TABLETOP GAME REVIEW: Skip-Bo

written by David Steffen

Skip-Bo is a card game created by Minnie Hazel “Skip” Bowman in 1967, that has since been sold to Mattel.

The object of the game is to completely empty your stock pile of cards, which in the standard rules starts with 30 cards (rules recommend changing this to 10 for a quicker game). You can keep 5 cards in your hand, and you can lay down any number of cards on your turn into a limited number of ordered build piles, with Skip-Bo cards acting as wild cards. At the end of the turn you either discard into one of a set of personal discard piles, and play continues until someone depletes their stock pile of cards.

The rules are sufficiently different from other card games I’ve played that it does have a little bit more of a learning curve than most, you have to learn what the difference between a build pile and a discard pile are, for instance. But it’s still not a terribly steep curve and once you get the learning stage out of the way you should be able to play through pretty quickly.

Audience
Probably not suitable for pre-school kids as the rules might be a little more complicated than other card games for them to pick up, especially in terms of keeping track of the separate piles.

Challenge
Once you pick up the rules, mostly based on chance, though your strategy of how to organize your discard piles will affect your long-term game.

Session Time
If you play the main rules of the game, maybe a half hour? With a pile that big it can take a while to work through it.

Replayability
No more or less than other card games.

Originality
Even fifty years later, it feels sufficiently different from other card games to be notable.

Overall
A little bit more of a learning curve than most playing card games (maybe too much for pre-school kids), but not bad. Sufficiently interesting with a bit of strategy mixed with the chance to keep things interesting.

TABLETOP GAME REVIEW: Sushi Go! Party

written by David Steffen

Sushi Go Party! is a 2016 expansion of the fun and fast-paced strategy point-scoring game Sushi Go! (previously reviewed here). The basic gameplay of the game is the same: each player starts with a hand of cards, plays a card facedown and then flips it over, and passes their hand to the person next to them and rotates. Points are scored at the end of each round except the desserts which are saved until the end for scoring.

Sushi Go Party! takes the solid concept and execution of the original game and simply expands it with more kinds of cards. You still only have the same number of types of cards per game, but you can choose a different set for each game–you choose one roll, three appetizers, two specials, and a dessert (and the reliable-scoring nigiri are always included).

The original game had types that you would get points by collecting more of, collect 3 sashimi for 10 points, 2 tempura for 5 points, more dumplings for more points apiece. But Sushi Go! Party has tofu, for which you get 2 poitns for 1 tofu, 6 points for 2 tofu, but 0 points for 3 or more tofu. Or eel, for which 1 is -3 points, but 2 is worth 7. The specials in particular have more weird varieties, like the menu which lets you look at the next 4 cards in the deck and pick your favorite, or the special order which can mimic any other card you’ve already laid down.

The original Sushi Go! is a great strategy game that keeps itself interesting with the strategy, and Sushi Go Party! just multiplies that. You can change the game significantly by swapping in some different cards, and so there’s even more potential for replay. Great game for all ages.

Audience
All ages who are old enough to be ready for this type of strategy. My 5 year old plays it very well and loves every minute.

Challenge
Can be quite challenging, and can be made more or less challenging by swapping in different card sets to make you think of new strategies for different combinations.

Session Time
You can play a full game in maybe 10-15 minutes, so reasonably quick, if not as quick as some other games.

Replayability
Lots of replayability, your strategies might or might not be rigid, but the variations of the card combinations and the other player’s strategies serve to keep it fresh, and once you’ve figured out a good strategy for a particular set of cards, try a different set.

Originality
Even considering the original Sushi Go! the new sets of cards are a huge expansion of variety and originality.

Overall
A very fun and fast-paced strategy scoring game where chance plays a big enough factor that the best strategist isn’t going to just walk away with a win easily. Suitable for people of all ages, and is a lot of fun. Highly recommended. Only downside compared to the original Sushi Go! is that the other one is a little more compact and easy to set up, because you don’t have to separate out all the cards like you do with this one–so if you’re going to bring it to work to play with friends at lunch or something the original has the advantage of being easy to move and set up.



TABLETOP GAME REVIEW: Sushi Go!

written by David Steffen

Sushi Go is a competitive point-scoring strategy game, published in 2013 by Gamewright. The game is based around grabbing sushi as it whirls by and making yourself an excellent three-course meal.

Everyone starts with a hand of cards. You all pick one card, lay it face down on the table. When you’re all ready, you flip the card face up so everyone can see it and pass your entire hand of remaining cards to the left, and this repeats until all of the cards are depleted. That constitutes one round. A full game is three rounds, at the end of which whoever has the most points win the game.

Nigiri are the easiest cards to score; they’re each worth 1, 2, or 3 points flat. If you get three sashimi you get 10 points for the group, but if you have only one or two, they’re worth nothing. Wasabi is worth nothing by itself, but if you play one, your next nigiri is worth triple its face value. Pudding, the dessert, aren’t scored at the end of the round like all of the other cards, but is all saved for the end, at which point the player with the most pudding gets 6 points and the one with the least (including 0) loses 6 points. Chopsticks, once played, can be used for a future round to pick two cards out of the hand instead of one.

It’s a fast-paced game, and can be very quiet as each of you silently picks a card and passes for the round. At the beginning, when you have the most cards to pick from, you have a very incomplete view of the cards in play, so you don’t know if there are enough sashimi to actually get a full set. As you play, you can see how everyone else’s strategies are forming and you can pick the method to score the most yourself or block someone else’s strategy.

The game says that it’s for ages 8+, but my 5-year-old loves the game and wants to play it every night. They’ve got all of the scoring systems memorized and understands the strategies to playing each of them (even if they don’t always make the shrewdest decisions. The game can be played by 2-5 players, and is a great way to pass the time.

Audience
All ages who are old enough to be ready for this type of strategy. Like I said, my 5 year old plays it very well and loves every minute.

Challenge
Can be quite challenging, depending on how competitive your fellow players are. The most ambitious strategies are also designed to be a gamble, so you might play sashimis only to find that there are only 2 in the set of hands being passed around. If you play a wasabi early in the hopes of seeing a 3-point squid nigiri, you might only find 1-point egg nigiri. So there’s a strategic gambling to the whole game setup.

Session Time
You can play a full game in maybe 10-15 minutes, so reasonably quick, if not as quick as some other games.

Replayability
Lots of replayability, your strategies might or might not be rigid, but the variations of the card combinations and the other player’s strategies serve to keep it fresh.

Originality
I haven’t played a game similar to this, fun and original.

Overall
A very fun and fast-paced strategy scoring game where chance plays a big enough factor that the best strategist isn’t going to just walk away with a win easily. Suitable for people of all ages, and is a lot of fun, (and inspired us to try eating sushi for the first time).