GAME REVIEW: Ittle Dew 2+

written by David Steffen

Ittle Dew 2+ is a Legend of Zelda inspired action/adventure puzzle game released for the Nintendo Switch in November 2016 by Nicalis–other iterations of the game have been released for other platforms, but the + in the name signifies additional content included from Ittle Dew 2.

Ittle the adventurer and her flying fox familiar Tipsy crash their raft on another island full of dungeons and treasure.  They are immediately confronted by an odd stranger with books strapped to the top of his head who tells them they must not explore the island.  But in the crash their raft broke into eight pieces which have somehow ended up at the end of 8 dungeons guarded by puzzles and enemies.

I have not played the first Ittle Dew game, so I don’t know how this one compares to that one, but there wasn’t any point where I felt like the gameplay suffered because I wasn’t familiar with the predecessor.  The games easy to pick up–all you can do at first is move and swing your weapon.  As you find additional items in dungeons then the gameplay gets more complicated as you figure out how to use those to solve puzzles.  It is very similar in style to the NES and SNES iterations of Legend of Zelda, with a broad overworld with dungeons, each of which has an item and a boss.  For those who don’t like open-ended exploring it is more directed than its source material in that the next “logical” dungeon for you to visit is marked on the map–so if you just want to power through it without broadly exploring, you certainly can.

The game eases you into the difficulty in that right at the beginning the enemies really don’t attack you and the puzzles are very tutorial level.  But the game does get genuinely difficult by the end both in puzzles and gameplay.  One aspect I thought was really well done was that, although an immediate use of each item is immediately apparent, they generally have at least a handful of major ways in which each item can be used to help solve puzzles, and some of them are not obvious, you have to experiment, try to mix them, see what happens.  I’m not sure I’ve even figured out all the permutations of the items, because there are some puzzles I haven’t solved and I feel like I’m missing something even though I’ve gotten the major items at least.

This game was a lot of fun, especially if you already know you like Zelda-like games, it’s well worth your time.

Visuals
Simple, fun, cartoonish look.

Audio
Fine, though I often played with the sound off.

Challenge
Later levels of the game, particularly the boss battles, and some of the later puzzles, are very challenging and often took me several tries.  Some of the optional areas of the game like the dream dungeons I haven’t completed because the puzzles there are quite challenging–there are quite a few ways to use each tool you find on the way that aren’t immediately obvious, so it takes quite a bit of experimentation to figure these out.

Story
Slight, but fun.  It’s a game that’s clearly designed for people who have played a ton of Zelda-like games before, so they have fun playing with the tropes and poking fun at some of the sillier ones.

Session Time
As with all Switch games, you can put the console to sleep at will, so that makes it easy to pick up or put down at a moment’s notice.

Playability
Not hard to pick up, the controls expand as you gain more items to use.  Some of the later puzzles are in part challenging because it’s not obvious all the different possible uses of a power.

Replayability
There are optional dungeons and a whole set of dungeons in the dream land that are particularly challenging because you can only use one item in each of them, along with collectibles like extra hearts there’s plenty for extra play-throughs.

Originality
It is intended as a parody of the popular Zelda series, especially the ones from SNES and earlier with the 3/4 overhead view, so it’s not a game whose popularity is based on its uniqueness.  But it takes those familiar elements and does some fun new things with it.

Playtime
The Switch says that I played this for 10 hours, which has been mostly focused on the standard dungeons.  There is certainly a lot more to explore that I haven’t touched.

Overall
If you like real-time fighting and puzzle games, you’ll enjoy this.  If you’re a fan of the Legend of Zelda series, even more so, since you’ll get the references.  Fun, and the later puzzles and boss battles are challenging even for an experienced gamer.  $30 on the Nintendo site if you want to play it on Switch.  Ittle Dew 2 (without the plus) is available on Steam for $20, I think that does not include some of the extra dungeons and etc.

DP FICTION #51B: “Dogwood Stories” by Nicole Givens Kurtz

Content note(click for details)

Content note: harm to children

“Late bloomers have the prettiest blooms,” Sadie’s momma said, after she tapped her on the head with the comb. “So, stop squirmin’.”

“It’s too tight.” Sadie winced, sucking in air to offset the pain. Her scalp burned like someone had set fire to it. She put her hands in her lap and tried to weather the storm, her hands rubbing each other to soothe the pain.

“Tenderheaded. That’s all.” Her momma pinched off a section of hair, and began another braid.

Sadie stifled a groan and squeezed her eyes tight. Once her momma finished the braid, she rubbed a finger full of grease along the parts, oiling her scalp and providing a balm to her irritated skin. The braids still hurt; the hair pulled taut and confined in the creative style.

With her hands sweating, Sadie gritted her teeth and stopped complaining. Not cause her momma’s braiding had stopped hurting. It did, but she wanted to look nice for the Dogwood Arts Festival. It happened once a year in Knoxville and she loved the early spring weather. Fresh grass, the flowers’ sweet smells and the pollen, giving everything a yellow hue.

Other places had festivals honoring dogwoods, cotton, and barbeque. Heck even bacon. Here in East Tennessee, beneath the Great Smoky Mountains’ rolling hills and purple mountains, the dogwood reigned.

Knoxville laid at the foot of the Smokies, in the valley. Protected to the east by mountains and blessed by the Tennessee River on the west, the city of Knoxville bloomed after the 1982 World’s Fair. Sadie only heard stories. The impact on the small county — the town, according to her momma, caused the town to morph into a metropolis.

“Momma?”

“Yeah baby?” Her momma popped her gum. The rush of spearmint tickled Sadie’s nose. Her hands rested heavy against Sadie’s head.

“Tell me about the dogwoods.” Sadie opened her eyes and waited. She loved when her momma read or told her stories about their people. The truth and all its messy bits her teachers didn’t tell her about in school. That’s what her momma called it—messy bits.

Momma’s stories went back as far as the Dogwood Arts Festival itself. Some of the stories Momma got from Grandmomma, Sadie’s Nana. Knoxville didn’t have a lot of folks who looked like her. Most of Sadie’s schooling had been by middle class white women, some well-meaning, but confined by stereotypical beliefs and hatred, both festering inside and foaming outside in whitewashed facts. So, when her momma talked about history, their history, in her rich, southern drawl, Sadie would disappear into those words melting into the past. Those logs fueled her inner fire to burn through the present’s challenges.

“Well, back in the days, a long time ago, the dogwood was strong, as strong as the oak tree. The people who kilt Jesus used the dogwood to make the crosses people was crucified on. The dogwood was a killin’ tree. So when they kilt Jesus on the cross, God twisted the dogwood, punished it by making its limbs thin and skinny…”

“So no one could be crucified on them any more,” Sadie finished, her heart hammering in glee.

“Right. But just so folk don’t forget, God made the white petals of the dogwood look like a cross, four points, with blood bracketed on the tips where they put the nails in Jesus.” Her momma breathed deep and sad as she started braiding again. “Dunno why you like that story so much. It’s sad, Sadie.”

“It isn’t sad, Momma. It’s beautiful.” Sadie sat up straighter against the couch.

“You a strange child.” Her momma tapped her shoulder. “You done.”

Sadie stood. Her legs ached from sitting, but the searing of her scalp blotted that out. Still, she took the stairs two at a time to get changed. Soon, her cousin, Tina, would be by and together they’d make their way downtown to the festival.

