattoo on BOTH hands? Did he always have the second tattoo, or did he add that tattoo after the breakup? Is the purpose of the second tattoo to fit with the first one, to form the phrase “MISS MISS” in a complete heart? Has he since had a relationship with someone else whom he the “___ MISS” tattoo forms a complete thought? What thought would that be? “YOU MISS” perhaps? Or was this tattoo simply meant as a commentary on the meaningless of love and its sentiments in general, or an attempt to since his transporation into the commune suggests that’s not the case?

Or, is it possible that this isn’t him? Maybe there is some kind of social movement of the time that involves tattooing non-sequitor words-in-hearts on one’s hands? Or perhaps someone who knows about their relationship is sending in someone to trick her–but to what end? To lure her back into the commune and keep her there? To test her resolve and prove that she is not cured? I am curious what others think about the meaning of this because I am honestly not sure!

(Next up in the Music Video Drilldown series will be Bad Blood by Taylor Swift)

MUSIC VIDEO DRILLDOWN #1: Tightrope by Janelle Monáe

written by David Steffen

This is the first in a new series that I’m very excited about wherein I examine a music video by a well-known artist as a short film, trying to identify the story arcs and the character motivations, and consider the larger implications of things that we get glimpses of in the story. My favorite art (whether music, painting, writing, crafting) has always been art that I can find a story in, so in this series of articles I aim to celebrate the story in music. If there are any any speculative fiction music videos that you would like to suggest for a future review, leave a link in the comments! Keep in mind the “speculative fiction” part, there should be something science fictional or fantastical happening, and it can’t just be people on a stage singing and dancing only or I can’t find a plot in that.

For this inaugural review I will be discussing the 2010 fantasy dystopia film Tightrope by Janelle Monáe featuring Leftfoot (aka Big Boi*), that takes place in the an asylum called The Palace of the Dogs. As the prologue says “Dancing has long been forbidden for its subversive effects on the residents and its tendency to lead to illegal magical practices.”. It’s not clear whether these things are forbidden in the asylum specifically or in the world in general, but the fact that magic is “illegal” seems to imply that there is enough evidence of it to necessitate legal structures that forbid it.

The opening shot shows two men sitting on a bench–one reading a book and the other tossing a ball in the air, and we witness the first magic of the film when the ball refuses to come down. Shortly after this we meet our protagonist, the young and dapper revolutionary Janelle Monáe (played by themself) confined to their room and avoiding the baleful scrutiny of the nurse distributing medications in the hallway (given the rest of the film, these are presumably sedatives to keep the residents under control), followed at a distance by a pair of ominous mirror-faced cloaked figures. Monáe quickly reveals themself to be a rebel in the eyes of the viewer because they are already dancing in the confines of their room, and we see images of other residents tapping their feet and hands in other rooms. Clearly our protagonist has a powerful influence on the other residents and the power to be a revolutionary in even such a confining environment. They are also clearly not just any resident, given that they have a copy of the blueprints of the asylum in their room–were they one of the architects of this place and allowed to keep the blueprints as a reminder of their debt to the other residents? Or perhaps the asylum’s power to confine them is limited enough that they can’t stop our protagonist from showing some degree of freedom as shown in the blueprints and their unlocked door.

Monáe gives themself a pep talk in the mirror before donning their tuxedo jacket (one can say any number of things about this asylum but its residents are certainly well-dressed and well-groomed!) and heading out into the hallway to wage war against the authority figures. They begin dancing in the hallway where anyone could see them, singing about the tightrope that they walk on every day, and their singing draws four more well-dressed revolutionaries from their rooms who are presumably her generals in this war. Despite flaunting their dance in the hallways they still show some measure of caution at this stage, as they pause their musical revolution when the mirror-faced figures pass by.

The action rises when the leader and their generals reach the large gathering space where the rest of the revolution has been waiting for them under the leadership of another leader (Leftfoot), and together they increase both their violations of the law and also their power generated from their illegal magical practices. The crowd seems to draw power from this illicit action.

Unfortunately, the crowd’s revelry draws the attention of the nurse who reports to the mirror-faced figures. Monáe, still calm, escapes them by walking through a solid wall (an ability which, while powerful, leaves an easy trail to follow in the form of an extra tuxedo plastered to the wall) and out into the surrounding woods and the mirror-faced figures follow them and back into the asylum.

