GRAPHIC NOVEL REVIEW: Locke and Key Volume 5: Clockworks, by Joe Hill, illustrated by Gabriel Rodriguez

written by David Steffen

Locke and Key Volume 5: Clockworks is a collected group of comics written by Joe Hill and illustrated by Gabriel Rodriguez and published by IDW publishing. The individual issues that make up the collection were published between July 2011-May 2012. Previous volumes were reviewed here, here, here, and here.

As told in the previous books, the Locke family: three kids (Tyler, Bode, and Kinsey) and their mother, move to Lovecraft, Massachusetts after the murder of their father by a couple of teenagers. But trouble seems to follow them wherever they go, much of it tied to their family estate Key House which has magic hidden everywhere in it, much of it in the forms of magical keys, each with their own extraordinary abilities: the head key that allows you and others to manipulate your own memories and thoughts, the crown of shadows that lets you command the very shadows to do your bidding, the giant key that makes you into a towering colossusus. And new keys are turning up all the time. And with a mysterious enemy, a mysterious woman from the well, attacking them to get the keys at every turn, it’s an arms race to try to stay safe and stay alive. But as they have discovered, their enemy has been closer to them than they have suspected, disguised as a friend.

This story detours from the main timeline to tell us more about the lore that established Key House as it is today. Kinsey and Tyler find the clock key which allows them to step back in time and learn more about what happened there before. They learn about their family that has lived in the estate since the American Revolution, and the making of the keys and the Omega Door that their enemy so badly wants to open. We also find out a lot more about Rendell Locke (their dad) and his history there when he lived there in high school with his friends, including Lucas “Dodge” Caravaggio who has since risen from the dead.

This happened to be the first book that I read in the series as I was doing Hugo reading and man was this a poor place to join the series, since it’s all based in the history instead of the main characters. But I certainly wanted more, which is why I’m back now.

Solid series, and this penultimate entry is no exception, diving into a lot of the worldbuilding in a very interesting way as we find out more about the history as the characters do in this penultimate entry.

GRAPHIC NOVEL REVIEW: Locke and Key Volume 4: Keys to the Kingdom, written by Joe Hill, illustrated by Gabriel Rodriguez

written by David Steffen

Locke and Key Volume 4: Keys to the Kingdom is a collected group of comics written by Joe Hill and illustrated by Gabriel Rodriguez and published by IDW publishing. The individual issues that make up the collection were published between August 2010-April 2011. Volume 1 was previously reviewed here, and Volume 2 reviewed here, Volume 3 here.

As told in the previous books, the Locke family: three kids (Tyler, Bode, and Kinsey) and their mother, move to Lovecraft, Massachusetts after the murder of their father by a couple of teenagers. But trouble seems to follow them wherever they go, much of it tied to their family estate Key House which has magic hidden everywhere in it, much of it in the forms of magical keys, each with their own extraordinary abilities: the ghost key that can project your spirit from your body for a time, the head key that allows you and others to manipulate your own memories and thoughts, the crown of shadows that lets you command the very shadows to do your bidding. And new keys are turning up all the time. And with a mysterious enemy, a mysterious woman from the well, attacking them to get the keys at every turn, it’s an arms race to try to stay safe and stay alive.

As this story starts off, seven-year-old Bode finds a new key which can turn anyone into an animal form and soon he is off adventuring with it. This is one of my favorite sequences of the entire series, with much of the illustration in homage to Bill Watterson’s Calvin & Hobbes, which is very appropriate since the animal transformation is very much in the spirit of Calvin & Hobbes. Of course, it wouldn’t be Locke and Key without its own dire and dark and compelling danger of it.

This series continues to be one of my favorites of all time and I’m looking forward to seeing the tv show!