As she changed clothes from her pajama bottoms and tee-shirt and into jeans and a long-sleeved, white University of Tennessee tee-shirt. The words “Go Big Orange” spelled out in vibrant U.T. orange. Sadie thought about the dogwoods. She loved the story, not because of God’s punishment of the dogwood. The trees had been changed. Their strength had been used for evil, to hurt people, to inflict suffering. Unable to stop the people from using them for this purpose, the dogwood had been relieved of the burden. She didn’t see it as a punishment, so much as the dogwood being freed.

No, the dogwoods did not belong to white Jesus or his believers. The dogwood belonged to black folks—southern black folks. Like the dogwood, they’d suffered, blooms of potential sliced off by hatred vile and black as the skin of those they despised. Such “nice folks” capable of such monstrous acts as decorating beautiful grand oak and magnolia trees with bodies as ornaments. Smiling families lined up to take pictures in front of those macabre Christmas trees. Those dark, empty husks, dusty and lifeless, had been her family, her people, her kin.

Sadie sat down on the edge of her bed. Not the dogwood. Its petals already bore the blood stain of death. Mostly, the thick oaks and redwoods found themselves defined by evil.

The faint knocks announced Tina’s arrival.

Sadie slapped on her gold bangle bracelets and her big gold hoop earrings.

“You comin’, Sadie?” Her momma shouted up the stairs to her. “Tina’s down here waitin’.”

Sadie checked her braids in the mirror. Her hoops glistened along with the glossy and thick braids. Her head ached a little, but the rising excitement flooded her with a glow that numbed the pain.

“Yeah. Ready.” She scooped up her pocketbook and headed downstairs.

Once Sadie reached the bottom of the stairs, she found Tina and her momma in the living room. The front door stood ajar, but the screen door remained open. Outside, the lemon-yellow sun beamed in the early afternoon sky. Sadie rounded the short corner and walked into the living room—and a debate.

“That’s so 80s. We done did that.” Her momma stood with her arms akimbo on her wide hips, watching Tina. Her satin, multi-colored headwrap hid most of her hair, except her tight spiral curls around her face. She wore a loose blue dress with pockets and house shoes she wore outside.

Her cousin’s box braids swung about her flared hips as she rotated in a circle, shaking her hip-hugging and strategically ripped jeans. Sadie’s momma laughed, throwing back her head, mouth wide, and humor crinkling the corners of her momma’s eyes.

Sadie shrugged. “Everything dies. But then it comes back.”

The chuckles stopped. Tina turned to peer at Sadie, her forehead wrinkled in confusion.

“You such a weird child.” Sadie’s mom shook her head and with scrunched eyebrows turned back to straightening the living room. The smile left and shadows formed on her momma’s face.

Remnants of the shed hair, combs, and decorative beads littered the couch and rug where Sadie had sat.

Sadie let the words glide off of her. Those labels, strange, and, weird, had become worn and faded to her ears. Blunted like a knife that had been used too much.

“It’s a cycle, like spring. Renewal…”Sadie explained to the back of her momma’s head.

Tina rolled her eyes. “Get your pocketbook.” Her voice dipped so low only Sadie could hear. “Sassy Sadie, let’s go.”

“Bye Momma.” Sadie waved goodbye. The screen door slammed with a whap.

Once they got to Tina’s little Honda Civic, she gave Sadie the once over. “Your braids are poppin’! Dang. They tight!”

“Yeah. Momma just finished them.” Sadie shoved her hands into her jean pockets. Eager to go, she fought to keep her hands busy while Tina fished her car keys out of her pocketbook. The silence filled her with dread. Energy buzzed across her skin like lightning, like Saturday morning on Volunteer Football games.

Her cousin, Tina, lived up the street in a house that lined the edge of the projects’ apartment buildings. Older by four years, Tina had her driver’s license and an interest in art. The Dogwood Arts Festival local art show hosted a high school arts competition. Once the works were judged, students won ribbons and prizes. Tina had a few pieces showing and she wanted to show them off to Sadie. That fact alone took sheer courage. Strength. Tina had blossomed from the poor, clay dirt into a creative flower.

“Ready?” Tina unlocked the car, climbed in, and started the ignition.

“Yeah!” Sadie said with relief. At last!

It seemed to take forever, but in no time, they’d made their way from Cherry Street to downtown Market Street. As Tina parked the car, Sadie rushed out of the passenger side before Tina could remove the key from the ignition. The air felt different. It spoke to her.

“Hold ‘em horses, Sadie!” Tina called.

Sadie paused on the sidewalk. “Hurry up!”

Once she cleared the car, Tina tossed her braids. “I’m coming.”

They melded with the crowds of people streaming toward Market Square, a sea of pale faces with occasional spots of color. The Dogwood Arts Festival’s banners of white, mint green, and pink announced the celebration, but the trees showed off. Reaching high to the sky in all their splendor, they decorated Gay Street, the primary artery into Knoxville’s heart—downtown.

Sadie took in the rows of glorious trees. The tension level swelled. People bumped and jostled as people took in the new blooms, the artists, and vendors selling all manner of items. Southern fried foods’ strong aromas wafted through the air. Pink, green, and white balloons decorated vendor and artisans’ tables and booths along Market Square. The free event swelled with individuals beneath the cornflower blue sky and the occasional white cottonball clouds. Postcard perfect.

Sadie’s Nana used to say firm footing could turn to quicksand in a blink.

Whispers circulated, like snakes slithering between people, hissing in warning, when a sharp burning sensation exploded in Sadie’s chest. Her breath caught and a flash of bright light made her wince. She watched, transfixed, as a scarlet dot on her shirt blossomed across her heart, growing as if time-elapsed had been fast forwarded.

Sadie’s joy gushed out of with her blood. She couldn’t feel anything except the soft, downy dogwood petals brushing her cheeks.

For a crowd of branches, they weren’t shy about revealing themselves. Her face—hot and tight—as the whispers intensified couldn’t move. The trees leaned down close to her, their branches cracking like dry spines, shifting to mutter their wisdom into her ears. Blood roared in her ears as adrenaline flooded her system. She gave a wheezing cough. As she removed her hand from her mouth. An awareness settled on her shoulders.

I’ve been shot.

Life grinded to a halt.

Dogwoods didn’t chase ghosts away. They were ghosts. Of her ancestors, of all ancestors of the strong and betrayed.

This. Was. It!

The moment the dogwoods welcomed her into their fold. All of Sadie’s muscles strained as she lifted up her arms. They cradled her. The ivory petals stained with rust, by blood. Hers? Alarmed, she struggled, but their thin, rough bark tightened.

They whispered, “No matter. No matter. Only blood. We know it.”

With this they bobbed in the breeze, and continued to convey their knowledge, such as the wonders of weather that affected their delicate branches and blooms, their wonderful stories of steam and coal, of feasts and famines, and of freedom.

“You been strong for so long,” one dogwood said. It sounded like Nana.

“It hurts.” Sadie croaked, mouth thick and lazy.

“Come on, chile. Rest awhile. Here…” said another dogwood tree.

“But…” Sadie said, “my momma…”

“…is gonna be alright, after a while,” still another tree explained.

Their branches swayed as if cheering on this viewpoint.

“Hush. Hush,” they soothed.

“Come. Come,” they pleaded.

She savored every promise, every whispered word.

“I dunno…” Sadie started to turn away, to see the others in the marketplace. A coldness crept in, chilling her. She shuddered. A grisly, gruesome scene unfolded around her. “Tina.”

“Come on, now. Do not be afraid.” Nana’s voice again. It sounded warm and syrupy with its Southern drawl, thick and sweet.

