The Greyhood Gang created the boards to escape the guards. The Gallows Hand Gang modified the design with runes, potion washes, and badass art. The last gang, the Blacksmith Bitches, put the boards to their true purpose: rooftop raids on the rich.
It went like this. Rich folks live at the highest points in the city, up on the sea cliff and in these walled gardens that we only get let into to weed and harvest. As the city spirals downward, so does the wealth. The royals always say the gods will let the money trickle down like rainfall, but the only thing that slides down is their sewage.
The gangs have always been stealing to make meat, but usually the goods stayed in your alley. Everyone else, well, that’s the city for you. We’re not all touchy-feely neighborly like the hunters and farmers at the edge of the Woods. The boards changed that because you had to go to the Greyhoods for the best wood, the Gallows Hand for potions, and those two had to work together for the best wheels—part wood, part crystal. We made the bolts, the bearings, the mounts and the grips from thin metal shavings stuck on top.
We knew our secret wouldn’t last—playing peasant was in fash that year. A noble sees some street kid kicking flips and offers to buy the board for his son. Offers more gold than that kid ever going to have again. Then another noble’s son gets jealous, and we got servants scavenging our secrets or palace craftsman offering to purchase them.
But the three gangs said no, collectively, and began to bargain. That’s where the Bitches got the name, after the nonhuman blacksmiths’ union. A bard reported that the king called them the Blacksmith Bitches after the union appealed to him. Anyway, we bargained to be let inside. Our boardmakers would only be allowed to produce for the royal families—no stealing secrets.
But that didn’t mean we wouldn’t be stealing.
A request came next sunrise.
We entered the castle while each gangs’ best cartographer followed by rooftop and shadow-way. We felt their eyes even keener than the guards’. They’d chalk the best lines for escape. Then it was up to our master riders to make the escape happen. We would be seen, no doubt of that (the heads piked outside the wall mouthed yes), so it would come to speed and darkness.
The queen’s aide took us to the princess’s room. Us grubby gutter-gangs, standing in the towers that cast shadows over the sweaty backs of our parents, our siblings. We—the leftover kids of makers and farmers and prostitutes and cart-drivers and shit-shovelers—requested by the castle for something more than to chuck a spear or the noose.
When the aide knocked in a rappity-rap that anyone could tell was secret, the princess peeked through. A smile split that fey face. She swung open the door and stuck her fists on her hips.
“I’m ready.”
Leather trousers stuck from her fluffy skirts, and she’d bound her feet (incorrectly) in peasant wraps with the double-thick saddle soles. A silk handkerchief wrapped her windless-weaving hair from her face.
The aide fidgeted. “Princess Sydney, these are—”
“I know who they are! Everyone does!” She pointed at each of us and rattled off our names and gangs: Cyclops riding for Greyhoods, Litch riding for Gallows, and Jett riding for the Blacksmith Bitches.
We glanced at each other, the guilt worse than the Devil’s Tavern shit-stalls. We’d cracked jokes over pipes and brews about the snotty princeling who’d scream “off with their heads” the first time he cracked his bum. This kid . . . seemed better than that.
Princess Sydney waltzed into her rooms the size of a whole slum street. The aide closed the door but stood beside it.
The princess looked around our slouched, fidgeting forms, then leaned in to whisper. “Call me Syd. Only they call me that.” She rolled up her sleeve and showed a mark traced over and over with black ink, the retraced design blurring at the edge where it seeped beneath her skin, a kid’s attempted tattoo. A cross with curled horns growing from the angles. A half-orc rebel, like us, had been burned at the stake. The king, this girl’s blood, claimed the half-orc had killed a guard during a robbery. Really, we were just illegal. All the halfers. Half-elf, half-human, half-scale, whatever. Anyway, the cross and horns had become the downunder’s symbol, whether you were one-drop or pure. Being poor meant you couldn’t be pure because the gods only cursed sinners to the slums. Ha.
But this princess had a symbol hand-drawn on her arm that would get her some sort of lash, even if it was just with the tongue. We glanced at each other, then motioned her to lower her sleeve. She looked at us with a pixie grin, then her eyes flickered to the boards. She caressed the nose of Sleepeater as if the board were a famous sword.
We nodded at each other. Let’s do this.
Some of us taught Syd while her watcher settled into a chair with a book. The rest of us perused the room of the little rebel. We wondered what this would mean, if the next ruler might help us. But she was so young, so impressionable. She hadn’t seen the downunder, seen what she might one day help. Heard of us, yes, but we were the brags told at the tavern beer-dippers and by the bards entertaining over trash fires. We were the parentless, the death-defying, the hungry-but-running, the riders of Sleepeater, Killcount, Bloodless, Firestorm, Dragonwing, famous in the downunder as the royal sword Bloodsoaked. Except that sword drank our blood, and all the other poors who sold broad shoulders for the army’s bread ration and the flour-oil money sent home once a month. Our boards, they gave something real, even if it was only hope.