GRAPHIC NOVEL REVIEW: Locke and Key Volume 3: Crown of Shadows, written by Joe Hill, illustrated by Gabriel Rodriguez

written by David Steffen

Locke and Key Volume 3: Crown of Shadows is a collected group of comics written by Joe Hill and illustrated by Gabriel Rodriguez and published by IDW publishing. The individual issues that make up the collection were published between November 2009-July 2010. Volume 1 was previously reviewed here, and Volume 2 reviewed here.

As told in the previous books, the Locke family: three kids (Tyler, Bode, and Kinsey) and their mother, move to Lovecraft, Massachusetts after the murder of their father by a couple of teenagers. One of the teenagers, Sam Lesser, escaped from a mental institution and followed them to Lovecraft to try to kill them again, with the assistance of a powerful but mysterious supernatural entity that is connected with Key House, the family estate in Lovecraft.

Key House has a lot of secrets, many of them taking the form of magical keys with incredible powers. More and more of them have been turning up, both to the kids themselves and to the entity that opposes them. It’s a magical arms race with high stakes, where their enemy is more powerful and knows all the rules.

The series continues to be riveting, creepy, and fun. Highly recommended!

GRAPHIC NOVEL REVIEW: Locke and Key Volume 2: Head Games, written by Joe Hill, illustrated by Gabriel Rodriguez

written by David Steffen

Locke and Key Volume 2: Head Games is a collected group of comics written by Joe Hill and illustrated by Gabriel Rodriguez and published by IDW publishing. The individual issues that make up the collection were published between January-June 2009. Volume 1 was previously reviewed here.

In the previous volume, the Locke family move to Key House, an old family estate in Lovecraft Massachusetts. They are a mother and their three kids: Bode, Tyler, and Kinsey, the father of the family murdered not long ago by a teenager who then escaped from a mental hospital and tried to kill them all again in Lovecraft with supernatural assistance from a mysterious and powerful enemy that has a history with Key House.

The kids have discovered that Key House is full of secrets: among other secrets they have discovered supernatural keys scattered around the grounds that have bizarre and mind-blowing powers: such as the ghost key which allows the user to separate their spirit from their body for a time and observe others on the grounds invisibly and silently.

Sam Lesser, their would-be murderer is dead, but the supernatural creature that enabled his escape is still at large and they don’t know what she wants. They can’t get any help from adults, whose minds are dulled to the magic of Key House. When a local teacher is murdered in his own home, signs start to pile up that it’s only the beginning.

This volume introduces my favorite of all of the keys in the series, the head key on the cover page, which sets up a lot of fundamental ideas for later books and really solidifies Rodriguez’s illustrations as chilling and bizarre and fun.

Highly recommended!

GRAPHIC NOVEL REVIEW: Locke and Key Volume 1: Welcome to Lovecraft, written by Joe Hill, illustrated by Gabriel Rodriguez

written by David Steffen

Locke and Key Volume 1: Welcome to Lovecraft is a collected group of comics written by Joe Hill and illustrated by Gabriel Rodriguez and published by IDW publishing. The individual issues that make up the collection were published between February-July 2008.

After the murder of their father by a couple of a teenagers, Bode, Tyler, and Kinsey Locke move with their mother to a family estate they’ve never seen in Lovecraft, Massachusetts known as Keyhouse. As if the trauma of their father’s death and uprooting of their entire lives isn’t enough, their lives soon get more complicated as they discover the house has secrets. Bode, the youngest of the kids, discovers a supernatural key that when used to unlock a particular door allows someone’s spirit to move invisibly and independently of their body, and he starts hearing voices from the well. Meanwhile, Sam Lesser, the surviving teenager who killed the Locke kids’ father, is receiving supernatural visits from a creature that can talk to him through the water in his sink in his cell.

This series is a horror fantasy masterpiece. The images are incredible and striking, the characters are well-defined and interesting even as they are flawed, and the magic system in the series is extremely fun and compelling to watch. I first started reading them mid-series when one of the volumes was nominated for the Hugo Award and although I didn’t read them right away I never forgot them and when I heard they were making TV adaptations I wanted to finish reading them before I watched the TV version. Highly recommended!