Sadie’s eyelids grew heavy. Her throat burned, but she managed to say. “My momma, she needs me. I can’t come with y’all, now.”

So hard to talk. Her tongue didn’t want to work right. So tired.

Sadie closed her eyes among the dogwoods’ sweet scent.

*

“This is Robin Sneed with WBIR Channel 10 at the scene of what can only be described as a mass shooting. This time at the Dogwood Arts Festival downtown in Market Square. Police are asking viewers to avoid the downtown area. The festival, usually a time for joy, spring, and renewal, now is a place of violence and death.”

A few feet away, Tina shuddered beneath the blanket the EMS tossed over her shoulders. Yellow caution tape roped off the area as if it were some exclusive club that no one wanted to belong to—a survivor of a mass shooting. No one wanted the alternative either. Fate dealt her and Sadie a cruel blow. The reporter gave vague descriptions of the shooter. Tina scoffed. That cowardly bastard’s soul was deformed. The cops muttered about his deep-seeded grudges, but Tina knew that evil took root in places folks don’t always expect—and places they do.

The crime scene was a hive of activity. KPD and others dressed in POLICE jackets, buzzed around the area, like flies among the corpses. A flurry of activity sped up and slowed down simultaneously. Was this shock?

“Blood everywhere.” So bright against the white.

Tina’s tears flowed so much her eyes swelled and burned. Noise. Wailing. Screams of sirens switched to soft humming and back again. Everything had become jumbled. Nothing made sense.

“Sadie?” she called out.

A short distance from where she stood, her little cousin, Sadie Griffin lay crumbled on the bricked plaza. She’d fell where she stood. A duo of EMS folks hovered around her, blocking her view. Tina tried to distance herself from them, as if she could melt into the blanket, a makeshift invisibility cloak.

Tina closed her eyes, stomach lurching. The scents of copper and gunpowder hung in the air, staining it with death. She couldn’t even smell the dogwoods any more.

Dogwoods.

Tina pictured Sadie’s meddling with such freedom, but it had cost her. She could still see her, Sadie, practically bouncing in her excitement to be out at the festival. Now motionless. Struck down in her moment of joy.

Tina tasted the salt on her lips. She tasted pain. Grief. Of course, they were salty. Anger burned hot at the injustice of it. The police had caught the gunman—unharmed. That murderer would live.

Would her sweet cousin?

Tina remembered Sadie’s face when the bullet plowed through her. Dogwood petals rained down on her. The wind blew them loose, but it looked like they wept at the ugliness of the day. Her dark, round eyes sparked as she watched the dogwoods sway in the breeze. Tina sighed and wiped her tears. She needed to be strong for her aunt and her family.

For Sadie.

*

“She’s awake!” Sadie’s momma’s shout seemed to be piped in from far away. Despite this, the wavering thread of relief came through clear and defined. The thick scent of night blooming jasmine hung along with the harsher hints of something else. Confused, Sadie’s eyebrows knitted together. Too much light for it to be night. Sadie’s everything hurt as she tried to move or sit up. She tried to open her eyes, but the lights hurt, too. But in that brief eyeful, she could tell she wasn’t in her bedroom.

“Where am I?” She managed through cottonmouth. Her lips crackled and she winced again. Each motion brought agony. So she tried to stay still.

“Here. Drink.” Her momma handed her a cup of water.

She leaned up on one elbow. Sadie drank, but the I.V. pulled her dry skin on her hand. It bled.

“You at U.T. Hospital.” Her momma rubbed her hair and took the cup.

Hospital? Once her eyes adjusted to the glare and the fluorescent’s harshness, she looked around the room, as much as she could without moving too much. Then, it all rushed back to the forefront of her mind. She’d been shot!

“Momma, the dogwoods!” Sadie said and struggled to sit up fully. The atmosphere shifted as if certain emotion had been vanquished by her newfound secret knowledge. “The dogwoods are alive! More than that, they spoke.”

Maybe Tina heard it too, Sadie thought.

“Shush, baby girl. They gonna be here. Just like e’ry year.” Her momma kissed her forehead.

Suddenly exhausted, Sadie shut her eyes. Those dogwoods wagging their blooms all over town, running the thread about the foolishness of men. Tossing away life like ruined and withered petals.

Sadie knew it because she could almost hear them, chattering at the end of her consciousness. She’d join the dogwoods, just like her Nana. Later. She smiled as warmth spread through her. They’d embrace her in their creaky limbs and petal soft blooms.

She’d be ready.

So would the dogwoods.


© 2019 by Nicole Givens Kurtz

Author’s Note: As a born and raised Tennessean, the Dogwood Arts Festival in Knoxville was an integral aspect of growing up southern. Over time, the festival marked many rites of passage as I grew up and this story combines the legend of the Dogwood, my  east southern roots, and my love for horror.

Nicole Givens Kurtz’s short stories have appeared in over 30 anthologies of science fiction, fantasy, and horror. Her work has appeared in Stoker Finalist, Sycorax’s Daughters,  Stoker Recommended Read, Black Magic Women, and in such professional anthologies as Baen’s Straight Outta Tombstone and Onyx Path’s The Endless Ages Anthology. Visit Nicole’s other worlds online at Other Worlds Pulp, www.nicolegivenskurtz.com.


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MOVIE REVIEW: Fantastic Beasts and Where to Find Them

written by David Steffen

Fantastic Beasts and Where to Find Them is a fantasy action/adventure movie tie-in to J.K. Rowling’s Harry Potter universe,  distributed by Warner Bros pictures in 2016.  It shares a title with one of Harry Potter’s textbooks in the Harry Potter series, written by Newt Scamander.  And it has also been published as a standalone book by J.K. Rowling in 2001.

In 1926, before he wrote his famous book Fantastic Beasts and Where to Find Them, Newt Scamander traveled to the United States with a magical bag full of magical beasts, in order to return one of them to its native habitat in the American southwest. Newt accidentally switches bags with a local N0-Maj (the American word for “Muggle” or non-magic-user), an aspiring baker.  Demoted Auror (hunter of dark wizards) Tina Goldstein arrests him for the disturbance caused by one of the escaped creatures, but they decide to work together to find the bag and contain all the escaped creatures again.  Meanwhile, something magical and powerful is killing people in the city, but Newt is certain it’s not one of his creatures.  But the only way to prove that is to recapture all the creatures again.  There is an anti-magic in New York at the time, led by No-maj (another word for Muggle, a non-magic-user)Mary Lou Barebone, head of the New Salem Philanthropic Society.  The anti-magic sentiment is strong in New York at this time and any magician caught is in danger from the No-Maj population, as well as risking the larger magical society, and Newt’s activities here aren’t exactly legal even within the magical population.

This movie was a lot of fun!  Largely because it’s great to have a chance to jump back in the Wizarding World since the main line of Harry Potter books and movies is over.  This is the first foray (at least that I remember) into the USA Wizarding World and it’s interesting to see how the laws and customs and wordage are different in the American setting than the British.  Although the characters are only familiar in a vague historical sort of way, there is plenty here to engage the watcher, and Newt is an interesting character with at least some laudable goals even if he does seem to make an art of self-delusion (“these creatures aren’t dangerous!” as he works very hard to prevent them murdering random passersby).  It works better than any of the Harry Potter movies in my opinion, and I think the reason for that is there’s no book source to compare it unfavorably to, while the Harry Potter movies were all books first that were adapted into movies, this was made to be a movie.