The mirror-faced figures escort Monáe back to their room where the blueprints are now laid on the table instead of hung on the wall, and show Monáe’s name labeled in one of the rooms and with a note that says “Walls (…) finish FR. RES ROOM #1, WERE NEVER COMPLETED — NOT NEEDED”. This may explain why the asylum seems to be lacking architectural security features–it seems (to me) that this facility may have been built specifically with the goal of confining Monáe and, given their ability to walk through walls, the walls (and locking doors) provide no security at all, and so the mirror-faced figures themselves may be the only thing standing between Monáe and the outside world.

I get the impression that Monáe could leave, on their own, any time they wish, but they clearly have great affection for the other residents, and they do not want to leave their compatriots. The mirror-faced figures are there to keep Monáe in check and to remind Monáe of their responsibility, and to keep Monáe from simply leading a crowd out the front door, but in return Monáe also shows their own display of power to show them that the asylum’s control over them is shaky at best.

Even as Monáe is again confined to their room, the revelry continues in the gathering place, and Monáe is also there with them. Even physical isolation from the group cannot take away their power. As the film ends, Monáe’s generals dance openly in the hallway (the large gathering having apparently finally dispersed) and Monáe gives a long look at the camera as if to say “this isn’t over”.

I very much look forward to the sequel!

(Next up in the Music Video Drilldown series will be “Never Really Over” by Katy Perry)

*-In the original posting of this story I hadn’t realized Leftfoot was an alias of Big Boi, this is correct now–thank you for pointing that out in the comments Kurt!

MOVIE REVIEW: Star Wars: The Rise of Skywalker

written by David Steffen

Star Wars: The Rise of Skywalker is the 9th and final movie in the “main” numbered episodes of the Star Wars Franchise that largely centers around the rebels vs the Empire. Between this and the last movie a strange message has been broadcast which has the appearance of being Emperor Palpatine (Ian McDirmid), the leader of the Empire in the original trilogy. Is this a hoax or has Palpatine actually survived somehow? It all appears to be part of a plan to take the First Order revival of the empire to again make it a galaxy-spanning dictatorship. Kylo Ren (Adam Driver), the leader of the First Order rises to take his place at the helm of this new Empire.

Rey (Daisy Ridley), the last Jedi after the death of Luke Skywalker (Mark Hamill) in the previous film, is trying to complete her Jedi training under the tutelage of General Leia Organa (Carrie Fisher, who had passed away before filming but is present in the film through repurposed footage from The Force Awakens). Rey and her fellow soldiers in the war seek out an Imperial Wayfinder, the only way they know to find the stronghold where Palpatine has supposedly been revived.

While the previous movie Episode 8, The Last Jedi, was directed by Rian Johnson, this one returned to being directed by J.J. Abrams (who directed Episode 7, The Force Awakens). The contrast is stark. Although there was a lot to love about The Force Awakens (primarily the more diverse cast) the plot had been very rehashed, almost an exact copy of A New Hope with different characters swapped in. The Last Jedi was probably my favorite in the series because I felt like it took more risks, told new angles on stories that weren’t just exactly what any fan could have guessed–it was clearly aware of the history of the movies and it played with those expectations by setting something up that you think you know where it’s going, and then going a different way instead. The Rise of Skywalker, you could tell it was back in Abrams hands primarily because it again did not take any risks, and largely did pretty much what any fan could have guessed. It had its moments, there were big epic battles with flashy special effects and some solid character moments, but overall it ended up leaving me feeling unaffected rather than moved. It felt like Abrams was trying to undo some of the amazing work from the last movie by suddenly downplaying characters that had played a huge role in the last one, retconning moments from the last one that were big character developments and trying to turn them into something trivial. I was hoping for something much more moving for the final installment of the main series.

If you’re a Star Wars fan I would certainly not try to talk you out of seeing it! It is the final installment after all! But, for myself, I might never rewatch this one, while I would happily rewatch The Last Jedi every week.

TV REVIEW: What We Do in the Shadows Season 1

written by David Steffen

What We Do in the Shadows is an original TV series, a spinoff of the 2014 movie of the same title (reviewed here). Season one aired on FX between March 2019 and May 2019, and it has been renewed for a second season, airing soon.

Similar to the movie, the format of the TV series is a comedy/horror mockumentary following vampire flatmates, in this case in Staten Island in New York City, rather than Wellington, New Zealand.