Tonight would change what we could give.
Syd learned fast. Already, she could glide. Her board was sewage, but once we assembled a new one, she took to the quick turns. That pixie smile never left her face.
We wondered about it in whispers or looks when she laughed like gold coins spilling into a pool. Yeah, not cat-slit eyes, no pointed ears, no ghost-wings. But didn’t mean she would pass the one-drop test or the priests’ fervor exams. Being a princess would save her, but not the board bums that led her down such a path.
We named our boards to keep us and our friends safe. And, when we inevitably broke our necks riding the roofs (or the guards got us), someone else could pick up the board, or another just like it, and Dragonwing would still fly, Firestorm darting just ahead, grinding sparks. Sleepeater would wake the guards with silly jumps rattling their roofs and sometimes their helmets. Killcount would kill it on the biggest drops, so high all the downunder witnessed. Bloodless would never fall.
What would happen if we put a princess on a board?
Same thing that would happen to any twelve-year-old. She would fall.
She flipped her board into her hand like we always did. “I want to smoke a roof!”
We told her, not yet, little slick. She rolled her eyes when we said she needed to ollie first and hopped onto her board. One shove, and that princess proved she could get air. Still not tuned to the board, she stumbled on the landing, but rolled into her fall just like we would have taught her. Her watcher didn’t even look up from the book.
So, we made her a roof. Piling furniture against one wall, creating a few levels, a ramp. Any of us, burly street drippings that we were, would be too heavy so we couldn’t test it, but sometimes you didn’t get to test roof lines before you carved. We lined the ground with pillows and bedding. It felt good to tramp the silks and linen with our dirty grip-boots.
Syd climbed up two dressers. We’d created a drop to a long table (the legs balanced on chairs for height). The other end, a ramp went up to a bookcase. From there, she’d drop to a smaller bookcase, then another smaller one, then to another table. She’d have seconds to react. Most roofs were easier than this rickety thing.
She knew it, too, but we said if she could master this thing, then she could ride.
We helped her cast a sight line, plan each jump, catch, footstep, drop. She fell, of course. Didn’t land the first drop onto the table, the board skidding from her feet.
She climbed right back up. Again, again, again.
When king’s guard came to spear-nudge us out, she’d completed the first half but couldn’t quite figure the transition from off her board, run the ramp, then jump into the first drop.
With the guards nicking our heels, she winked. “See you soon!”
That pixie grin sent us wondering again.
We made the raid that night. Sleepeater and Dragonwing took the headline and we followed the leader, mirroring their jumps and drops. We scored big and didn’t lose a spark of gold or blood. Our favorite merchant waited on the other side of the waste grate back in the downunder, and we passed him the wares. Our stuff sold wild outside of town in the cities of living revolution. Here, found owning a piece of royalty, hands and heads went chopped.
Of course, our faces became the new guard graffiti, papering the taverns and community houses. Downunder, nobody turned us in, but we couldn’t go back to finish Syd’s lessons. Smart kid like that already knew she would get us for only a day.
*
For the next year, we kept it cool around the castle. The king outlawed boards, which made it popular as dragon scales among the nobles for a hot second. That royal score had fed plenty and the city had many other pockets of wealth. We emptied them.
Some of us fell. Dragonwing’s rider went to surf the stars with a split skull. Sleepeater landed in a net and never left the guard barracks. Killcount broke both legs dropping off a wall, but they came back even stronger with a young rider whose brother had been hanged for looking at a royal wife. Just the kind of burn Killcount needed to brave those gaps.
Once our faces had bone-bleached off the walls, we planned another castle hit: an anniversary celebration with no fear of revolution from blow because the King held a feast for the whole city. Can’t blame them—when you can eat, you eat. But we still had a chance to grind some tops.
We scored and went straight to the old sewers to cache it until the right merchant came looking for dictator-era jewels.
Except as we ramped into stink, we counted a thirteenth rider. Like us, she wore all black, a scarf around her face, a hammer-battered skull cap. She kept up on the roofs, but it was the ramp into the sewer-dark where she stuttered. Just the slightest hesitation before she pushed, like the first time skating a new roofline.
We circled up at the first turn, riding over her head on the slick stone walls. She braked and flicked her board into her hand. Jagged red spelled “Synner” on the belly.
The Y clued us, and when she tugged down her mask, that same pixie grin waited. The princess looked older. A scar curved over her jaw. Her legs had thickened with riding muscles.
You can’t be here! we told her. A princess gone missing would be assumed kidnapping and ransom, would mean the raising of the downunder, murdering the most capable to destroy another generation that maybe would have said no. She didn’t know what payment she required.
“No, no, it’s okay. I covered my tracks. My double is posing.”
Your double?