Action packed, a fun return to the universe we know and love but on a new continent we haven’t seen in Harry Potter stories.  A lot of fun!

HUGO REVIEW: Short Story Finalists

written by David Steffen

It’s award season again, and these are the nominees for the Hugo Award, voted by supporting members of this year’s WorldCon. This category covers fiction of less than 7500 words. I love to use the Hugo Awards as a recommended reading list, and I hope you enjoy the stories as much as I do!

1.“STET,” by Sarah Gailey (Fireside Magazine, October 2018)
Written as a heavily-annotated synopsis for a research paper about the life-or-death choices of self-driving cars. I love stories that are written as documents, and this has three levels: the synopsis, the annotations by the editor suggesting changes, and the responses from the author responding to the editor’s suggestions. (“STET” means “let it stand” when responding to editorial suggestions). This hits a lot of my favorite things, between an emotional story, a document-style format, several layers of storytelling, and very concise format. There is a very emotional story here, but much of it is inferred from the tone and the atypical wording for a research paper and the responses to that. Loved it.

2. “The Tale of the Three Beautiful Raptor Sisters, and the Prince Who Was Made of Meat,” by Brooke Bolander (Uncanny Magazine 23, July-August 2018)
Fairy tale about a trio of velociraptors and the prince who is too foolish to ignore all of the warnings. Hilarious and fun spin on fairy tales with a non-human point of view and follows through on its exemplary title.

3. “The Rose MacGregor Drinking and Admiration Society,” by T. Kingfisher (Uncanny Magazine 25, November-December 2018)
A group of fairy folk are pining over Rose MacGregor, the one who got away. They are so accustomed to being the ones to be pined over, they’re not sure what to do with themselves when it happens in reverse! This is an entertaining reversal that has the feel of tall tales from the fey about this unconquerable person unique in a world of otherwise entirely conquerable people.

4. “The Secret Lives of the Nine Negro Teeth of George Washington,” by P. Djèlí Clark (Fireside Magazine, February 2018)
Based on apparently true piece of documentation showing that George Washington purchased “nine negro teeth”, this tells the stories of the nine people whose teeth became part of George Washington’s dentures, and what made each of them who they were and how their tooth’s presence affected Washington. With the format this is a small collection of flash fiction with a common theme, interesting and compelling and each one very brief and to the point.

5. “The Court Magician,” by Sarah Pinsker (Lightspeed, January 2018)
This is the story of the boy who will become the court magician, always hungry to learn the secrets of the tricks, who will keep on no matter the cost. This is a story of power and the power behind the power, where there is always a trick behind everything.

6. “A Witch’s Guide to Escape: A Practical Compendium of Portal Fantasies,” by Alix E. Harrow (Apex Magazine, February 2018)
This is a story about witches and librarians and kids desparate for escape, and how a witch librarian would try to help them. Portal fantasies have always been one of my favorites, so this is up my alley

DP FICTION #51A: “What the Sea Reaps, We Must Provide” by Eleanor R. Wood

The ball bounces off the tide-packed sand and Bailey leaps to catch it with lithe grace and accuracy. He returns to deposit it at my feet for another go. It’s nearly dusk; the beach is ours on this January evening. It stretches ahead, the rising tide low enough to give us ample time to reach the sea wall.

Bailey’s devotion to his ball is second only to his pack. He is never careless with it, relinquishing it only at my command or to give Bernie the occasional chase. Bernie brings up the rear, my shaggy bear, staying close but lacking Bailey’s fierce duty to his ball.

The town belongs to us now, half a year from holidaymakers, the beach winter-rough and devoid of summer’s candy-brightness. It will return soon enough, buckets and spades hanging from shop awnings, a time for ice cream and fish and chips eaten from the paper as gulls watch for their opportunity. A time when locals lend our beach to the tourists and day-trippers, avoiding the bustle and crowds, longing for autumn’s return. It is a town of two seasons, of excitement and peace, of light and dark. 

The dark is buried deep.

We don’t discuss it. That yearly sacrifice to keep the summer safe, to protect our town’s lifeblood. But winter’s rawness reveals the primal undertow, much as we pretend otherwise.

It awes me.

It terrifies me. The town’s need. The sea’s power.

We reach the end of the beach and head up the ramped walkway to the sea wall. The tide is too high to return along the beach, but the wall’s safe height gives us passage. A moment of doubt nags me as we ascend. Darkness is falling, a light rain with it. The sea wall’s sheer drop one side and railway line on the other has always unnerved me. The waist-high wall to separate pedestrian from train has never seemed enough. A woman was hit and killed one year trying to retrieve her dog who’d gone over. I clip leads onto Bailey and Bernie. That year’s sacrifice was a harsh one.

Gazing toward the distant harbour mouth, I’m reminded of the ill-prepared yachtsman who bargained his livelihood on a madcap voyage but ultimately gave himself to the sea to save his family’s shame and destitution. He never sailed home to the town whose balance he reset.

Not every balance tips so heavily, though. The far end of the sea wall now has a gate, erected a few years ago when some fool drove their car along the wall, crashing over the edge onto the beach. They sacrificed only pride and a vehicle, although the council takes no further chances.

We walk, the rain increasing, the sea rising, the occasional train thundering between us and the cliffs that loom above all. Halfway to the promenade, I glance left and freeze. The tide is far higher than it should be, all trace of beach gone, water lapping the wall’s base. I increase my pace. So does the sea. A sudden wave crashes over the wall ahead of us, stopping me dead. Bernie tries to drag me back the other way.

But this is the only way.

The tide shouldn’t be this high. The lights of the promenade seem miles away through the wet gloom. Another train rushes past and I flinch, caught between dangers.

Another wave booms up feet away, soaking us in spray. And I know. Sacrifice is due, and I am subject to its demand.

I clutch the leads tightly. No. Not my boys. Never.

We’re almost doused by the next wave, and I know it’ll take us all if I don’t give freely. I have nothing else to give, nothing else here that matters to me.

“NO!” I shout into the rising wind and know I’m out of time.

Bailey looks at me, unspoken communication between us as ever. Bernie lives in his own world, but Bailey knows. He has always understood my moods. He has always known what’s required of him. His gaze meets mine and my throat closes in fear.

“Bailey, no.” The words are a strangled noise he doesn’t comprehend. He steps towards the wall’s edge even as I tug his lead back.

He leans over the edge. The sea roils. I scream.

He opens his mouth and lets go of his ball.

The rain patters on my hood as the waves draw back. Bailey stares into the calming surf for a long moment. The lead stretches taut between us. A small whine of longing leaves his throat before he looks at me, his sacrifice made. Perhaps only I will ever understand what it cost him. Relief drives me to my knees on the wet stone and I open my arms to him. He leans into me.

“Good boy. Such a good boy.”

The town will prosper for another year, but as I start back for home, I know I’ll never walk this wall again.


© 2019 by Eleanor R. Wood

Author’s Note: Seaside towns are places of extremes: bustling with fun and holidaymakers in the summer, quiet and hibernating in the winter. The location of this story is based on my home town, inspired after a winter walk at dusk. There are contrasting energies to a town that is so defined by the seasons, and most summer visitors never see the stark winter aspect of such a place. And a town like this does not belong solely to its humans; its large population of dogs are as much a part of the community and have their own contributions to make. Too many stories use dogs purely as foils for human emotion, but I wanted to show a dog with his own agency, whose personal sacrifice means as much to the town as that of a human.