Nandor the Relentless (Kayvan Novak) considers himself the leader of the group, originally a solder of the Ottoman Empire. Nadja (Natasia Demitriou) is the woman of the group, often more practical than the others (my favorite of the group). Laszlo (Matt Berry) was originally an English nobleman, turned to a vampire by Nadja. Colin Robinson (Mark Proksch) is an energy vampire that drains people’s life essences by boring or enraging them, and his abilities even work on vampires. Guillermo (Harvey Guillén) is Nandor’s human familiar, who runs daytime errands for his master in return for the promise of being turned into a vampire.

The TV series has a very similar sense of humor to the movie, while expanding the worldbuilding and premise, such as the adding the existence of energy vampires, and more about the vampire social hierarchy when a high-ranking vampire comes to visit. The cast and the writing are fabulous and I will be very happy to watch more of this show as it airs.

Announcement: Diabolical Plots Has an Assistant Editor!

written by David Steffen

For most of its existence, Diabolical Plots has had one person, me, behind the curtain, with the occasional nonfiction contributor and of course the fiction writers. In the last couple of years we have started to shift that policy and have taken on first readers (aka slushreaders) who help out during the submission window to help narrow down the huge submission queue (1400 submissions in our 2019 window) to something more manageable to find the final 24 selections.

One of the first readers this year was Ziv Wities, who was a very prolific reader of the stories and who had a good eye for a story (in my opinion, of course). Since then, he has volunteered to take on extra work at Diabolical Plots as well, including helping edit the individual Year Six stories, helping find a new artist for the cover of this year’s Long List Anthology, and other things along those lines. We are currently talking about other things he could do, which we will surely announce in due time. You can take a moment to congratulate Ziv on Twitter at his handle @QuiteVague or anywhere else you see him online!

DP FICTION #61B: “The Old Ones, Great and Small” by Rajiv Moté

School’s out, and everybody wants to see the Great Old Ones: the line into the Miskatonic Zoo doubles back and winds out the gates. The American and Massachusetts flags barely flutter above the gate, and the sun today is merciless in a cloudless sky. I ask my grandchildren, Caleb and Cody, if they wouldn’t rather go to a museum or park, catch a ball game, or go anywhere at all less crowded, but they won’t be swayed. The zoo has been closed for renovations for two years now, and they want to see the Great Old Ones in their new, “natural” habitats.

It was originally built as a prison. It looked the part even when they opened it to public tours, back when I was a baby. It hadn’t done much to change its look in the last 70 years. I’m almost as curious as my grandkids. I’m old enough to have seen America stumble toward evolved attitudes on many things, and the Old Races are a good example. It always starts with fear. Horrors lurking in the dark. And then something shines a light on that fear, and once we see it, we can face it, fight it, drag it into the sunshine, and conquer it. And once we’re not afraid anymore, we can afford to be generous. We make accommodations. We give the object of our fear a place in society—as long as it can never threaten us again. So now the prison for monsters has become a habitat for exotic animals. It happened in a generation.

There is news footage of me, from when I was three, at the newly renamed Miskatonic Zoo. My parents stood behind me, and I toddled up to the thick pane of glass, behind which, under bright lights, was a Shoggoth as big as a moving van. In the footage, I slapped my chubby hands on the glass, and the Shoggoth’s pseudopods shot out and flattened against the barrier, eyes and tendrils forming and dissolving in a frenzy. I laughed, and the camera zoomed in on my innocent delight. The footage was played and replayed. I won’t take credit for changing the attitude of a nation, but I was in an image representing that change. Even today, my claim to minor fame is as “that baby laughing at the Shoggoth.”

From our place in line, we see a metal stair leading to a platform, just inside the gate. A Shoggoth waits under the platform while groups of visitors climb into the howdah on its back. That’s new. A teenage kid in a Miskatonic Zoo uniform shouts something inaudible, and the Shoggoth slowly flows down one of the paths, pausing to let families with strollers pass. Another Shoggoth shambles up to the platform to receive the next riders. Our scientists learned the command language from the Elder Things, at least enough to make the creatures useful. It looks like we’ve progressed since then. They say the Shoggoths started as the Elder Things’ slaves. Now they’re ours. We keep the Elder Things well away from the Shoggoths, of course. Fool us once, et cetera et cetera.

The kid at the counter waves me and the boys through the entrance without taking my credit card, saying “Welcome back, Mister Holyoke!” There is—or was—a screen inside the receiving lobby playing the footage of the three-year-old me with the Shoggoth. They use it in the Visitors Center introductory video too. I can see that Chris and Cody enjoy the conferred status from being with me. I admit it makes me stand a little taller too. It’s the little things, at my age.