She thumbed the scar along her jaw. “I’m not princess enough for the people, according to my father. She looks the part, even if she’s just my half-bastard-sister. She hates it as much as I do. She told me it was time.” She dropped her board and stepped onto it. No longer the wobbly girl we gave lessons to, she turned fluid, riding the board like driftwood on the river. “I can’t do much up there. You can make me something else.”
We looked at each other. Dragonwing and Sleepeater ollied their acceptance immediately. They spoke for their gangs, the Greyhoods and Gallows Hands, but the rest of us wondered what one more sinner downunder could do.
We explained that we didn’t need more bodies but leaders. If she showed her face right now—might as well break our boards.
She flashed the belly of her board. “Then make it a rumor. Make me something more. When they check on me, it will just be my sister Kess. They won’t know the difference. Never have.”
We huddled up. Dragonwing and Sleepeater hadn’t changed their stance, but we wondered at the choice to gamble another young life. We took the big air each night because what else did we have to live for—rat meat and cricket grain? But this kid, she might be something.
With us, she’d just be a criminal.
Some argued we’d run more dangerous lines than this at a younger age.
Others agreed and said who were we to stop her, a bunch of halfies with scarred-up knees.
The Blacksmith Bitches held the deciding vote. They held their turn.
Show us you’re serious, we said. Prove you’ve thought it through.
She turned that pixie grin. “I was hoping you’d say that.” One shove and she parted us, clattering up the sewer ramp. Sleepeater followed, with a few Greyhood runners flanking, but the rest of us waited. We had loot to sell and mouths to feed.
The news came later, with sirens. Due to the king’s sizeable collection of mounts, his stables had been moved just outside the first level, and the shit was raked into a runoff that led straight downunder. With Sleepeater’s help, they’d carved up the barn roofs, panicking the guards and slave mounts, but Syd dropped to the gate, showed her face, sent the guard scrambling to give her the royal treatment, then vanished into the barns. Syd opened all the stalls, then Sleepeater clattered the roof, sending all the mounts rushing.
By the end of the night, the horses, griffons, dragons, wyverns, minotaurs, centaurs, and dire wolves had been absorbed into the downunder. The king’s men came with the royal pedigree papers, with lists of markings, but we did our job well. Only a handful were stolen again.
When Syd rolled into our park, still shit-stained and beast-smelling, we couldn’t help but welcome her.
Then we waited for it to get worse.
We stayed low, skated our traditional paths in the downunder, never crossed out of building’s shade or sewer’s shadow. Not until a little thing happened did we believe Syd, not until her double stood beside the king at an announcement about “schools for the children” shite. Not until we knew we had a secret on the king—his royal child had escaped.
Synner unleashed on the middle-castle dwellers and the nobles: breaking into a speciesist grocer, surfing through the upper-castle farmers’ market, thieving a child-beating blacksmith. We skated flank, let her face forward, let that board leave a trail. We tagged the hits with Synner, but one of the best paint-magickers turned out a stencil (her shadowy face bleeding into the top of her board, name on the belly), and princess propaganda went wall-to-wall.
Some worried the king would see, but some said, yes, that’s what we needed. If she wanted a true revolt, he’d know. All the downunder knew her masked face, and most suspected her heritage, so whispered the crows. Somebody would take it kingside.
So it happened. We were staying low, keeping the boards hidden, after a big hit on a shop selling slave-diamonds. The guards had chased us all the way to the sewer head before we lost them in the stench. Wild riding, we’d been drunk off it, but knew enough to relax. Breathe it all in. A week later, Synner went out with Killcount and Firestorm just to land a few tricks, grind a few gutters, so the downunderers saw us safe and laughing.
Maybe someone knifed us, maybe it was fate. The guards hit so hard the three boards were caught up in the wave. Riders went down, but the guards took Syd, of course. That’s how we knew their goal. A good rebel, she kicked her board into the fearful crowd.
A new Synner picked it up.
She held the board above her head. She screamed with half-scale metal: “To war!”
We rode the way of revolt.
© 2020 by Phoebe Wagner
Author’s Note: This story was inspired by my love of Dungeons & Dragons, skateboarding, and revolution. In epic fantasy, the tiered city is such a staple that it seemed a waste to only ride skateboards on the streets rather than the roof tops—what a perfect ramp! Because I knew revolution would be a key aspect of this story, the first person plural voice came with the characters.
Phoebe Wagner holds an MFA in Creative Writing and Environment and currently pursues a PhD in literature at University of Nevada, Reno. She is the co-editor of two solarpunk anthologies: Sunvault: Stories of Solarpunk and Eco-Speculation and Almanac for the Anthropocene: A Compendium of Solarpunk Futures. When not writing, reading, or grading, you can find her kayaking the nearest river. She can be found on Twitter @pheebs_w or at phoebe-wagner.com.
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