Eleanor R. Wood’s stories have appeared in Pseudopod, Flash Fiction OnlineDeep MagicDaily Science Fiction, Galaxy’s Edge, and various anthologies, among other places. She is an associate editor at PodCastle, where she gets to feed dragons and read a lot. She writes and eats liquorice from the south coast of England, where she lives with her husband, two marvellous dogs, and enough tropical fish tanks to charge an entry fee.
She blogs at http://creativepanoply.wordpress.com.


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BOOK REVIEW: Watership Down by Richard Adams

written by David Steffen

Watership Down is a survival adventure book written by Richard Adams published in 1972 that might arguably be classified as fantasy as well, which was adapted into a well-known children’s movie in 1978.  It follows a group of young bachelor rabbits who run away from their warren when one of them has a premonition of coming disaster.  The book follows them as they try to find a suitable location for a new warren and try to settle back down.

Multiple rabbits are point of view characters throughout the book, but the most important rabbit to the story is Fiver, the one who has the premonition of disaster (an upcoming construction site where the warren is located), which might be psychic or might just be intuition based on the sudden incursion of signs announcing the construction project.  Hazel is the one who first believed Fiver’s warning and helped convinced the others to make their escape.  Most of the group are pretty scrawny, secondary members of the warren, except for Bigwig, who is a member of the Owsla, the warren’s internal enforcers.  And then there’s Blueberry who seems to not think like a rabbit at all, coming up with new strategies that no other rabbit would even consider.

As they travel across the English countryside they come across other dangers, and meet rabbits from other warrens, and try to avoid humans as much as possible.  Before their flight, they have never left the area immediately surrounding their warren, so they come across many things that seem fantastical from their points of view.  All they really want is a stable and happy place to live, trying to find food and eventually mates (can’t establish much of a warren with only male rabbits!).

The book is marginally speculative, if you like to have something of the fantastical in the stories.  Fiver’s premonitions and Blueberry’s unrabbitlike thinking are the sort of things that might be considered speculative.  And the ease with with different species of animals communicate with each other and rabbits strategize their actions together.  Besides that the rabbits have a rich tradition of storytelling wherein they tell trickster myths about El-ahrairah, the greatest of rabbits, Prince of a Thousand Enemies.  The story as a whole is given a sense of realism despite this speculation, because the author apparently did a lot of research into rabbit behavior and rabbit social structures and the like in preparation to write this story, that it all feels very real.

I’ve heard the book/movie referenced often enough that I wanted to give it a try. I had so few preconceptions about the story that I assumed that it was a nautical tale from the title.  The myths were my favorite part of the book, to the point that I was always disappointed when one of the myths ended–the real-world stuff was interesting enough, but paled next to the myths for me. Overall I’d recommend it, especially if you like to get references to classic literature, since this one does seem to come up pretty regularly.  It’s a compelling tale of survival.

 

MOVIE REVIEW: Monsters University

written by David Steffen

Monsters University is a computer-animated children’s movie comedy produced by Pixar, released in June 2013.  It is a prequel to 2001’s super-popular Monsters Inc, which starred monsters James “Sully” Sullivan and Mike Wazowski working in the scare factory scaring human children to produce power for the monster city and accidentally let a human child into the monster world.

As you might guess from the title, Monsters University takes place in Mike (Billy Crystal) and Sully’s (John Goodman) college days, as they’re just starting.  At the beginning of the movie they’re just starting school, both enrolled in the scarer program and they haven’t even met yet.  But they don’t quickly become friends like you might expect if you’ve seen the other movie.  Studious, hardworking model student Mike is constantly frustrated by lazy Sully who expects to cruise through college on his family name and reputation and his natural intimidating size.  But Monsters University is no easy ride, and least of all of the scare program, which Dean Abigail Hardscrabble (Helen Mirren) watches over harshly.

They both fail their final exams, Sully because he’s lazy and Mike because he’s not scary, and as a last ditch effort they form a team to join the university’s Scare Games, making a wager with Hardscrabble that they can re-enter the program if their team wins.  These future-friends and now-enemies must join forces if they want to have a chance at their dream future.

Pixar is one of my favorite moviemakers, and Monsters Inc is one of their classic films that I love through and through.  It is great to see Mike and Sully onscreen again, albeit in a very different era of their lives when they weren’t buddies.  If I had seen this movie first, I think I might’ve loved it for what it is.  But, given that I am well familiar with the first movie, I found that the looming memory of what will be for Mike and Sully just… made me sad.

In this movie we see Mike as young and enthusiastic and idealistic and driven to achieve to fulfill his lifelong dream of becoming a scarer.  He is clearly the student who is the most academically well-versed in the profession of scaring the university has, and the university claims to be an academic institution.  It’s not a boot camp or physical training, it’s a university, so academics should rule.  The faculty repeats again and again that scaring isn’t just about being born with a scary appearance, it’s about applying yourself.  No one applies themselves more than Mike, and in the end, we already know… he’s going to fail, because although he works at Monsters Inc, he is not a scarer.  He is an assistant to a scarer.  His lifelong dream did not work out, and the Mike we see in Monsters Inc, while still energetic, has lost much of his drive for achievement his younger self had–he is content to be second fiddle to Sully’s natural talent and appearance, and he doesn’t even seem to realize that he doesn’t even get the secondary accolades he deserves–being covered up by a logo on the commercial, by a barcode on a magazine cover, and he doesn’t even realize.  The university system for monsters is a sham of pomp and circumstance, where monsters are told that they have to strive to achieve, but through every example they are shown that this is not true, that monsters who are born scary will be rewarded and monsters who are not born scary will not be.  No one in the movie seems to understand, even by the end, what a hollow facade their supposed education is.

Maybe, considering the major twists of the first movie, where it turns out the scaring profession in itself is based largely on lies, that children are not actually deadly to discourage empathy for them in a power system that’s based on scaring them.  So, maybe it’s appropriate that the education for an occupation based on lies be based on a sham education as well.  But I felt like in Monsters Inc, most of the monsters except for a few in leadership roles were oblivious to the lies, while I felt that the University’s lies were pretty plain.

In this movie we see Sully as a lazy student, expecting to ride through life on the fame of his family and his natural scariness/charm.  By the end of the movie he supposedly learns his lesson but, as much as I love Sully in the original Monsters Inc, it always felt to me like his scariness wasn’t anything he worked hard for, he was just born looking that way, he had the natural presence, and that’s how he kept being a top scarer, resting on his laurels.  I just considered that part of his character, and it didn’t bother me in Monsters Inc, it’s much like other stories where charming character succeeds at sales or any number of other fields that are based on personability.  But since much of the narrative of Monsters University was based on the idea of him redeeming himself from being a lazy student resting on his laurels, knowing where Sully ends up undermined his whole arc for me.

So, while I loved seeing the characters again, the movie as a whole just made me sad from knowing what the future holds for Mike and Sully.  If you don’t think knowing where this story goes would bother you, I think it was otherwise a fun movie, but I found it hard to get out from under that.

There was also one major plot point that didn’t make sense given the context of the first movie, this is a SPOILER.  At one point in the movie, Sully and Mike get trapped in the human world and end up scaring a group of adults to power a door from the human world side.  This has never been suggested to be possible.  Monsters at Monsters Inc are supposed to always shut the closet door so their humans don’t sneak through–if the door just opens whenever a human gets scared on the human side, then kids would be slipping into monster world all the time.  A kid would get scared in the dark and their parents would check the closet and find a doorway to another world there.  And given that this is a prequel, this major revelation should’ve already been common knowledge by the time of Monsters Inc.