The park has changed considerably. Habitats constructed to be “more suitable for the animals’ health and well-being” is a newer concern. Miskatonic now has a school of marine biology as well as zoology, and where once the research was geared toward how to contain these creatures, now it’s about their ecology, physiology, and health.

The Deep One house is completely new. Before, it was a bare, concrete-and-glass enclosure with a cement floor and a murky pool, more for wading than swimming. The fish-men wore collars and cuffs, and the males were locked into kilt-like garments after complaints that visitors were disturbed by the size of their genitals. Now they are unshackled, and let it all fly free. In the lobby there’s an information mural, and an educational video featuring a popular actress, about Deep One reproduction and interbreeding, which doesn’t shy away from the dark history of sexual assault before the species and their half-breed descendants were rounded up. The new, two-level habitat has a facade replica of decrepit Innsmouth buildings and piers, and even an artificial reef some distance off the “shore.” The water’s depth is four or five times the height of an adult, and the bottom is decorated with sea grasses, replicas of sunken ruins, broken columns, and various small, bottom-dwelling marine creatures.

I can’t help but feel that the enriched enclosure is mostly for the benefit of the zoo visitors. The Deep Ones sit as they always had, huddled in small groups on the pier or on the reef, as though they were still shackled together. They stare at nothing, pointedly ignoring all the kids tapping on the glass. As we watch, one of the reef-sitters rolls into the water and paces the tank, as far back from the glass as possible. Back and forth it swims, traveling end to end in seconds with the barest flick of its webbed fingers and toes.

“Stop it, boys,” I say to Chris and Cody, who have joined the other knockers.

“But Grampa,” Cody says. “You did this, and now you’re famous!”

“Just stop bothering the poor thing.” Poor thing. I guess I’m part of the shift. There are no half-breeds in the zoo anymore—I’m not sure what was done with them—but the way these creatures sit in their little circles, not seeming to communicate or do anything, ignoring the constant clamor of children, their bulging eyes staring at nothing and their plump, fishy lips in a permanent “O” of surprise—well, it’s disturbing. I dislike seeing apes in captivity too. A little too human for comfort.

I know I’m projecting. I’m retired, and my main occupation now is keeping my grandchildren occupied while their parents are at work. Otherwise, I do a lot of sitting in silence too, everything behind me, not much ahead.

At the far end of the underwater viewing deck, a sign above a bank of elevators reads “To Father Dagon.” The Shoggoths, Elder Things, Deep Ones, ghouls, nightgaunts, and the fungi from Yuggoth are one thing, but people come to the Miskatonic Zoo to see the colossal Great Old Ones. The zoo houses two of the three “gods” of the Deep Ones—the third, Mother Hydra, is the main attraction in the Stockholm aquarium. Chris and Cody each take an arm and pull me to the elevators. The elevator car’s far wall is glass, and etched into it is a design like the veins of a leaf. An Elder Sign. The Sign is stamped somewhere into all the enclosures, but are most obvious surrounding the Great Old Ones. How they work is still being studied. But they do work. They were the key to keeping the creatures under control.

The elevator slowly descends a concrete shaft while overhead audio describes Father Dagon: how he was captured, his diet, the genetic similarities to the Deep Ones, and evidence for and against him being a mature organism of the same species.

Dagon was the first of the Old Races humanity faced head-on. When he attacked an oil drilling rig, it drew the Great Old Ones out of the shadows and into conflict with American interests. It was just what the nation needed: a monster to target with its military machine, the cost of which was becoming harder to justify to the American people. We uncovered conspiracies, rounded up cultists, weaponized their eldritch lore, and hunted down monsters wherever they lurked. It created jobs, stoked national pride, and returned America to global relevance.

Finally the concrete gives way to the blue-green lighted waters of the tank. Unlike the Deep One enclosure, this tank is unadorned, and massive chains attached to enormous eyebolts in the walls descend into the depths. We see the top of Dagon’s spiny head first. Great spikes webbed with fins crown his head and descend in rows down his muscled back. The elevator sinks slowly, putting us at the level of his huge, bulbous eyes and shark-toothed maw, big enough to swallow the entire elevator car. An Elder Sign-studded collar, just beneath his gill slits, is attached by chains to the walls, keeping the Great Old One immobile.

