GAME REVIEW: Elevator Action

written by David Steffen

Elevator Action is a 1983 spy action game by Taito published in arcade format. As each level begins the player character grapples to the top of a 30-story building and must make their way down to the ground floor through the building filled with gun-toting guards while collecting secret documents along the way.

The most novel part of the game, as the name suggests, is the elevators used to move from floor to floor which you and the guards can use to shift up or down floors. You do have an advantage over an individual guard: you also have a gun, and both you and the guards will die from a single bullet, and the guards don’t seem inclined to dodge by jumping and ducking as you can, and you can also kill the guards by jump-kicking.

As far as arcade games of the era go, this one is much easier to get pretty good at than most, so was probably an easy “gateway game” for arcade players. despite the relatively simple controls, you have quite a few options between shooting and dodging and jump-kicking and riding elevators to evade or attack the guards.

I played this for the first time at the Game Changers exhibit at the Science Museum of Minnesota.

Visuals
Typical for the era.

Audio
Typical for the era.

Challenge
Lower than most arcade games, much easier entry point.

Story
Not much story (typical of the era and format).

Session Time
Depends how good you are!

Playability
Simple, apart from it not being immediately obvious that you have to collect documents behind the red doors, and if you don’t open those doors reaching the ground floor just sends you back up.

Replayability
Not in the usual way I mean, but if you like this kind of game there’s certainly plenty of fun to be had.

Originality
It was a new twist at the time.

Playtime
I don’t know how long it would take to play all the way through.

Overall
This is a fun game and less frustrating than other games of its time. And there have been various recent-ish ports that you might be able to find.

GAME REVIEW: Missile Command

written by David Steffen

Missile Command is a franticly paced war game published as an arcade console by Atari in 1980. In each level of the game you have three bases that can fire missiles that need to defend themselves and their cities against incoming enemy missiles.

The controls consist of a roller ball for movement and three separate firing buttons, each of which fires a missile from one of the bases. Some of the enemy missiles are simple predictable shots, others can split into multiple pieces that move in different directions, enemy planes can fly through the area. You have to keep your cities alive until the timer for the level runs out, without running out of your own missiles while missiles are raining down from multiple directions.

This game is frantically paced and while simple to understand is very difficult to master and no wonder it was so popular (and inspired by the dominant fear of the times during the Cold War).

While I had been familiar with the game from its reputation, I played this one for the first time at the Game Changers exhibit at the Science Museum of Minnesota.

Visuals
Probably good for the era, can certainly handle a large amount of moving objects

Audio
Typical for the era.

Challenge
Very high.

Story
Very basic story (typical of the format).

Session Time
Depends how good you are!

Playability
Simple to understand, hard to master–one fire button for each base plus a rollerball for moving the targeting reticle (at least in the original arcade version). There is just a lot going on all at once, hard to keep up.

Replayability
Not in the usual way I mean, but if you like this kind of game there’s certainly plenty of fun to be had.

Originality
Still recognizable as its own thing after almost 40 years.

Playtime
I don’t know how long it would take to play all the way through.

Overall
This is a solid and challenging game, though probably not one of the first I’d recommend for a casual gamer because it is probably one of the more difficult games in a difficult genre. I haven’t come across a convenient looking port on a modern-ish system, but you might be able to find one in an older system or an emulator.

GAME REVIEW: Robotron 2084

written by David Steffen

Robotron 2084 was developed by Eugene Jarvis and Larry DeMar of Vid Kidz  and released in 1982. A multi-directional shooter survival game, where the object is to survive in a fight against endless waves of killer robots while rescuing human survivors along the way.

The game uses a dual-joystick movement and shooting scheme that made it easy to share controls with a friend, and featured some major hardware innovations for the time that allowed large numbers of enemies to be animated on the screen at the same time making for exciting fast-paced action. At any given time you are being swarmed by robots for multiple directions and you have to move in any direction to avoid them while firing in any direction as well–the direction of firing is independent of direction of movement, so you can fire in the direction you’re moving, or fire backward, or fire to the side. (This scheme was used for later games like Super Smash TV if it seems familiar).

This game’s dual-joystick independent control also makes it suitable for two players cooperative play–one player per joystick. I played it with kid, for which most 80’s arcade games are way too hard, and together we were better than I was by myself, with me controlling the movement (and really just concentrating on dodging) and them controlling the shooting from the moving.

I played this game for the first time at the Game Changers exhibit at the Science Museum of Minnesota.

Visuals
Not the most detailed, but where this one really shines (for its era) is the number of animated things on the screen at a time!

Audio
Typical for the era.

Challenge
High.

Story
Simple (not unusual for that era).

Session Time
Depends how good you are!

Playability
Simple controlers, with basic direction joystick and directional shooting, but hard to master, it’s hard to do both at once and the challenge ramps up quickly.

Replayability
Not in the usual way I mean, but if you like this kind of game there’s certainly plenty of fun to be had.

Originality
It was a major innovation at the time that has inspired other games since then.

Playtime
I don’t know how long it would take to play all the way through.

Overall
A lot of fun, especially if you get a chance to play it on the arcade console, especially with a friend. I haven’t found a really convenient source to play this game, but it’s had some console ports to SNES among others you might be able to find.

GAME REVIEW: Xevious

written by David Steffen

Xevious is a 1983 vertical-scrolling top-down shooter arcade game published by Namco.

In the game you have two weapons: a laser that fires straight forward that can destroy air targets, and a bomb that fires forward suitable only for land-based targets. As you travel through the level, other flying ships are firing back, as well as ground-based turrets and tanks, reflective obstacles that can only be avoided, as well as boss fights.

I played this game for the first time at the Game Changers exhibit at the Science Museum of Minnesota.

Visuals
Quite good for the era! Much more detailed than some of its contemporaries.

Audio
Typical for the era.

Challenge
High.

Story
Not much story (typical of the era and format).

Session Time
Depends how good you are!

Playability
Simple, apart from it not being immediately obvious that ground forces CAN be destroyed (lasers fire over the top of them and it takes a little trial and error to figure out the bombs). Joystick for movement, and two fire buttons.

Replayability
Not in the usual way I mean, but if you like this kind of game there’s certainly plenty of fun to be had.

Originality
It was a groundbreaking design of this type of its time, so any perceived lack of originality may be because you’ve played other games inspired by it..

Playtime
I don’t know how long it would take to play all the way through.

Overall
This is a fun shooter arcade game if you like classic shooter games this is a solid one from the era. If you want to play it now you can find it on some recent-ish game systems, such as Game Boy Advance on Amazon for $12.