MOVIE REVIEW: Descendants

written by David Steffen

Descendants is a 2015 Disney Channel original live-action musical movie based in the United States of Auradon where each kingdom is based on an iconic Disney movie, but 20 years later.  Twenty years before marked the end of ALL of the Disney movie stories, when the now-united kingdoms all apparently vanquished their biggest villains simultaneously, and locked them away on a magicless prison island to leave Auradon safe.

Prince Ben’s (Mitchell Hope) coronation is near.  He is the son of Belle and Beast, the rulers of the Aurodon, and Ben has decided that his first official proclomation will be that he will start giving the second generation of the island a first chance at a decent life–the villains have had children on the island and those children are likewise confined.  As part of a pilot program, he chooses Mal (Dove Cameron, of Disney Channel’s Liv and Maddie)–the daughter of Maleficent, Evie (Sofia Carson)–the daughter of Evil Queen of Snow White, Carlo (Cameron Boyce, of Disney Channel’s Jesse)–son of Cruella DeVille, and Jay (Booboo Stewart)–son of Jafar.  The reluctant teenagers are invited to become students at Auradon and try to rehabilitate there, and they’re pressured by their parents (especially Maleficent) to accept the invitation in order to find a way while they’re in Auradon to unlock the barrier securing the prison island.  But soon they find that there are things that appeal to each of them about living in Auradon.

This movie is reasonably fun, and has plenty of eye candy for teenagers, whether you like boys or girls.  The songs are decidedly pop, but some of them are quite catchy, especially “Did I Mention”.  The main quartet of actors are very likable–we initially watched it because we like Dove Cameron on Liv and Maddie–while being just rebellious enough to chafe at the standards of Auradon which is sort of a utopian fairy tale world especially with all the villains locked away (and apparently no new villains presenting themselves in that vacuum).  I particularly like Evie and her playful smartass attitude.

It’s… not a premise that holds up under close examination, or… even casual examination.  It doesn’t make any sense whatsoever for all of those Disney movies to be coincidental in time while also being geographically located close enough that uniting them makes any kind of sense.  Jafar being present implies one geographical area and time period, while Mulan implies a completely different one, while Cruella DeVille implies much more modern and a different location again.  Maybe you could explain this all away with some kind of unprecedented collision of parallel worlds, but otherwise the premise makes no sense whatsoever.  And the fact that all of these heroes and all of these villains all have kids at the same age, despite the villains and heroes themselves very often not having been the same age–i.e. Maleficent is a fairy, and I always got the impression she was a pretty old one, so why does she have exactly one daughter who happens to be the same age as everyone else’s kids?

Along the same lines, the backstory is pretty muddled.  It makes offhand references to the origin movies of the characters, such as mentioning poison apples or Maleficent not having been invited to Aurora’s christening.  But there are also a lot of details that don’t fit in with the original continuity–particularly the survival of villains who died in the original films.  So it’s not really clear to me how I’m supposed to accept the original movies as their backstory when there is clear evidence that that’s not the case.  I’m sure I’m overthinking it, but that’s what I do.

Bit of a spoiler: This one also depended pretty heavily on one of the main character’s using a love potion, which is an element that’s creepy as hell–maybe it’s understandable since she has been pushed her whole life to be evil, but it did bother me how little a consequence for slipping the soon-to-be-king a magical drug that robbed him of choice had. (note that the song I mentioned as being particularly catchy was an immediate reaction in the plot of the movie to the love potion)

But, anyway, if you like catchy pop musicals that are heavy with Disney camp, but you don’t care too much about backstory and continuity making sense, then you might like this movie!

There is also a sequel released in 2017, and another in production after that.

MOVIE REVIEW: Big Hero 6

written by David Steffen

Big Hero 6 is an animated action comedy science fiction movie released by Walt Disney Animation Studios in 2014, which is loosely based on the Marvel superhero team of the same name.

Hiro Hamada is a 14-year old high school graduate  living in San Fransokyo (a combination of San Francisco and Tokyo apparently?), who spends his free time building robots to fight on the illegal underground bot fighting circuits.  His big brother Tadashi shows him to the advanced research lab where Tadashi has been spending his time inventing a balloon robot with nursing capabilities, and Hiro quickly makes friends with the other young researchers as well as the lab’s director Robert Callaghan who invites Hiro to apply to join the lab by entering something in an inventing competition.

Soon after, a disaster at the lab takes the life of Callaghan and Tadashi, and Hiro is left to pick up the pieces of his life.  But Baymax was in Tadashi’s bedroom at home at the time of the accident, and activates to help Hiro cope with the loss of his brother.  Hiro recruits Baymax’s help, and the help of his friends, to get to the bottom of the accident at the lab.

Baymax is lovable and hilarious from the first minute he’s onscreen, in part because of his unusual architecture as an inflated balloon built around a flexible skeleton, built to be nonthreatening to help with his healthcare functionality.  Even as he gets pulled further and further away from his core purpose for the sake of the story, Baymax’s focus is always on helping Hiro heal from the loss of his brother.  This is both funny and sad.  Funny, because Baymax is always so well-meaning, he is always looking out for others at all times, that he interrupts action scenes to verify that what he is doing is helping Hiro feel better.  Sad, because he is so trusting and Hiro honestly takes advantage of someone he calls a friend, by pretending that a quest for revenge is equivalent to grief counseling.

Spoilers in this paragraph: I normally don’t discuss big plot points in reviews, but in this case I wanted to talk about a particular point that did bother me, although I like the movie as a whole.  This ongoing choice to take advantage of Baymax comes to a head during one of the major climaxes of the show when Hiro asks Baymax to kill in the name of his quest for revenge, and Baymax can’t harm a human being because of his programming.  Instead of trying to understand this, Hiro removes his healthcare programming chip, which is like lobotomizing a friend because your friend doesn’t agree with you.  I feel like that was more than just a mistake, that was a mind-rape of a friend who trusted him, and while the movie made it clear that was a bad choice, I felt that it glossed over the consequences.

But overall, loved the movie, lots of fun action, lots of funny stuff.  Great for kids too.  Since we watched the movie, my 4-year-old asks me on a daily basis “Do you remember the Baymax movie?”

 

DP FICTION #50B: “One Part Per Billion” by Samantha Mills

There were already two Irene Boswells onboard and a third in the making.

Radiation poured out of the Omaha Device in an endless stream of buttery yellow light, and Irene (the Irene in the containment room) knew they were doomed. But she slapped patch after patch over the ruinous crack in the device’s shell because she hadn’t come twenty billion miles to sit and wait for death.

Huang’s voice came through over the intercom, tinny with horror. “Your hair,” he said.

It was on fire, or close enough. The strange light lifted it away from her face in a rippling wave. The ends were burning down like the fuses of a hundred thousand bombs. Her arms were smooth and hairless, her face the same.

“Just tell me what to do next,” she said.

There were no more patches in the kit. A six inch gap remained in the smooth white shell but it may as well have been a mile long. The Omaha Device just sat there, as unyielding and enigmatic as a ceramic tortoise, and still that noxious light poured forth. Irene squinted but she couldn’t see past the light, she couldn’t see what was inside. Dammit, if she was going to die today she wanted to know what she was dying for.

But Huang was telling her to get to the controls, just rip off the back panel and do what I say, and Irene wasn’t about to argue because he was the computer specialist, wasn’t he? He stood on the outside of the containment room with his palms pressed flat to the glass. Begging.