My Hugo Ballot 2013

written by David Steffen

I’ve spent the last several months reviewing award nominees. I decided to take it one step further and post the final decisions that I plan to post to my Hugo ballot with explanations (where I deem them necessary) about why I voted the way I did. I encourage anyone reading this to post discussion in the comments about how they voted, why I am wrong in my choices, etc.

What makes this more interesting is that the Hugo Awards use an instant runoff voting system. You rank your changes from 1-x, and can also set a number to the “No Award” category. You can find all the nitty gritty details at the Hugo Page explaining votes. I like the system a lot, much more than just a simple single-cast vote, because if your primary vote is for the least popular story, your other preferences still count for something.

If you are a nominee, keep in mind that I am just judging these based on my own preferences and, though I aim to not make my reviews mean, if you don’t want to hear my honest opinion of your work than you might want to skip this article.

For a full list of the nominees, see the original announcement on the Hugo site.

 

Best Novel

1. Redshirts, John Scalzi (Tor; Gollancz)
2. Throne of the Crescent Moon, Saladin Ahmed (DAW; Gollancz ’13)

Reasoning: I’ve only had time to read one book and a partial so far. I finished Redshirts and reviewed it here–I enjoyed it quite well, though there were some parts I didn’t like it was huge amounts of fun. I’ve started Throne of the Crescent Moon but haven’t finished it yet. Throne of the Crescent Moon is a solid book so far, but even though it has the strength of being set in a non-European based fantasy world, it still lacks the novelty that Redshirts has for me.

 

Best Novella

1. The Emperor’s Soul by Brandon Sanderson (Tachyon Publications)
2. After the Fall, Before the Fall, During the Fall by Nancy Kress (Tachyon Publications)
3. San Diego 2014: The Last Stand of the California Browncoats by Mira Grant (Orbit)
4. The Stars Do Not Lie by Jay Lake (Asimov’s, Oct-Nov 2012)
5. No Award

Reasoning: The only story that I disliked enough to prefer no award was “On a Red Station, Drifting” by Aliette de Bodard. See my Novella Hugo 2013 Review for more detail.

 

Best Novelette

1. In Sea-Salt Tears by Seanan McGuire (Self-published)
2. The Boy Who Cast No Shadow by Thomas Olde Heuvelt (Postscripts: Unfit For Eden, PS Publications)
3. Rat-Catcher by Seanan McGuire (A Fantasy Medley 2, Subterranean)
4. The Girl-Thing Who Went Out for Sushi by Pat Cadigan (Edge of Infinity, Solaris)
5. No Award

Reasoning: The only story that I disliked enough to prefer no award was “Fade to White” by Catherynne M. Valente. See my Novelette Hugo 2013 Review for more detail.

 

Best Short Story

1. Immersion by Aliette de Bodard (Clarkesworld, June 2012)

2. Mono No Aware by Ken Liu (The Future is Japanese, VIZ Media LLC)

3. No Award

Reasoning: The only story that I disliked enough to prefer no award was “Mantis Wives” by Kij Johnson. See my Short Story Hugo 2013 Review for more detail.

 

Best Graphic Story

1. Locke & Key, Vol. 5: Clockworks, Joe Hill, art by Gabriel Rodriguez (IDW)

2. Schlock Mercenary: Random Access Memorabilia Howard Tayler, colors by Travis Walton (Hypernode Media)

3. Saga, Volume One, Brian K. Vaughn, art by Fiona Staples (Image)

4. No Award

Reasoning: See my Graphic Story Hugo 2013 Review for more detail.

 

Best Dramatic Presentation, Long Form

1. The Cabin in the Woods
2. The Avengers
3. The Hunger Games
4. Looper
5. The Hobbit

Reasoning: See my Dramatic Presentation, Long Form Hugo 2013 Review for more detail. I didn’t regret the time spent on any of the movies, so I gave them all a rank.