The elevator pauses so everyone can pose in mock terror for photos.

Then the elevator continues, giving us a full view of all 20 yards of his serpentine body and webbed limbs. Dagon is chained at several points to the wall, and his tank offers little room to move anyway. I’d read there are already protests. Animal rights activists compare Dagon’s captivity to how veal is raised, and there is speculation that the creature might even be sentient. Serious academics use the word “genocide.” And yet I think this manner of holding him seems somehow more respectful. It acknowledges the giant, ancient creature’s power, the threat he could pose.

Then I see the divers. Marine biology students are swimming in the tank, taking scale samples, drawing blood, and scraping parasites from Dagon’s body. Dagon isn’t being shown respect.

He’s being studied.

The elevator reverses direction at the beast’s clawed, webbed feet. During its slow ascent, I stare at Dagon, trying to see the sanity-splitting horror it once was. It is freakishly huge. It has an as-yet inexplicable sensitivity to a particular glyph. But other than that… “Poor thing” indeed.

“Can we see Cthulhu now?” Cody says, just as Chris says “Shoggoth ride!”

The schedule decides it. The next Cthulhu showing is in 20 minutes, so we make our way to the R’lyeh Amphitheater, hurrying past the touch-and-learn displays of non-Euclidean geometry so we can get “good” seats in the splash zone. The amphitheater dominates the zoo campus. A semicircle of concrete steps provides seating for hundreds, and before it rises an artful jumble of greenish masonry blocks glistening in the sun. They feature the same eye-twisting angles and planes from the touch-and-learn exhibit. In the middle of that jumble is the monolith, a darker block of stone as big as a medium-sized office building. It is carved, bottom to top, with an Elder Sign. Floodlights and fog machines set an eldritch, otherworldly atmosphere. The renovation added drama to the show. In past years, Cthulhu was kept in a tank like Dagon’s.

At noon on the dot, the fog machines belch out a dense cloud of vapor, and the floodlights cycle from green to blue to red. A deep male voice booms from hidden speakers, somehow wringing torturous Aklo words through a New England accent. “Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn.” A beat later, a woman’s voice translates. “In his house in R’lyeh, dead Cthulhu waits dreaming.” Applause. Ominous music builds as the fog cloud clears, and then the monolith splits down the middle, the two halves slowly separating. Black smoke pours forth. Then, to the screams and cheers of the audience, Great Cthulhu scrambles out onto the masonry.

Everyone has seen the videos. We all know what he looks like. The octopus head, the dragon wings, the soggy, semi-gelatinous flesh in a manlike shape. He lurches forward, tentacles waving, arms reaching, straining vainly against the enormous shackles that confine him to the stage. Still, his sheer size makes him impressive. If allowed to stand erect, he would dwarf even the monolith.

“What’s that thing on his head?” Chris asks me.

A metal band fits Cthulhu like a crown, but from certain angles you can see that it is held in place by prongs piercing his glob of a cranium. “That’s so he keeps his dreams to himself,” I answer. Cthulhu is the first truly psychic organism studied by biologists and neuroscientists. The research to block his madness-inducing thoughts yielded interesting side discoveries, and mind-to-mind communication among humans is now discussed as a real possibility, with revolutionary consequences.

Cthulhu screeches and blubbers as he strains against his bonds. But they are so obviously secure, that the initial shock of his charge gives way to quiet contemplation of this huge, alien organism. There is no more drama. The rest of the show is devoted to the science, including his disabled telepathy, his not-quite-solid tissue structure, and his probable extraterrestrial origins. His human handlers, so tiny standing beside him, demonstrate how they’ve trained him with simple commands through his neural link. The show concludes with him shambling back into his monolith until the next show. “Cthulhu the dancing bear,” quipped one reviewer on the news.

Chris and Cody loved it, but it was a show geared towards children. It left me melancholy. I keep feeling that something has been lost. Our humility, maybe. Our caution. Or maybe just our sense of awe. Are horror and wonder two sides of the same coin, a coin we’ve put into a hydraulic press to stamp with a logo, turning it into a souvenir? But these are things old men say when the world has outpaced them. It’s rank nostalgia, something Chris and Cody wouldn’t understand. I keep these thoughts to myself.