She tore herself from the toxic mystery and dropped to her knees beside the control panel. She was sweating and starting to shake, and it took three tries to wrestle the slick casing open. What she found inside looked more like an engine than a computer, full of pipes and valves and a cooling unit that had seen better days.

At Huang’s urging, she tore open the manual that was chained to the device. She had nothing but a wrench and a screwdriver sealed in the room with her, and as she skimmed the first elaborate diagram she didn’t think they’d do the job.

It was selfish to wish she had stayed in navigation. If she had, there would be somebody else trapped here instead.

She hadn’t abandoned her post though, not really, because the other Irene was still at the wheel (well, the console), and just thinking about that other Irene made her hands shake worse.

It wasn’t right, it wasn’t natural, it was a mistake.

At the other end of the ship, in navigation, Irene looked over the ship’s readings, and they didn’t make a bit of sense. The ship was accelerating, but it wasn’t changing position. Bandile was in the room with her, a stun gun aimed loosely in her direction, but he didn’t have the nerve to take her down. Her mind began to wander. Her thoughts flitted back and forth to the containment room, where a computer like an engine was coming apart under her hands. She jerked free of it. It wasn’t her fault. It wasn’t her responsibility.

Because honestly? Irene had really wanted to be a dancer, if only she hadn’t sprained her knee so badly in tenth grade—and it was entirely possible her parents had lied when they said the injury was fatal to her aspirations. They’d always wanted their kids to pursue a STEM career.

Funnily enough, the knee hadn’t bothered her one bit during mission training.

This Irene had always resented being funneled into the sciences. It was the other Irene who had embraced her studies wholeheartedly. It was the other Irene’s fault they were both here.

*

First, there was a spaceship. A rather large and complex spaceship (because how else are you going to travel that far?) built precisely for eight crewmembers.

Three were Americans, because the message was received in Nebraska of all places, and the remaining five were representatives from around the world, because the message specified ambassadors of genetic and cultural diversity—and also because let’s face it, this sort of mission was mind-bogglingly expensive, and anyone with a checkbook was invited to try out.

The other delegates included: a Russian man, a Chinese man, an Italian man, a South African man, and a man from South America (let’s say…Brazil).

There was also a girl (because there is always one girl). She was one of the Americans. She was technically the navigator, because everyone had to fill a role, but for the purpose of the mission she was also the anatomical female. One uterus, two ovaries, check.

So, first, there was a spaceship. Well, first there were plans for a spaceship, and they fell from the sky in northern Nebraska, attached to a device that resembled a ceramic tortoise. There was quite the welcome party there, full of scientific and military personnel, because an interplanetary correspondence had been going on for decades, and this was their first tangible gift from space. They knew what it was supposed to be, but it could have been an elaborate Trojan horse instead.

It wasn’t.

The ship was another ten years in the making, which wasn’t bad all things considered. It gave the entire world time to agonize over the selection of a crew. After all, the ship was only designed to carry eight. Who was qualified to represent Earth in the first face-to-face meeting with their distant friends?

*

The alien light flowed through Irene and tugged strands from her hair, her memories, her thoughts, her DNA. The Omaha Device was still desperately trying to process and package, to collate and collect. It bled radiation and took in great gasping gulps of Irene Boswell.

Her fingers reddened and blistered from the heat of the wires, but she didn’t have any pliers and Huang was insisting that control had to be transferred out of the room now, right now, no time to let the equipment cool even if they could risk going to standby.

“You have to hurry,” said Huang.

And Irene screamed, “Tell him to stop looking at me!”

On the other side of the glass, a man lay trussed on the ground, his head and shoulders twisted in her direction. His eyes bulged in their sockets. A shadow covered half his face, contracting and contorting with the soundless yammering of his jaw. His name was Michael—or Miguel, or Mikhail, depending on which country he was from. That wasn’t important.

Mi/gu/ail lost it, plain and simple. He couldn’t handle the dreams being tugged like loose threads from his brain every night. He couldn’t handle the theory tentatively formulated by their own computer—the computer they kludged into the alien system out of nervousness, suspicion, unwillingness to rely entirely on alien design. The mission probably would have gone a lot better if they hadn’t tried to guess what it was doing.

They found him attacking the Omaha Device with a wrench. Huang and Parker dragged him from the room, but Irene was still inside when the casing cracked. She should have been in navigation, but she’d answered the distress call, and now she was trapped.

Irene felt herself splitting again. She shut her eyes, her mouth, her fists. She held her breath and clamped her thighs. But the pull was relentless. It scanned the heart of her and jotted her down in ones and zeroes or whatever the aliens used. It should have only filed the information away for future reference, but that idiot had broken the storage unit. Now there was a big fat crack in the tortoise leaking bits of crewmember, and Irene was splitting again.

For a moment there were four hands fisted in the wires, and then there were two.

Down in the sleep deck of the ship, another girl appeared. A full-figured shadow girl named Irene Boswell. This Irene resented each and every one of the crew. For two months she had put up with their pet peeves and their bad jokes and their bravado masking fear. They were friends and colleagues, but if she never saw a single one of their faces again she’d be gladder for it. She was sick of this crew and sick of this mission and sick of this ship.

Irene ran to the nearest communication panel and ripped it from the wall. She liked the way the wires snapped in her grip. She set off to tear something else apart.

*

Before they became a crew, they spent years trying to destroy one another.

Eight thousand candidates whittled down to eight hundred whittled down to eight dozen whittled down to eight. A ludicrously small crew, but the message said eight would go, and eight would be sampled, and it would all be perfectly safe.

In theory they were all jockeying equally for a slot, but everyone knew how the selection would shake out. The Chinese candidates were competing with the Chinese candidates (and several other Asian nations, but it was always going to be China). The Europeans were competing with the other Europeans. Africa and South America were probably lucky they snagged one spot apiece. If there had been a more genuine commitment to representing the world then the Middle East should have been there, but the Americans got greedy in the end and held three spots for themselves. Nebraska, remember?

And within and across these continental divides, all of the women eyed one another sidelong, because in addition to their national colleagues they were also competing with each another. A thousand voices insisted, “I am unlike the rest of these women. I am the best of us.” And maybe some of them felt a nagging guilt, because it seemed a shame to earn her place among the men by trashing the qualifications of the other women, but let’s be real. There were only going to be eight spots, and in all likelihood only one would go to a woman, and goddamn if any of them came this far to see it go to someone else.

When Irene Boswell was named navigator at the final roll call, she wanted to cry with joy, but she kept it contained because she had spent a great deal of time proving her emotional unflappability to the psych evaluator. Several of the men smiled and let the tears roll happily down their cheeks, but that was all right.

That was different.

The psych team was meant to reject the worst and prepare the best, but stress did amazing things to the brain, and long-term voyages had a way of amplifying hidden qualities. Somehow, no matter what you did, you always ended up with a hothead, a depressive, a workaholic, and that one guy who totally buckled under the pressure.

*

The ventilation system couldn’t keep up. The walls of the containment room flickered and groaned. Red lights strobed and klaxons wailed. The ship was breaking, breaking, breaking.

More of them stood outside the glass now: Huang and Parker and Freddie. Even Bandile had come up from navigation. They had nowhere else to go. Either Irene neutralized the device, or the walls shattered and they all broke apart beneath the accelerated effects of the Omaha Device.

Irene slammed her bloody fists against the glass. She said, “You have to get me another patch kit.”