 

Best Dramatic Presentation, Short Form

1. Game of Thrones, “Blackwater”, Written by George R.R. Martin, Directed by Neil Marshall. Created by David Benioff and D.B. Weiss (HBO)

Reasoning: I’ve never seen an episode of Dr. Who (gasp!), so I can’t comment on the show in any way. I’ve only ever seen the pilot episode of Fringe, which did not inspire me to watch further even though I was excited about the show from the trailers. But my wife and I are avid watchers of the Game of Thrones series. The show is really solid throughout, great writing, casting, special effects, set design, costume design, everything is really stellar. And this episode was an especially awesome episode of a major battle, with great tension and great action all around. Even if I had been familiar with any of the other nominees, it likely would’ve come on top.

I don’t have anything against any of the other four winning the award, so I’m not casting a “No Award” vote for this category. I’m sure that one of the Dr. Who episodes will win anyway.

 

Best Editor, Short Form

1. Neil Clarke
Neil does great work at Clarkesworld, and I look forward to every episode of Clarkesworld. I tend to have a bit of a polar reaction to Clarkesworld stories. I either love them or don’t get them at all. But when I love them, the stories are well worth listening to the others to get to. Also, as a writer, I appreciate Clarkesworld’s lightning-fast response times.

2. John Joseph Adams
I enjoy listening to the Lightspeed podcast as well. I tend to have a polar reaction to Lightspeed stories as well, and a similar appreciation for lightning-fast response times, and it was hard to decide which to rank higher. He and Neil are ranked close enough in my mind that it’s almost a toss-up between the two and I just gave Neil the edge because he’s been a head editor longer. It’s for cases like this that I really appreciate the instant runoff voting.

3. Stanley Schmidt
I am often not a huge fan of Analog stories, often too nuts-and-bolts for me. But they’ve published some really great ones. I will immediately buy any issue with Juliette Wade in the pages, because her linguistics-based SF stories that have run there are among my favorites. There was a Wade story last year, too, a definite bonus. This was Stanley’s last year as editor so it would be neat to see him win, but I’d rather vote based on who I thought was the best rather than nominating for warm fuzzies about the guy who retired.

4. Sheila Williams
I don’t read Asimov’s very regularly, simply because they don’t have a podcast. I have read good stories in the issues that I’ve bought, so I’d have no complaints about her winning.

Reasoning: I’m not familiar with Jonathan Strahan one way or the other. I’m not going to cast a vote for him, but I’m also not casting a “No Award” either.

 

Best Professional Artist

1. Dan Dos Santos
Dan Dos Santos is awesome. I have a print of his depiction of Moiraine Damodred on my office wall. I love his other art as well, such as his Warbreaker cover. He just has a very skilled hand and great eye. I rarely enjoy others’ cover art as much as his. His character art in particular is really great–the examples in the Hugo packet are good ones, especially the baby-toting warrior woman, and the punk woman in the bathroom.

2. John Picacio
I picked for a large part because of the Hyperion cover with the elaborate mechanical monstrosity holding a human infant. His other covers are really good too.

3. Julie Dillon
I LOVE the “Afternoon Walk” image, with all the monsters being walked like dogs in the park.

4. Chris McGrath
I like the gritty style of these, almost like found photos of fantastical places.

5. Vincent Chong

Reasoning: They always say not to judge a book by its cover, but in this case I had to judge the artist by his cover. The only one I’m very familiar with is Dos Santos, so I had to judge based only on the samples. This was a hard category to pick favorites. I would not be disappointed for any of these five who won the award. But, I’ve gotta pick someone.

 

 

Best Semiprozine

1. Beneath Ceaseless Skies
2. Clarkesworld
3. Lightspeed
4. Apex
5. Strange Horizons

Reasoning: See my Semiprozine Hugo 2013 Review for more detail.

 

Best Fanzine

1. SF Signal

Reasoning: I’ve enjoyed going to SF Signal for various content for years, so I’ll happily give them my vote. The other four I am aware of, but have never read. I’m not using the “No Award” vote, because I don’t have anything against the other four.