The line to ride a Shoggoth is long. Many of the visitors at the Cthulhu show had the same idea. I give Cody some money to buy us all ice cream while Chris and I stand in line. Four Shoggoths are queued for the platform. Previous passengers exit the howdah via the opposite platform and stair, behind. With their ever-shifting, amorphous bodies, I can’t tell one of the creatures from another. They had been bred as slaves, I’d read, but at some point they rebelled against their Elder Thing masters. So these protoplasmic masses of eyes and tendrils have some sense of their condition. They are sentient. Now they are pony rides.

Psychologists say coherent human memories don’t go back before the age of about four. My memory of my first encounter with a Shoggoth is surely a product of my imagination and that briefly famous video. In that invented memory, I’m a brave little boy, laughing in the face of an unspeakable horror. I know it was ignorance, not bravery, but it makes me feel good about myself. Proud. I was in the news, and in some small way, I’d helped set the tone for the new, fearless American Golden Age. Put that way, it’s as much accomplishment as any could hope for. I wondered what challenges my grandchildren would face. What would be the fear that spurs their generation to great deeds? Or maybe they’d find a different path to greatness.

We had long since finished our ice cream and held each other’s place in line for bathroom breaks when we finally reach the stair, and then, the platform. A teenager—not the one we saw from outside—opens a gate in the howdah to let out the returning passengers, and then lets us climb aboard. When we all take our seats, the kid utters an Aklo command, and our Shoggoth lumbers forward.

While Chris and Cody record videos of ghouls running alongside us on the other side of a fence, I stare over the railing at the squishy mess that is the Shoggoth beneath us. Eyes, tendrils, ripples of murky color. Ignoring the sign to keep inside the railing, I reach over, fingers splayed, and hold my hand above the creature’s writhing mass.

An eye surfaces from its hide.

It regards my hand without blinking, without dissolving back into its goo. I stare back. It’s impossible to attribute expression or emotion to a Shoggoth’s eyes. There just aren’t enough common reference points with humans. But I wonder, is this my Shoggoth? Did it recognize me? And if it did, what—if any—relationship does our intersecting histories imply between us? I am 76 years old, retired, and I now spend most of my time looking after pre-teen children. I feel a sudden craving for contact with something older than me, something with a perspective that comes from a time people now refer to as “history.” Impulsively, I lean over and try to touch the Shoggoth.

Immediately the eyeball vanishes. The mottled jelly that consumed it quivers and retreats from my touch. I wince. “I didn’t mean to scare you,” I mutter.

“Sir, please keep your hands inside the railing,” the teenager says with the rote cadence of recitation.

I do as I’m told. The quivering subsides, and the Shoggoth lumbers along. While my great-grandchildren laugh, and the ghouls running alongside us howl, I lean back in my seat and close my eyes against the sun, shielding them from the light, but luxuriating in the warmth. I take a nap without any dreams at all.


© 2019 by Rajiv Moté

Author’s Note: I love H.P. Lovecraft’s monstrous, unknowable, unmentionable, indescribable horrors that lurk beyond the edge of comprehension. They’re beings who, by their very existence, invalidate our significance. They threaten our sense of identity and place. They’re the ultimate Other. But unlike Lovecraft’s doomed protagonists, humans tend to meet existential threats, perceived or otherwise, aggressively. What we don’t annihilate, we dominate, subjugate, commodify, and monetize. And only when we feel safe do we finally consider trying to understand the Other.

Rajiv Moté is a writer living in Chicago with his wife, daughter, and puppy. His stories make appearances in Cast of Wonders, Metaphorosis, McSweeney’s Internet Tendency, Truancy, and others, and he has served as a slush-reading Badger for Shimmer. During the day, he gathers source material by masquerading as a software engineering manager. He scrapes off excess words on Twitter at @RajivMote, and occasionally realizes he should put some effort into rajivmote.com.


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The “Diabolical Plots” Anthologies on Sale

written by David Steffen

Since there’s going to be a lot of people at home a lot more than usual in the near future, we’ve put the Diabolical Plots anthologies on sale for 99 cents USD (or similar value in other currencies) at all ebook vendors. (That is the “Diabolical Plots” anthologies collecting the stories that are published on the Diabolical Plots site itself, not at this point the Long List Anthologies). Check the Books page for links to some of the vendors or search on your favorite ebook vendor.

VIDEO GAME REVIEW: The Legend of Zelda: Link’s Awakening (Switch)

written by David Steffen

The Legend of Zelda: Link’s Awakening for the Nintendo Switch is a 2019 polished and expanded version of the 1993 Game Boy game of the same title. It is part of the Legend of Zelda series of games that came out shortly after The Legend of Zelda: A Link to the Past, and has a very similar look and game engine and many of the same items, but has its own feel and story and additional items and enemies all its own.