At least, that’s what she thought she said. Her lips were numb and her words came out garbled, but she was still lucid, dammit, she knew what needed to be done. Huang stood by the outer door, shaking his head.

“The inner door’s breached,” he said. “We can’t use the airlock.”

In the navigation room, Irene danced beneath the strobe lights. She rose slowly on her toes and then down again, in lithe stretches and remembered turns. There was not one twinge of pain in her knee, Mother. Her eyes drifted shut. She extended her arms and twirled. The klaxons faded to background noise and she danced for the young woman she’d once been.

In the sleep deck, another Irene ripped photos off the walls of her crewmates’ bunks. She was a furious shadow girl screaming louder than the ship itself. Parker’s reading tablet: smashed. Freddie’s ukulele: oh, definitely smashed. The floor filled with debris, pictures and letters and electronics in a thousand pieces, and each piece was a tiny kernel of her pent-up fury, the inevitable explosion of the perfectionist pursuing an impossible goal.

In the kitchen, yet another Irene flickered ghostly and half-formed on the floor. She pulled her knees to her chest and cried and cried and cried. Her armor had cracked, as surely as that of a tortoise dropped from the sky by a hungry eagle. The cabinets rattled madly overhead, and she wished something would just fall on her skull and be done with it.

There were four Irenes, then five, then six. Each one a little different. Each one the same woman. In the containment room, Irene Boswell watched the color leach from her hands and she knew there wasn’t much time left before she’d be too thinned out to wield the wrench.

Her mouth trembled, then firmed. She said to Huang, “I’m so sorry.”

*

It was a deal that couldn’t be refused.

But.

Nobody could read the terms and not feel a bit of self-doubt.

The little gray men (their color was unknown, their gender unlikely to be binary, but play along)—the little gray men were engaged in research. They wanted a sample. They would send along the collection device and the means to deliver it back. In exchange, humanity would keep the design for a ship capable of intergalactic travel. Eight lives (and they wouldn’t even be harmed, it isn’t harmful, it’s only a sample), and in exchange you get the universe.

It was ludicrous, of course. How could Huang stand in for Asia? How could Bandile speak for all of Africa? How could eight represent eight billion? It wasn’t just the potential sacrifice that made people uncomfortable (would they even come back?), it was the limited data set. The entire human species was about to be filed away in some universal library, and they only got eight volumes to tell their story.

Because that was what the little gray men wanted, right? Not endless sociological footnotes, not a thousand characters yammering for attention so you couldn’t even remember their names. They wanted a simple narrative. The story of humanity, condensed. But they weren’t going to get that with a crew of eight or a crew of eight hundred.

The only way to understand the people of Earth was not by wedging more people into this mission. It was to launch a hundred million missions with a hundred million different crews.

*

“Boswell! Irene!” Huang screamed through the intercom as though he could stop her if he only said it loud enough. In addition to the hothead, the depressive, the workaholic, and the coward, there was always a romantic.

Irene had resisted him for a year, ever the consummate professional (and deep down she suspected the aliens were keen to observe a mating ritual; hell no). Now she stepped close to the glass, with her burning hair and smooth arms and bloody hands, and she pressed a kiss to the glass. She said goodbye with her eyes. Then she picked up the wrench.

It was impossible to distinguish between the trembling in her body and the shaking of the ship. She couldn’t patch the device. She couldn’t turn it off. She couldn’t reroute the controls. All she could do was close the overflow valve before it reached the rest of the crew.

Even now, the smooth white shell was cool to the touch. Irene fell to her knees beside it, groping along a crack she could barely see, ripping off the patches that hadn’t dried solid yet. She almost stopped there, caught in the thick persuasion of alien radiation. It was only trying to fulfill its purpose, after all. For two months it had sent subtle waves throughout the ship, recording their interactions, their thoughts, their dreams. Somewhere inside this husk were samples of their DNA, the better for syncing data. The better for recreating subjects for future study.

Inside this lump of alien technology lived all of Irene’s hopes and fears. Her confidence and her hesitation. That weird dream where she was an opera singer climbing up the walls of the opera house, bellowing love and grief directly into the faces of the people in the balcony seats, and she woke up strangely aroused and almost went knocking at Huang’s bunk.

Maybe the data was still salvageable. Maybe, when this was all over, Irene Boswell would continue to exist somewhere in the universe, although in what form and under what conditions she refused to contemplate.

Huang was yelling and trying to breach the outer door. Irene couldn’t hear him anymore but she knew what he was saying. She turned her back, to make it easier. Parker and Freddie were there to restrain him. They knew what needed to be done.

A thin pipe snaked out beneath the Omaha Device. A scant foot of it was accessible before it burrowed into the wall. Irene wedged herself into position, half-concealed behind the device, and struck the pipe with the wrench. She struck again, and again, and again. She was sweating and crying and her hands kept flickering and threatening to drop the wrench, but the pipe dented once, dented twice, pinched halfway shut. A high-pitched whistling sound escaped through the crack. Everything was yellow light.

The pressure built until the device vibrated madly at her side. Hot air shrieked through, panicked, desperate, scrabbling for release like a fisherman fallen beneath the ice.

She felt it envelop her, when the device finally gave out. Vaguely, she knew that it had exploded. She knew that a large chunk of the shell had pinned her to the wall. But she only felt the hot cushion of power wrap around her body, in its dying throes still trying to collect and quantify. It poured down her throat and in her ears. It raced through her blood, scanning, testing, plucking out sample after sample. It wrapped around her heart and her brain and her knee, and it squeezed.

Irene Boswell shattered into a million pieces.

One by one, Irene Boswell disappeared from the ship. They were entangled, after all. She was all of them simultaneously: the good student and the dancer and the angry girl and the grief. And she was more than that. She was the half-formed wraiths who didn’t quite split off in the containment room: the lonely woman, the daughter, the good friend and the bad lover. But even in all her complexity she was not nearly all the women left behind on Earth, any more than their captain was all of the American Midwest or their communications specialist was all of South America.

She was only Irene, and she was gone.

*

The ship limped along, sans navigator. The crew left the Omaha Device in pieces. The ventilation system cleared the lingering radiation, making it safe to enter the containment room, but nobody did.

A week later they saw it, flickering in and out of radar on their ailing machines: the other ship. And then they really saw it through the transparent hull of the navigation room: a strange and beautiful emissary, far larger and more advanced than the little exploration vessel whose plans they had traded for human samples.

The remaining crewmembers put on crisp uniforms. They combed their hair and cut their nails. They assembled in the docking room antechamber with all the solemnity of funeral attendees. None of them had slept in days, and the captain couldn’t stop the nervous tic in his cheek. The coward—whose name was almost definitely Michael—had deep circles under his eyes and red marks where his wrists had been tied until recently.

Whatever data the Omaha Device gathered was gone, disintegrated and vented off the ship. No computer simulacrums. No travel narrative. No biological samples except what they carried in their own bodies. Despite their best efforts to fulfill the terms of the deal they were seven now, not eight, and their anatomy woefully misrepresentative.

They really should have brought another girl.


© 2019 by Samantha Mills

Samantha Mills lives in Southern California with her husband and babies and cats, in a house that might be haunted by a demented handyman and his loyal army of spiders. Her short fiction has appeared in Beneath Ceaseless Skies, Strange Horizons, and LampLight Magazine. She blogs about life, reading, writing, and pop culture at www.samtasticbooks.com, or come by and chat on Twitter @samtasticbooks.


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