 

Best Fancast

1. No Award
2. SF Squeecast
3. SF Signal Podcast
4. Galactic Suburbia Podcast
5. The Coode Street Podcast

Reasoning: This is the second year that the Best Fancast category has been running, and all five of last years nominees are nominated again. This makes me think that no one is actually listening to them and is just nominating past nominees as a habit. I think this may also have to do with confusion over the classification of podcasts who pay their authors, like Escape Pod, Pseudopod, Escape Pod, Drabblecast, and so on. By the word of the rules, these would all be considered Fancasts but many people might guess that they would be classified as Semiprozines. I asked the question of the Hugo committee long before the nomination period ended to clarify publicly the classification of these, but they never responded to me. This is hurting my favorite magazine’s chances of getting award nominations because anyone who wants to nominate them may be splitting across categories. I was very disappointed that the Hugo Committee didn’t respond to my question.

In large part to raise my small voice of protest about the Hugo Committee’s lack of clarification, I am choosing No Award as my primary vote. I would love to see a quality fiction podcast get award nominations, and maybe even win. No offense to the nonfiction podcasters who do good work, but if I wanted to listen to a conversation about SF I would just talk to someone about SF. It’s the stories that I’m here for. And if my favorite fiction podcasts aren’t allowed into the category, then I’m not interested in the category.

It also bothers me that StarShipSofa is the lone fiction podcast representative, because their constant over-self-promotion, Hugo vote begging, unfiltered content , lack of payment is just too many factors that bother me about them. And that’s even not including the aborted nonfiction project they had planned some years ago to supporting a plagiaristic audio adaptation–it was aborted when the moral problems were pointed out to Tony, but I felt that an editor shouldn’t need to have this pointed out to him. It may seem wrong to criticize a “fancast” nominee for unprofessional policies, but venues like Escape Pod and Toasted Cake have shown me that just because a podcast is staffed by volunteers in their spare time doesn’t mean that there have to be no standards.

So I’ve ranked the four nonfiction podcasts about StarShipSofa so that even if “No Award” gets eliminated as a possibility, I’ll be encouraging one of the others to get the award rather than StarShipSofa.

 

Best Fan Artist

1. Spring Schoenhuth
I love the jewelry designs of Schoenhuth, particularly the Robot Transformation, and the Four Electron Atoms designs. I don’t generally wear jewelry other than my wedding ring but those make me want to start.

2. Galen Dara
a really neat dreamlike style. I particularly like the Ghost River Red image. It feels like a story, and the vivid reds of the hero and the shadowy adversary are very eye catching and intriguing.

3. Brad W. Foster

4. Maurine Starkey

5. Steve Stiles

Reasoning: As with the Professional Artist category, I had to judge these by their samples and would not be disappointed if any particular one of these won, but again i have to choose.

 

The John W. Campbell Award for Best New Writer (Not a Hugo)

1. Mur Lafferty

Reasoning: I confess that Mur is the only one whose stories I am familiar with, and I ran out of time to read the contributed works of the other authors. So, certainly no reason to use the No Award, but my lone vote is cast for Mur.

 

Conclusion

And that’s my take and my voting strategy on all of the categories where I picked up enough of the material to be able to cast votes. There are three categories that I didn’t touch at all: Best Fan Writer, Best Editor Long Form, and Best Related Work. In the In the Related Work category, I did not have time to read any of the nominees. In the Fan Writer and Editor Long Form, I am unfamiliar with these people’s work.

How did you vote? Care to share, drop a comment. I’ve enjoyed putting this together, and I think I’ll try to do the same series of articles again next year. Let me know if you enjoyed it, folks! Do you find it appealing to see how someone else spent his votes?

Review: Hugo Graphic Story Nominees 2012

written by David Steffen

Since the vast majority of my fiction intake is through audio, while I’m driving or doing dishes or picking up sticks or what-have-you, I have made little effort to keep up with graphic stories, even though I am a fan of the medium . Other than some classic X-Men and Spider-Man comics anyway.