The story begins at an indeterminate time in Link’s life, and not even clear which Link it is (as the characters named Link in the series as a whole are actually generations of heroes with the same name, rather than a single character), but I think it’s most likely given the timing of the game that this is the Link from A Link to the Past some short time after that game (because he mentions Zelda. The game begins with a ship that Link is sailing on running into a fierce storm that causes a shipwreck, and he wakes up on mysterious Koholint Island to the face of someone who looks very much like Zelda.

This game is, to this day, a major departure from the series in that it is missing many of the major elements that define the Zelda formula. Most of the games are defined by the magical Triforce and the three people that seem to be tied irrevocably to each of its aspects: Zelda for wisdom, Link for courage, Ganon/Ganondorf for power. But this is not a game about Zelda, or about Ganon (a little funny that a Legend of Zelda game barely mentions the titular princess).

The game is almost entirely the same as the original Game Boy version. The mechanics, enemies, dungeons are generally the same. The most noticeable change is the graphics, which are all 3-d rendered and look very pretty and glossy, and it’s fun to see the update. Other graphics related changes such as the overworld is split up into clear “screens” that scroll from one to another, they instead flow smoothly. A big change is that the Switch takes advantage of having more buttons by assigning dedicated buttons to the most vital items like the sword and the shield–in the original game boy game there were two item buttons that you can assign to anything including the sword and the shield, so if you wanted to use two other items, you couldn’t use the sword and shield at all. There is also a new side game where you can build your own dungeons out of preset room blocks, and a new optional dungeon which you will have to find yourself that’s not part of the main quest.

Whether you played the game when it originally came out or you’re new to it, this is a fun game to get hold of. It’s a good introduction to the series as well, because it is a little more forgiving in some ways than the others in the series.

Visuals
The main update from the original are the visuals and they look very nice! Kindof a cute and glossy overhaul, making the character and enemy designs much more detailed than the original Game Boy version was capable of.

Audio
Catchy as ever, The Legend of Zelda series has always had excellent earworms.

Challenge
Overall this is probably one of the Zelda games with an easier learning curve. The top-down view is easier to navigate for beginner players than the modern full-depth worlds. The phone huts throughout the world give you hints on what you’re supposed to be working on next. If you die in the overworld you can choose to continue on the exact same screen without penalty (this is extremely handy for younger players) and if you die in a dungeon although you have to restart from the beginning you at least get to keep any progress you made (i.e. keys collected, doors unlocked) before you died. It’s a good choice if you want to introduce a kid new to video games to the world of Zelda.

Story
The story is pretty light and not particularly sensible. Link spends the game risking his life to wake the godlike entity whose very dreaming defines the island and everything on it. It seems like a really bad plan, and never at any point in the game seems like a good idea, but it’s the only way to move forward with the plot.

Session Time
Since you can save anywhere and continue back from that same screen on the overworld this makes it very easy to pick up and down. Although dungeons would require a little bit of re-playthrough you can at least keep progress made. And of course the Switch still has the major advantage of being able to sleep and unsleep very quickly.

Playability
Controls are easy to pick up, of course it takes some skill and practice to get get at attacking and dodging effectively.

Replayability
There is some replay value in trying to collect all of the secret shells that are scattered throughout the land, to try to earn the rewards, and also to tackle the secret dungeon that’s been added in this version, find all the pieces of heart, and etc.

Originality
Of course this incarnation is a remake of an earlier game, so you can’t judge this incarnation fairly on its originality. The original game itself used the format of another game of its time very closely: the SNES game The Legend of Zelda: A Link to the Past, including many of the same items. But even at that time it did add a significant number of new things and had its own feel.

Playtime
Legend of Zelda experts will probably breeze through most of it, as it is one of the easier games in the series, but there are still quite a few dungeons to discover and defeat as well as plenty of things to discover in the overworld.

Overall
The original incarnation of this game is still one of my favorite Game Boy games, an excellent entry in the Legend of Zelda series, and although it borrowed heavy from its SNES predecessor it is still an entertaining and fun game in its own right. This remake of it makes it easy to find for a new generation, as well as updating the graphics and adding some new content, and it was a great deal of fun to revisit it. You can buy it for the Switch for $60 anywhere Nintendo Switch games are sold.