So, here’s my chance to read some of the most popular of the year. Some of these are part of series, in which case I can only judge them based on themselves, not on any knowledge of the rest of the series, so keep that in mind.

 

Hugo Award for Best Graphic Story

1. Locke & Key, Vol. 5: Clockworks, Joe Hill, art by Gabriel Rodriguez (IDW)
The main characters of this story live in the present, the children of the Locke family who live in a very strange home in Lovecraft, Massachusetts. They have a strange family history dating back to 1775 (portrayed in the opening chapter of this issue) in which rebels hiding from British soldiers in the Revolutionary War come across a transdimensional door that opens into a world of demons. One look through the doorway, and they snare your mind and twist your intentions. When demons try to cross through they are reduced to hunks of “whispering iron”, a metal which is not obtained through any other way. To save the rebels, the young locksmith and heir of the Locke family forges some of the whispering iron into a lock to hold the transdimensional door shut. Over the years he forges other keys with the whispering iron, each with its own specific magical purpose, and these keys are passed down from generation to generation.

As you might expect, it’s a bit of a learning curve to pick up book 5 in a series of 6. The initial scenes of this one take place in 1775 before anything supernatural is known, but then suddenly in Chapter Two you’re thrown back into the present where there are a bunch of keys which are already taken for granted and used nonchalantly while I tried to figure out what the heck was happening. A couple of strange little nonhuman characters were especially confusing until the main characters see them and explain them in some brief dialog. Obviously this is no fault of the book itself, but at my own reading them out of order. I did eventually figure out everything I needed to understand, and by the climax of the story I understood the rules of the world well enough that I could understand the stakes.

This story was awesome. Very well inked, colored, very well written, scary as hell in parts, and funny in others. This story does a good job explaining who appears to be the main villain, a plotline which will presumably be solved in the next book. I now want to go find the previous four stories in the series, and then read the conclusion in book six.

 

2. Schlock Mercenary: Random Access Memorabilia Howard Tayler, colors by Travis Walton (Hypernode Media)
The titular character Schlock is an amorphous alien blob who is a member of Tagon’s Toughs interstellar mercenary troop. They have hired on to run security for a colony of Gavs, a race of people who are all copies of the same person (presumably the reason for this was covered in a previous issue, I don’t really know). Things are quiet. Too quiet. Something is bound to go horribly wrong.

I found the main plot of this pretty entertaining, action packed and fun.

Unfortunately, as far as I’m concerned, that main plot didn’t actually get going in any interesting fashion until page 140 of 294 when things start really going wrong. From then on it was well-paced and interesting. The first 50 pages or so appeared to be slow-paced mop-up of the previous issue, which was hard to follow, all the more so because apparently the previous issue involved many of the main characters’ memories being wiped and rewritten, and now memory restoration is happening. A large portion of the story space was taken up with character development of characters I don’t know or care anything about.

This perceived pacing problem is no big surprise for a series that I started on issue # 13, and really it’s probably no flaw in the comic itself for someone who has followed the series. But since I am judging it by this issue alone, the pacing issues are a major flaw.

 

3. Saga, Volume One, Brian K. Vaughn, art by Fiona Staples (Image)

Baby Hazel is born into a war-torn region of space where fights constantly rage between the planet Landfall and its moon Wreath. She is the child of a man and a woman who are fugitives from opposite sides of the conflict. Meanwhile, bounty hunters hired close in on them.

This story was okay. It seemed to depend primarily on empathizing with Marko and Alana, the fugitive parents, but they never felt like real people to me. Something about their dialogue just made them seem too artificial to care about. Hazel might be a person to empathize with, but in the story she’s only hours and days old, and so is largely unaware of her surroundings. And the story is narrated by her as a retrospective, so obviously she’s survived and done okay for herself. I didn’t really feel connected to other characters in the story either.

It didn’t help that there were some elements of the story that made if very hard to take seriously, such as the character named Prince Robot IV, who is a part of subset of the population that has CRT monitors for heads for no reason that I was able to discern.

The one thing that had me perked up and paying attention was the character The Stalk. She is badass and it would be fun to see a CG version of her.

That said, the drawings were of good quality, the plot was coherent, and I was interested in The Stalk character. But that’s not nearly enough to carry this story.

 

 

4. Grandville BÃ ªte Noire, Bryan Talbot (Dark Horse Comics; Jonathan Cape)
“Two hundred years ago Britain lost the Napoleonic War. As with the rest of Europe, it was invaded by France and the members of its royal family were guillotined. It had been part of the French Empire until 23 years ago, when it was begrudgingly given independence after a prolonged campaign of civil disobedience and anarchist bombings. Ten weeks ago, France experienced a revolution following the death of Emperor Napoleon XII and is now ruled by the Revolutionary Council.” This is the introduction to the story, giving you a good taste of its alt-history origins. So far so good, we know the branching point of history, and we have an idea where that’s taken us. The story follows Detective-inspective LeBrock of Scotland Yard and his Watson-esque sidekick Roderick as they investigate the murder of a prominent artist. And he’s just the badger for the job–oh, right, instead of people this world is populated by anthropomorphic animals.

LeBrock seems to be kind of a mix of a Sherlock Holmes kind of detective (complete with his Watson-esque Roderick, a mouse with an over-the-top dialect) and a James Bond kind of government agent. The alt-hist aspect of it is interesting, to see what kind of world the creator imagined from that branching point. Personally, though, I found the choice to mix anthroporphic animals with alt-hist to be distracting and detrimental to my immersion in the story. The two genres just clash with each other, and badly. Alt-hist is generally grounded in plausibility, finding a reasonable branching point and showing us how different things could be. But at no point is there any reason why the animals are there instead of humans. If we were literally replaced by a variety of animals, I can’t believe that human history wouldn’t be MUCH MORE different, certainly not with the same occupations, same cities, etc, that we have today. With the combination of the two I just found it hard to consider the story anything but a big absurd joke. It’s not that humans have just been swapped out for the sake of drawing differently shaped faces either–humans are present in this world as an oppressed minority that the other species call “doughfaces”, who are picketing for rights–this half-inclusion of them just makes things all the more confusing and annoying to me.

Also, I’ve never been a huge fan of mystery stories anyway, I just don’t get that wrapped up in trying to figure it out, and so with the combination of that and the constant distraction of the weird population, I just really didn’t get into this.

The art of this graphic story was well drawn, though I found some of the anthropomorphic animals to be pretty creepy, especially when they’re naked.

 

5. Saucer Country, Volume 1: Run, Paul Cornell, art by Ryan Kelly, Jimmy Broxton & Goran SudÃ… ¾uka (Vertigo)

Presidential candidate Governor Arcadia Alvarado wakes up in her car with her ex-husband, having lost some time. Her recent memories are consistent with alien abduction cases. She must decide what to do in response to this, and how it affects her Presidential campaigning.

I don’t get what this story is supposed to be about. I mean, obviously, about alien abductions on the surface. Alvarado and her staff work toward finding the truth of her experience and the experiences of others, but by the end of the story you just end up with some random images for clues, a handful of competing and conflicting interpretations of what “alien abduction” actually means, and the last chapter is just a rambling treatise detailing one person’s opinion about alien abductions.

To me this reads like an essay written by a UFO enthusiast, shoehorned awkwardly into a story structure with illustrations. It’s not really a story. I guess if you want to hear a person’s opinions on UFO abductions you might enjoy it. But if you’re looking for a story, it’s a disappointment.

This is just volume 1 of the story, but I’d say that any volume of any story needs to have some story arc of its own that is satisfying in its own, just as any book in a series of books. This volume fails at that and I wouldn’t buy a second volume based on this.